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Mobile, Game-Based Training for Myoelectric Prosthesis Control
Myoelectric prostheses provide upper limb amputees with hand and arm movement control using muscle activity of the residual limb, but require intensive training to effectively operate. The result is that many amputees abandon their prosthesis before mastering control of their device. In the present...
Autores principales: | , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Frontiers Media S.A.
2018
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6050406/ https://www.ncbi.nlm.nih.gov/pubmed/30050900 http://dx.doi.org/10.3389/fbioe.2018.00094 |
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author | Winslow, Brent D. Ruble, Mitchell Huber, Zachary |
author_facet | Winslow, Brent D. Ruble, Mitchell Huber, Zachary |
author_sort | Winslow, Brent D. |
collection | PubMed |
description | Myoelectric prostheses provide upper limb amputees with hand and arm movement control using muscle activity of the residual limb, but require intensive training to effectively operate. The result is that many amputees abandon their prosthesis before mastering control of their device. In the present study, we examine a novel, mobile, game-based approach to myoelectric prosthesis training. Using the non-dominant limb in a group of able-bodied participants to model amputee pre-prosthetic training, a significant improvement in factors underlying successful myoelectric prosthesis use, including muscle control, sequencing, and isolation were observed. Participants also reported high levels of usability, and motivation with the game-based approach to training. Given fiscal or geographic constraints that limit pre-prosthetic amputee care, mobile myosite training, as described in the current study, has the potential to improve rehabilitation success rates by providing myosite training outside of the clinical environment. Future research should include longitudinal studies in amputee populations to evaluate the impact of pre-prosthetic training methods on prosthesis acceptance, wear time, abandonment, functional outcomes, quality of life, and return to work. |
format | Online Article Text |
id | pubmed-6050406 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2018 |
publisher | Frontiers Media S.A. |
record_format | MEDLINE/PubMed |
spelling | pubmed-60504062018-07-26 Mobile, Game-Based Training for Myoelectric Prosthesis Control Winslow, Brent D. Ruble, Mitchell Huber, Zachary Front Bioeng Biotechnol Bioengineering and Biotechnology Myoelectric prostheses provide upper limb amputees with hand and arm movement control using muscle activity of the residual limb, but require intensive training to effectively operate. The result is that many amputees abandon their prosthesis before mastering control of their device. In the present study, we examine a novel, mobile, game-based approach to myoelectric prosthesis training. Using the non-dominant limb in a group of able-bodied participants to model amputee pre-prosthetic training, a significant improvement in factors underlying successful myoelectric prosthesis use, including muscle control, sequencing, and isolation were observed. Participants also reported high levels of usability, and motivation with the game-based approach to training. Given fiscal or geographic constraints that limit pre-prosthetic amputee care, mobile myosite training, as described in the current study, has the potential to improve rehabilitation success rates by providing myosite training outside of the clinical environment. Future research should include longitudinal studies in amputee populations to evaluate the impact of pre-prosthetic training methods on prosthesis acceptance, wear time, abandonment, functional outcomes, quality of life, and return to work. Frontiers Media S.A. 2018-07-11 /pmc/articles/PMC6050406/ /pubmed/30050900 http://dx.doi.org/10.3389/fbioe.2018.00094 Text en Copyright © 2018 Winslow, Ruble and Huber. http://creativecommons.org/licenses/by/4.0/ This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) and the copyright owner(s) are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms. |
spellingShingle | Bioengineering and Biotechnology Winslow, Brent D. Ruble, Mitchell Huber, Zachary Mobile, Game-Based Training for Myoelectric Prosthesis Control |
title | Mobile, Game-Based Training for Myoelectric Prosthesis Control |
title_full | Mobile, Game-Based Training for Myoelectric Prosthesis Control |
title_fullStr | Mobile, Game-Based Training for Myoelectric Prosthesis Control |
title_full_unstemmed | Mobile, Game-Based Training for Myoelectric Prosthesis Control |
title_short | Mobile, Game-Based Training for Myoelectric Prosthesis Control |
title_sort | mobile, game-based training for myoelectric prosthesis control |
topic | Bioengineering and Biotechnology |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6050406/ https://www.ncbi.nlm.nih.gov/pubmed/30050900 http://dx.doi.org/10.3389/fbioe.2018.00094 |
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