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Mobile gaming and problematic smartphone use: A comparative study between Belgium and Finland

BACKGROUND AND AIMS: Gaming applications have become one of the main entertainment features on smartphones, and this could be potentially problematic in terms of dangerous, prohibited, and dependent use among a minority of individuals. A cross-national study was conducted in Belgium and Finland. The...

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Autores principales: Lopez-Fernandez, Olatz, Männikkö, Niko, Kääriäinen, Maria, Griffiths, Mark D., Kuss, Daria J.
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Akadémiai Kiadó 2018
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6035026/
https://www.ncbi.nlm.nih.gov/pubmed/29313732
http://dx.doi.org/10.1556/2006.6.2017.080
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author Lopez-Fernandez, Olatz
Männikkö, Niko
Kääriäinen, Maria
Griffiths, Mark D.
Kuss, Daria J.
author_facet Lopez-Fernandez, Olatz
Männikkö, Niko
Kääriäinen, Maria
Griffiths, Mark D.
Kuss, Daria J.
author_sort Lopez-Fernandez, Olatz
collection PubMed
description BACKGROUND AND AIMS: Gaming applications have become one of the main entertainment features on smartphones, and this could be potentially problematic in terms of dangerous, prohibited, and dependent use among a minority of individuals. A cross-national study was conducted in Belgium and Finland. The aim was to examine the relationship between gaming on smartphones and self-perceived problematic smartphone use via an online survey to ascertain potential predictors. METHODS: The Short Version of the Problematic Mobile Phone Use Questionnaire (PMPUQ-SV) was administered to a sample comprising 899 participants (30% male; age range: 18–67 years). RESULTS: Good validity and adequate reliability were confirmed regarding the PMPUQ-SV, especially the dependence subscale, but low prevalence rates were reported in both countries using the scale. Regression analysis showed that downloading, using Facebook, and being stressed contributed to problematic smartphone use. Anxiety emerged as predictor for dependence. Mobile games were used by one-third of the respective populations, but their use did not predict problematic smartphone use. Very few cross-cultural differences were found in relation to gaming through smartphones. CONCLUSION: Findings suggest mobile gaming does not appear to be problematic in Belgium and Finland.
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spelling pubmed-60350262018-07-09 Mobile gaming and problematic smartphone use: A comparative study between Belgium and Finland Lopez-Fernandez, Olatz Männikkö, Niko Kääriäinen, Maria Griffiths, Mark D. Kuss, Daria J. J Behav Addict Full-Length Report BACKGROUND AND AIMS: Gaming applications have become one of the main entertainment features on smartphones, and this could be potentially problematic in terms of dangerous, prohibited, and dependent use among a minority of individuals. A cross-national study was conducted in Belgium and Finland. The aim was to examine the relationship between gaming on smartphones and self-perceived problematic smartphone use via an online survey to ascertain potential predictors. METHODS: The Short Version of the Problematic Mobile Phone Use Questionnaire (PMPUQ-SV) was administered to a sample comprising 899 participants (30% male; age range: 18–67 years). RESULTS: Good validity and adequate reliability were confirmed regarding the PMPUQ-SV, especially the dependence subscale, but low prevalence rates were reported in both countries using the scale. Regression analysis showed that downloading, using Facebook, and being stressed contributed to problematic smartphone use. Anxiety emerged as predictor for dependence. Mobile games were used by one-third of the respective populations, but their use did not predict problematic smartphone use. Very few cross-cultural differences were found in relation to gaming through smartphones. CONCLUSION: Findings suggest mobile gaming does not appear to be problematic in Belgium and Finland. Akadémiai Kiadó 2018-01-08 2018-03 /pmc/articles/PMC6035026/ /pubmed/29313732 http://dx.doi.org/10.1556/2006.6.2017.080 Text en © 2018 The Author(s) http://creativecommons.org/licenses/by-nc/4.0/ This is an open-access article distributed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/) , which permits unrestricted use, distribution, and reproduction in any medium for non-commercial purposes, provided the original author and source are credited, a link to the CC License is provided, and changes – if any – are indicated.
spellingShingle Full-Length Report
Lopez-Fernandez, Olatz
Männikkö, Niko
Kääriäinen, Maria
Griffiths, Mark D.
Kuss, Daria J.
Mobile gaming and problematic smartphone use: A comparative study between Belgium and Finland
title Mobile gaming and problematic smartphone use: A comparative study between Belgium and Finland
title_full Mobile gaming and problematic smartphone use: A comparative study between Belgium and Finland
title_fullStr Mobile gaming and problematic smartphone use: A comparative study between Belgium and Finland
title_full_unstemmed Mobile gaming and problematic smartphone use: A comparative study between Belgium and Finland
title_short Mobile gaming and problematic smartphone use: A comparative study between Belgium and Finland
title_sort mobile gaming and problematic smartphone use: a comparative study between belgium and finland
topic Full-Length Report
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6035026/
https://www.ncbi.nlm.nih.gov/pubmed/29313732
http://dx.doi.org/10.1556/2006.6.2017.080
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