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Generation of Human-Like Movement from Symbolized Information

An important function missing from current robotic systems is a human-like method for creating behavior from symbolized information. This function could be used to assess the extent to which robotic behavior is human-like because it distinguishes human motion from that of human-made machines created...

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Autores principales: Okajima, Shotaro, Tournier, Maxime, Alnajjar, Fady S., Hayashibe, Mitsuhiro, Hasegawa, Yasuhisa, Shimoda, Shingo
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Frontiers Media S.A. 2018
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6056751/
https://www.ncbi.nlm.nih.gov/pubmed/30065643
http://dx.doi.org/10.3389/fnbot.2018.00043
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author Okajima, Shotaro
Tournier, Maxime
Alnajjar, Fady S.
Hayashibe, Mitsuhiro
Hasegawa, Yasuhisa
Shimoda, Shingo
author_facet Okajima, Shotaro
Tournier, Maxime
Alnajjar, Fady S.
Hayashibe, Mitsuhiro
Hasegawa, Yasuhisa
Shimoda, Shingo
author_sort Okajima, Shotaro
collection PubMed
description An important function missing from current robotic systems is a human-like method for creating behavior from symbolized information. This function could be used to assess the extent to which robotic behavior is human-like because it distinguishes human motion from that of human-made machines created using currently available techniques. The purpose of this research is to clarify the mechanisms that generate automatic motor commands to achieve symbolized behavior. We design a controller with a learning method called tacit learning, which considers system–environment interactions, and a transfer method called mechanical resonance mode, which transfers the control signals into a mechanical resonance mode space (MRM-space). We conduct simulations and experiments that involve standing balance control against disturbances with a two-degree-of-freedom inverted pendulum and bipedal walking control with humanoid robots. In the simulations and experiments on standing balance control, the pendulum can become upright after a disturbance by adjusting a few signals in MRM-space with tacit learning. In the simulations and experiments on bipedal walking control, the robots realize a wide variety of walking by manually adjusting a few signals in MRM-space. The results show that transferring the signals to an appropriate control space is the key process for reducing the complexity of the signals from the environment and achieving diverse behavior.
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spelling pubmed-60567512018-07-31 Generation of Human-Like Movement from Symbolized Information Okajima, Shotaro Tournier, Maxime Alnajjar, Fady S. Hayashibe, Mitsuhiro Hasegawa, Yasuhisa Shimoda, Shingo Front Neurorobot Neuroscience An important function missing from current robotic systems is a human-like method for creating behavior from symbolized information. This function could be used to assess the extent to which robotic behavior is human-like because it distinguishes human motion from that of human-made machines created using currently available techniques. The purpose of this research is to clarify the mechanisms that generate automatic motor commands to achieve symbolized behavior. We design a controller with a learning method called tacit learning, which considers system–environment interactions, and a transfer method called mechanical resonance mode, which transfers the control signals into a mechanical resonance mode space (MRM-space). We conduct simulations and experiments that involve standing balance control against disturbances with a two-degree-of-freedom inverted pendulum and bipedal walking control with humanoid robots. In the simulations and experiments on standing balance control, the pendulum can become upright after a disturbance by adjusting a few signals in MRM-space with tacit learning. In the simulations and experiments on bipedal walking control, the robots realize a wide variety of walking by manually adjusting a few signals in MRM-space. The results show that transferring the signals to an appropriate control space is the key process for reducing the complexity of the signals from the environment and achieving diverse behavior. Frontiers Media S.A. 2018-07-17 /pmc/articles/PMC6056751/ /pubmed/30065643 http://dx.doi.org/10.3389/fnbot.2018.00043 Text en Copyright © 2018 Okajima, Tournier, Alnajjar, Hayashibe, Hasegawa and Shimoda. http://creativecommons.org/licenses/by/4.0/ This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) and the copyright owner(s) are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms.
spellingShingle Neuroscience
Okajima, Shotaro
Tournier, Maxime
Alnajjar, Fady S.
Hayashibe, Mitsuhiro
Hasegawa, Yasuhisa
Shimoda, Shingo
Generation of Human-Like Movement from Symbolized Information
title Generation of Human-Like Movement from Symbolized Information
title_full Generation of Human-Like Movement from Symbolized Information
title_fullStr Generation of Human-Like Movement from Symbolized Information
title_full_unstemmed Generation of Human-Like Movement from Symbolized Information
title_short Generation of Human-Like Movement from Symbolized Information
title_sort generation of human-like movement from symbolized information
topic Neuroscience
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6056751/
https://www.ncbi.nlm.nih.gov/pubmed/30065643
http://dx.doi.org/10.3389/fnbot.2018.00043
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