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The immediate and long-term effects of time perspective on Internet gaming disorder
BACKGROUNDS AND AIMS: This study focuses on the role of time perspective (TP) in Internet gaming disorder (IGD). An inventory-based study on 377 massive multiplayer online role playing game players was conducted, followed by a 3-year-follow-up in which 48 active players from the original sample part...
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Formato: | Online Artículo Texto |
Lenguaje: | English |
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Akadémiai Kiadó
2018
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Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6035029/ https://www.ncbi.nlm.nih.gov/pubmed/29313730 http://dx.doi.org/10.1556/2006.6.2017.089 |
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author | Lukavská, Kateřina |
author_facet | Lukavská, Kateřina |
author_sort | Lukavská, Kateřina |
collection | PubMed |
description | BACKGROUNDS AND AIMS: This study focuses on the role of time perspective (TP) in Internet gaming disorder (IGD). An inventory-based study on 377 massive multiplayer online role playing game players was conducted, followed by a 3-year-follow-up in which 48 active players from the original sample participated. We proposed that TP factors (negative TP and future positive TP) will influence either the current presence of IGD symptoms or the further development of IGD over time. In other words, the effect of TP is stable. Finally, game usage patterns were analyzed in the sense of changes in playing time and IGD symptoms in gamers after 3 years. METHODS: To access the variables, two scales were administered through online inventory, the Zimbardo Time Perspective Inventory-short, and Charlton and Danforths’ Core Addiction Scale, both in 2012 (N = 377) and 2015 (N = 48). The amount of time that gamers usually spent playing were obtained through self-reports. RESULTS: The study’s primary presumptions were confirmed. Both negative TP and future positive TP were confirmed as significant predictors of the presence of IGD symptoms, either immediately or in the following 3 years. Data on game usage showed a significant decrease in playing time and IGD symptoms between year 0 and year 3 of the study. |
format | Online Article Text |
id | pubmed-6035029 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2018 |
publisher | Akadémiai Kiadó |
record_format | MEDLINE/PubMed |
spelling | pubmed-60350292018-07-09 The immediate and long-term effects of time perspective on Internet gaming disorder Lukavská, Kateřina J Behav Addict Full-Length Report BACKGROUNDS AND AIMS: This study focuses on the role of time perspective (TP) in Internet gaming disorder (IGD). An inventory-based study on 377 massive multiplayer online role playing game players was conducted, followed by a 3-year-follow-up in which 48 active players from the original sample participated. We proposed that TP factors (negative TP and future positive TP) will influence either the current presence of IGD symptoms or the further development of IGD over time. In other words, the effect of TP is stable. Finally, game usage patterns were analyzed in the sense of changes in playing time and IGD symptoms in gamers after 3 years. METHODS: To access the variables, two scales were administered through online inventory, the Zimbardo Time Perspective Inventory-short, and Charlton and Danforths’ Core Addiction Scale, both in 2012 (N = 377) and 2015 (N = 48). The amount of time that gamers usually spent playing were obtained through self-reports. RESULTS: The study’s primary presumptions were confirmed. Both negative TP and future positive TP were confirmed as significant predictors of the presence of IGD symptoms, either immediately or in the following 3 years. Data on game usage showed a significant decrease in playing time and IGD symptoms between year 0 and year 3 of the study. Akadémiai Kiadó 2018-01-08 2018-03 /pmc/articles/PMC6035029/ /pubmed/29313730 http://dx.doi.org/10.1556/2006.6.2017.089 Text en © 2018 The Author(s) http://creativecommons.org/licenses/by-nc/4.0/ This is an open-access article distributed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/) , which permits unrestricted use, distribution, and reproduction in any medium for non-commercial purposes, provided the original author and source are credited, a link to the CC License is provided, and changes – if any – are indicated. |
spellingShingle | Full-Length Report Lukavská, Kateřina The immediate and long-term effects of time perspective on Internet gaming disorder |
title | The immediate and long-term effects of time perspective on Internet gaming disorder |
title_full | The immediate and long-term effects of time perspective on Internet gaming disorder |
title_fullStr | The immediate and long-term effects of time perspective on Internet gaming disorder |
title_full_unstemmed | The immediate and long-term effects of time perspective on Internet gaming disorder |
title_short | The immediate and long-term effects of time perspective on Internet gaming disorder |
title_sort | immediate and long-term effects of time perspective on internet gaming disorder |
topic | Full-Length Report |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6035029/ https://www.ncbi.nlm.nih.gov/pubmed/29313730 http://dx.doi.org/10.1556/2006.6.2017.089 |
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