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The Social Effects of Exergames on Older Adults: Systematic Review and Metric Analysis

BACKGROUND: Recently, many studies have been conducted to investigate the effects of exergames on the social well-being of older adults. OBJECTIVE: The aim of this paper is to synthesize existing studies and provide an overall picture on the social effects of exergames on older adults. METHODS: A co...

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Autores principales: Li, Jinhui, Erdt, Mojisola, Chen, Luxi, Cao, Yuanyuan, Lee, Shan-Qi, Theng, Yin-Leng
Formato: Online Artículo Texto
Lenguaje:English
Publicado: JMIR Publications 2018
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6043731/
https://www.ncbi.nlm.nih.gov/pubmed/29954727
http://dx.doi.org/10.2196/10486
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author Li, Jinhui
Erdt, Mojisola
Chen, Luxi
Cao, Yuanyuan
Lee, Shan-Qi
Theng, Yin-Leng
author_facet Li, Jinhui
Erdt, Mojisola
Chen, Luxi
Cao, Yuanyuan
Lee, Shan-Qi
Theng, Yin-Leng
author_sort Li, Jinhui
collection PubMed
description BACKGROUND: Recently, many studies have been conducted to investigate the effects of exergames on the social well-being of older adults. OBJECTIVE: The aim of this paper is to synthesize existing studies and provide an overall picture on the social effects of exergames on older adults. METHODS: A comprehensive literature search with inclusive criteria was conducted in major social science bibliographic databases. The characteristics of exergames, participants, methodology, as well as outcome measurements were extracted from the relevant studies included in the review. The bibliometric and altmetric outreach of the included studies were also investigated. RESULTS: A total of 10 studies were included in the review, with 8 studies having used the Nintendo Wii platform. Most of the studies recruited healthy older adults from local communities or senior activity centers. Three groups of social-related outcomes have been identified, including emotion-related, behavior-related, and attitude-related outcomes. A metric analysis has shown that the emotion-related and behavior-related outcomes received high attention from both the academic community and social media platforms. CONCLUSIONS: Overall, the majority of exergame studies demonstrated promising results for enhanced social well-being, such as reduction of loneliness, increased social connection, and positive attitudes towards others. The paper also provided implications for health care researchers and exergame designers.
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spelling pubmed-60437312018-07-19 The Social Effects of Exergames on Older Adults: Systematic Review and Metric Analysis Li, Jinhui Erdt, Mojisola Chen, Luxi Cao, Yuanyuan Lee, Shan-Qi Theng, Yin-Leng J Med Internet Res Review BACKGROUND: Recently, many studies have been conducted to investigate the effects of exergames on the social well-being of older adults. OBJECTIVE: The aim of this paper is to synthesize existing studies and provide an overall picture on the social effects of exergames on older adults. METHODS: A comprehensive literature search with inclusive criteria was conducted in major social science bibliographic databases. The characteristics of exergames, participants, methodology, as well as outcome measurements were extracted from the relevant studies included in the review. The bibliometric and altmetric outreach of the included studies were also investigated. RESULTS: A total of 10 studies were included in the review, with 8 studies having used the Nintendo Wii platform. Most of the studies recruited healthy older adults from local communities or senior activity centers. Three groups of social-related outcomes have been identified, including emotion-related, behavior-related, and attitude-related outcomes. A metric analysis has shown that the emotion-related and behavior-related outcomes received high attention from both the academic community and social media platforms. CONCLUSIONS: Overall, the majority of exergame studies demonstrated promising results for enhanced social well-being, such as reduction of loneliness, increased social connection, and positive attitudes towards others. The paper also provided implications for health care researchers and exergame designers. JMIR Publications 2018-06-28 /pmc/articles/PMC6043731/ /pubmed/29954727 http://dx.doi.org/10.2196/10486 Text en ©Jinhui Li, Mojisola Erdt, Luxi Chen, Yuanyuan Cao, Shan-Qi Lee, Yin-Leng Theng. Originally published in the Journal of Medical Internet Research (http://www.jmir.org), 28.06.2018. https://creativecommons.org/licenses/by/4.0/This is an open-access article distributed under the terms of the Creative Commons Attribution License (https://creativecommons.org/licenses/by/4.0/), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work, first published in the Journal of Medical Internet Research, is properly cited. The complete bibliographic information, a link to the original publication on http://www.jmir.org/, as well as this copyright and license information must be included.
spellingShingle Review
Li, Jinhui
Erdt, Mojisola
Chen, Luxi
Cao, Yuanyuan
Lee, Shan-Qi
Theng, Yin-Leng
The Social Effects of Exergames on Older Adults: Systematic Review and Metric Analysis
title The Social Effects of Exergames on Older Adults: Systematic Review and Metric Analysis
title_full The Social Effects of Exergames on Older Adults: Systematic Review and Metric Analysis
title_fullStr The Social Effects of Exergames on Older Adults: Systematic Review and Metric Analysis
title_full_unstemmed The Social Effects of Exergames on Older Adults: Systematic Review and Metric Analysis
title_short The Social Effects of Exergames on Older Adults: Systematic Review and Metric Analysis
title_sort social effects of exergames on older adults: systematic review and metric analysis
topic Review
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6043731/
https://www.ncbi.nlm.nih.gov/pubmed/29954727
http://dx.doi.org/10.2196/10486
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