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Prevalence and associated factors of Internet gaming disorder among community dwelling adults in Macao, China

BACKGROUND AND AIMS: Internet gaming disorder (IGD) has been mainly studied among adolescents, and no research to date has examined its prevalence in general Chinese adult populations. This study estimated the prevalence of probable IGD in community-dwelling adults in Macao, China. Associations betw...

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Autores principales: Wu, Anise M. S., Chen, Juliet Honglei, Tong, Kwok-Kit, Yu, Shu, Lau, Joseph T. F.
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Akadémiai Kiadó 2018
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6035015/
https://www.ncbi.nlm.nih.gov/pubmed/29463097
http://dx.doi.org/10.1556/2006.7.2018.12
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author Wu, Anise M. S.
Chen, Juliet Honglei
Tong, Kwok-Kit
Yu, Shu
Lau, Joseph T. F.
author_facet Wu, Anise M. S.
Chen, Juliet Honglei
Tong, Kwok-Kit
Yu, Shu
Lau, Joseph T. F.
author_sort Wu, Anise M. S.
collection PubMed
description BACKGROUND AND AIMS: Internet gaming disorder (IGD) has been mainly studied among adolescents, and no research to date has examined its prevalence in general Chinese adult populations. This study estimated the prevalence of probable IGD in community-dwelling adults in Macao, China. Associations between IGD and psychological distress (i.e., depression and anxiety) as well as IGD and character strength (i.e., psychological resilience and purpose in life) were also tested. METHODS: A random, representative sample of 1,000 Chinese residents (44% males; mean age = 40.0) was surveyed using a telephone poll design from October to November 2016. RESULTS: The estimated prevalence of probable IGD was 2.0% of the overall sample and 4.3% among the recent gamers (n = 473), with no statistically significant sex and age effects observed (p > .05). The two most prevalent IGD symptoms were mood modification and continued engagement, despite negative consequences. Probable IGD respondents were more vulnerable to psychological distress (25.0% and 45.0% for moderate or above levels of depression and anxiety, respectively) than their non-IGD counterparts. They also reported a lower level of psychological resilience than non-IGD respondents. No significant buffering effect of the two character strength variables on the distress–IGD relationship was found. DISCUSSION AND CONCLUSIONS: These results provide empirical evidence that IGD is a mental health threat not only to adolescents but also to adults. IGD was significantly associated with psychological distress, which should be addressed in conjunction with IGD symptoms in interventions. Inclusion of gamers of both sexes and different age groups in future prevention programs is also recommended.
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spelling pubmed-60350152018-07-09 Prevalence and associated factors of Internet gaming disorder among community dwelling adults in Macao, China Wu, Anise M. S. Chen, Juliet Honglei Tong, Kwok-Kit Yu, Shu Lau, Joseph T. F. J Behav Addict Full-Length Report BACKGROUND AND AIMS: Internet gaming disorder (IGD) has been mainly studied among adolescents, and no research to date has examined its prevalence in general Chinese adult populations. This study estimated the prevalence of probable IGD in community-dwelling adults in Macao, China. Associations between IGD and psychological distress (i.e., depression and anxiety) as well as IGD and character strength (i.e., psychological resilience and purpose in life) were also tested. METHODS: A random, representative sample of 1,000 Chinese residents (44% males; mean age = 40.0) was surveyed using a telephone poll design from October to November 2016. RESULTS: The estimated prevalence of probable IGD was 2.0% of the overall sample and 4.3% among the recent gamers (n = 473), with no statistically significant sex and age effects observed (p > .05). The two most prevalent IGD symptoms were mood modification and continued engagement, despite negative consequences. Probable IGD respondents were more vulnerable to psychological distress (25.0% and 45.0% for moderate or above levels of depression and anxiety, respectively) than their non-IGD counterparts. They also reported a lower level of psychological resilience than non-IGD respondents. No significant buffering effect of the two character strength variables on the distress–IGD relationship was found. DISCUSSION AND CONCLUSIONS: These results provide empirical evidence that IGD is a mental health threat not only to adolescents but also to adults. IGD was significantly associated with psychological distress, which should be addressed in conjunction with IGD symptoms in interventions. Inclusion of gamers of both sexes and different age groups in future prevention programs is also recommended. Akadémiai Kiadó 2018-02-20 2018-03 /pmc/articles/PMC6035015/ /pubmed/29463097 http://dx.doi.org/10.1556/2006.7.2018.12 Text en © 2018 The Author(s) http://creativecommons.org/licenses/by-nc/4.0/ This is an open-access article distributed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/) , which permits unrestricted use, distribution, and reproduction in any medium for non-commercial purposes, provided the original author and source are credited, a link to the CC License is provided, and changes – if any – are indicated.
spellingShingle Full-Length Report
Wu, Anise M. S.
Chen, Juliet Honglei
Tong, Kwok-Kit
Yu, Shu
Lau, Joseph T. F.
Prevalence and associated factors of Internet gaming disorder among community dwelling adults in Macao, China
title Prevalence and associated factors of Internet gaming disorder among community dwelling adults in Macao, China
title_full Prevalence and associated factors of Internet gaming disorder among community dwelling adults in Macao, China
title_fullStr Prevalence and associated factors of Internet gaming disorder among community dwelling adults in Macao, China
title_full_unstemmed Prevalence and associated factors of Internet gaming disorder among community dwelling adults in Macao, China
title_short Prevalence and associated factors of Internet gaming disorder among community dwelling adults in Macao, China
title_sort prevalence and associated factors of internet gaming disorder among community dwelling adults in macao, china
topic Full-Length Report
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6035015/
https://www.ncbi.nlm.nih.gov/pubmed/29463097
http://dx.doi.org/10.1556/2006.7.2018.12
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