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The Beneficial or Harmful Effects of Computer Game Stress on Cognitive Functions of Players
INTRODUCTION: Video games are common cultural issues with great influence in all societies. One of the important cognitive effects of video games is on creating stress on video players. The present research objective was to study different types of stress in players based on video game styles. METHO...
Autores principales: | , , , , , , , , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Iranian Neuroscience Society
2018
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6037427/ https://www.ncbi.nlm.nih.gov/pubmed/30034648 http://dx.doi.org/10.29252/nirp.bcn.9.3.177 |
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author | Aliyari, Hamed Sahraei, Hedayat Daliri, Mohammad Reza Minaei-Bidgoli, Behrouz Kazemi, Masoomeh Agaei, Hassan Sahraei, Mohammad Hosseini, Seyed Mohammad Ali Seyed Hadipour, Mohammad Mehdi Mohammadi, Mohammad Dehghanimohammadabadi, Zahra |
author_facet | Aliyari, Hamed Sahraei, Hedayat Daliri, Mohammad Reza Minaei-Bidgoli, Behrouz Kazemi, Masoomeh Agaei, Hassan Sahraei, Mohammad Hosseini, Seyed Mohammad Ali Seyed Hadipour, Mohammad Mehdi Mohammadi, Mohammad Dehghanimohammadabadi, Zahra |
author_sort | Aliyari, Hamed |
collection | PubMed |
description | INTRODUCTION: Video games are common cultural issues with great influence in all societies. One of the important cognitive effects of video games is on creating stress on video players. The present research objective was to study different types of stress in players based on video game styles. METHODS: A total of 80 players, aged 18 to 30 years, played four types of video games; Runner game, Excitement game, Fear game, and Puzzle game. In the beginning, the players filled in the form of personal information as well as some general and specialized information on the games. Before starting each game, the saliva samples of the players were collected to measure their level of cortisol and α-amylase. At the end of each game, the same samples were collected again. The concentrations of cortisol and α-amylase were measured using a specialized kit and an ELISA device. In addition, the variations of brain waves were recorded by an Emotiv system. Finally, the data were analyzed in SPSS and Matlab system (after and before playing video game). RESULTS: The research findings revealed that the salivary α-amylase concentration increased significantly after playing the Fear game, Runner game, and Excitement game and decreased significantly after playing the Puzzle game. Moreover, the concentration of salivary cortisol increased significantly after playing the Runner game, Excitement game, and Fear game and decreased significantly after playing the Puzzle game. The brain wave analysis also revealed that the level of stress experienced by playing Fear game was higher than the Excitement game. CONCLUSION: According to the research findings, video games can affect the stress system as well as the cognitive system of humans depending on the game style. In addition, the type and level of stress triggered in the players depend on the game style. |
format | Online Article Text |
id | pubmed-6037427 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2018 |
publisher | Iranian Neuroscience Society |
record_format | MEDLINE/PubMed |
spelling | pubmed-60374272018-07-20 The Beneficial or Harmful Effects of Computer Game Stress on Cognitive Functions of Players Aliyari, Hamed Sahraei, Hedayat Daliri, Mohammad Reza Minaei-Bidgoli, Behrouz Kazemi, Masoomeh Agaei, Hassan Sahraei, Mohammad Hosseini, Seyed Mohammad Ali Seyed Hadipour, Mohammad Mehdi Mohammadi, Mohammad Dehghanimohammadabadi, Zahra Basic Clin Neurosci Research Paper INTRODUCTION: Video games are common cultural issues with great influence in all societies. One of the important cognitive effects of video games is on creating stress on video players. The present research objective was to study different types of stress in players based on video game styles. METHODS: A total of 80 players, aged 18 to 30 years, played four types of video games; Runner game, Excitement game, Fear game, and Puzzle game. In the beginning, the players filled in the form of personal information as well as some general and specialized information on the games. Before starting each game, the saliva samples of the players were collected to measure their level of cortisol and α-amylase. At the end of each game, the same samples were collected again. The concentrations of cortisol and α-amylase were measured using a specialized kit and an ELISA device. In addition, the variations of brain waves were recorded by an Emotiv system. Finally, the data were analyzed in SPSS and Matlab system (after and before playing video game). RESULTS: The research findings revealed that the salivary α-amylase concentration increased significantly after playing the Fear game, Runner game, and Excitement game and decreased significantly after playing the Puzzle game. Moreover, the concentration of salivary cortisol increased significantly after playing the Runner game, Excitement game, and Fear game and decreased significantly after playing the Puzzle game. The brain wave analysis also revealed that the level of stress experienced by playing Fear game was higher than the Excitement game. CONCLUSION: According to the research findings, video games can affect the stress system as well as the cognitive system of humans depending on the game style. In addition, the type and level of stress triggered in the players depend on the game style. Iranian Neuroscience Society 2018 /pmc/articles/PMC6037427/ /pubmed/30034648 http://dx.doi.org/10.29252/nirp.bcn.9.3.177 Text en Copyright© 2018 Iranian Neuroscience Society http://creativecommons.org/licenses/by/3.0/ This is an open-access article distributed under the terms of the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited. |
spellingShingle | Research Paper Aliyari, Hamed Sahraei, Hedayat Daliri, Mohammad Reza Minaei-Bidgoli, Behrouz Kazemi, Masoomeh Agaei, Hassan Sahraei, Mohammad Hosseini, Seyed Mohammad Ali Seyed Hadipour, Mohammad Mehdi Mohammadi, Mohammad Dehghanimohammadabadi, Zahra The Beneficial or Harmful Effects of Computer Game Stress on Cognitive Functions of Players |
title | The Beneficial or Harmful Effects of Computer Game Stress on Cognitive Functions of Players |
title_full | The Beneficial or Harmful Effects of Computer Game Stress on Cognitive Functions of Players |
title_fullStr | The Beneficial or Harmful Effects of Computer Game Stress on Cognitive Functions of Players |
title_full_unstemmed | The Beneficial or Harmful Effects of Computer Game Stress on Cognitive Functions of Players |
title_short | The Beneficial or Harmful Effects of Computer Game Stress on Cognitive Functions of Players |
title_sort | beneficial or harmful effects of computer game stress on cognitive functions of players |
topic | Research Paper |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6037427/ https://www.ncbi.nlm.nih.gov/pubmed/30034648 http://dx.doi.org/10.29252/nirp.bcn.9.3.177 |
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