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Internet gaming disorder in Lebanon: Relationships with age, sleep habits, and academic achievement

BACKGROUND AND AIMS: The latest (fifth) edition of the Diagnostic and Statistical Manual of Mental Disorders included Internet gaming disorder (IGD) as a disorder that needs further research among different general populations. In line with this recommendation, the primary objective of this was to e...

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Autores principales: Hawi, Nazir S., Samaha, Maya, Griffiths, Mark D.
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Akadémiai Kiadó 2018
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6035028/
https://www.ncbi.nlm.nih.gov/pubmed/29486571
http://dx.doi.org/10.1556/2006.7.2018.16
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author Hawi, Nazir S.
Samaha, Maya
Griffiths, Mark D.
author_facet Hawi, Nazir S.
Samaha, Maya
Griffiths, Mark D.
author_sort Hawi, Nazir S.
collection PubMed
description BACKGROUND AND AIMS: The latest (fifth) edition of the Diagnostic and Statistical Manual of Mental Disorders included Internet gaming disorder (IGD) as a disorder that needs further research among different general populations. In line with this recommendation, the primary objective of this was to explore the relationships between IGD, sleep habits, and academic achievement in Lebanese adolescents. METHODS: Lebanese high-school students (N = 524, 47.9% males) participated in a paper survey that included the Internet Gaming Disorder Test and demographic information. The sample’s mean average age was 16.2 years (SD = 1.0). RESULTS: The pooled prevalence of IGD was 9.2% in the sample. A hierarchical multiple regression analysis demonstrated that IGD was associated with being younger, lesser sleep, and lower academic achievement. While more casual online gamers also played offline, all the gamers with IGD reported playing online only. Those with IGD slept significantly less hours per night (5 hr) compared with casual online gamers (7 hr). The school grade average of gamers with IGD was the lowest among all groups of gamers, and below the passing school grade average. CONCLUSIONS: These findings shed light on sleep disturbances and poor academic achievement in relation to Lebanese adolescents identified with IGD. Students who are not performing well at schools should be monitored for their IGD when assessing the different factors behind their low academic performance.
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spelling pubmed-60350282018-07-09 Internet gaming disorder in Lebanon: Relationships with age, sleep habits, and academic achievement Hawi, Nazir S. Samaha, Maya Griffiths, Mark D. J Behav Addict Full-Length Report BACKGROUND AND AIMS: The latest (fifth) edition of the Diagnostic and Statistical Manual of Mental Disorders included Internet gaming disorder (IGD) as a disorder that needs further research among different general populations. In line with this recommendation, the primary objective of this was to explore the relationships between IGD, sleep habits, and academic achievement in Lebanese adolescents. METHODS: Lebanese high-school students (N = 524, 47.9% males) participated in a paper survey that included the Internet Gaming Disorder Test and demographic information. The sample’s mean average age was 16.2 years (SD = 1.0). RESULTS: The pooled prevalence of IGD was 9.2% in the sample. A hierarchical multiple regression analysis demonstrated that IGD was associated with being younger, lesser sleep, and lower academic achievement. While more casual online gamers also played offline, all the gamers with IGD reported playing online only. Those with IGD slept significantly less hours per night (5 hr) compared with casual online gamers (7 hr). The school grade average of gamers with IGD was the lowest among all groups of gamers, and below the passing school grade average. CONCLUSIONS: These findings shed light on sleep disturbances and poor academic achievement in relation to Lebanese adolescents identified with IGD. Students who are not performing well at schools should be monitored for their IGD when assessing the different factors behind their low academic performance. Akadémiai Kiadó 2018-02-28 2018-03 /pmc/articles/PMC6035028/ /pubmed/29486571 http://dx.doi.org/10.1556/2006.7.2018.16 Text en © 2018 The Author(s) http://creativecommons.org/licenses/by-nc/4.0/ This is an open-access article distributed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/) , which permits unrestricted use, distribution, and reproduction in any medium for non-commercial purposes, provided the original author and source are credited, a link to the CC License is provided, and changes – if any – are indicated.
spellingShingle Full-Length Report
Hawi, Nazir S.
Samaha, Maya
Griffiths, Mark D.
Internet gaming disorder in Lebanon: Relationships with age, sleep habits, and academic achievement
title Internet gaming disorder in Lebanon: Relationships with age, sleep habits, and academic achievement
title_full Internet gaming disorder in Lebanon: Relationships with age, sleep habits, and academic achievement
title_fullStr Internet gaming disorder in Lebanon: Relationships with age, sleep habits, and academic achievement
title_full_unstemmed Internet gaming disorder in Lebanon: Relationships with age, sleep habits, and academic achievement
title_short Internet gaming disorder in Lebanon: Relationships with age, sleep habits, and academic achievement
title_sort internet gaming disorder in lebanon: relationships with age, sleep habits, and academic achievement
topic Full-Length Report
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6035028/
https://www.ncbi.nlm.nih.gov/pubmed/29486571
http://dx.doi.org/10.1556/2006.7.2018.16
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