Cargando…

The role of serious games in the iManageCancer project

Within the iManageCancer project, two serious games were developed, one for adults and one for children and adolescents. The adult’s game was developed by the University of Bedfordshire (UK), the kid’s game by Promotion Software GmbH (Germany). The aim was to support adult and young cancer patients...

Descripción completa

Detalles Bibliográficos
Autores principales: Hoffmann, Stefan, Wilson, Stephen
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Cancer Intelligence 2018
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6057654/
https://www.ncbi.nlm.nih.gov/pubmed/30079112
http://dx.doi.org/10.3332/ecancer.2018.850
_version_ 1783341568394002432
author Hoffmann, Stefan
Wilson, Stephen
author_facet Hoffmann, Stefan
Wilson, Stephen
author_sort Hoffmann, Stefan
collection PubMed
description Within the iManageCancer project, two serious games were developed, one for adults and one for children and adolescents. The adult’s game was developed by the University of Bedfordshire (UK), the kid’s game by Promotion Software GmbH (Germany). The aim was to support adult and young cancer patients with serious games to manage the impact of the disease on their psychological status, such as negative emotions, anxiety or depression, and motivate them to stay positive and to participate in social life [Patterson and Garwick (1994) Ann Behav Med 16 131–142; Brennan et al. (2002) J Consul Clin Psychol 70 1075–1085; Robinson et al. (2007) J Pediatr Psychol 32 400–410]. Early demonstrators showed how important it is that players understand the meaning behind the game design. Improvements in the design of the games addressed that issue. Also, technical and use case issues were found that had a significant impact on the outcome. Both games interact with the iManageCancer platform, record game results and make them available for research. Two pilots are on the way and another evaluation cycle will follow.
format Online
Article
Text
id pubmed-6057654
institution National Center for Biotechnology Information
language English
publishDate 2018
publisher Cancer Intelligence
record_format MEDLINE/PubMed
spelling pubmed-60576542018-08-03 The role of serious games in the iManageCancer project Hoffmann, Stefan Wilson, Stephen Ecancermedicalscience Short Communication Within the iManageCancer project, two serious games were developed, one for adults and one for children and adolescents. The adult’s game was developed by the University of Bedfordshire (UK), the kid’s game by Promotion Software GmbH (Germany). The aim was to support adult and young cancer patients with serious games to manage the impact of the disease on their psychological status, such as negative emotions, anxiety or depression, and motivate them to stay positive and to participate in social life [Patterson and Garwick (1994) Ann Behav Med 16 131–142; Brennan et al. (2002) J Consul Clin Psychol 70 1075–1085; Robinson et al. (2007) J Pediatr Psychol 32 400–410]. Early demonstrators showed how important it is that players understand the meaning behind the game design. Improvements in the design of the games addressed that issue. Also, technical and use case issues were found that had a significant impact on the outcome. Both games interact with the iManageCancer platform, record game results and make them available for research. Two pilots are on the way and another evaluation cycle will follow. Cancer Intelligence 2018-07-11 /pmc/articles/PMC6057654/ /pubmed/30079112 http://dx.doi.org/10.3332/ecancer.2018.850 Text en © the authors; licensee ecancermedicalscience. http://creativecommons.org/licenses/by/3.0 This is an Open Access article distributed under the terms of the Creative Commons Attribution License (http://creativecommons.org/licenses/by/3.0), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.
spellingShingle Short Communication
Hoffmann, Stefan
Wilson, Stephen
The role of serious games in the iManageCancer project
title The role of serious games in the iManageCancer project
title_full The role of serious games in the iManageCancer project
title_fullStr The role of serious games in the iManageCancer project
title_full_unstemmed The role of serious games in the iManageCancer project
title_short The role of serious games in the iManageCancer project
title_sort role of serious games in the imanagecancer project
topic Short Communication
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6057654/
https://www.ncbi.nlm.nih.gov/pubmed/30079112
http://dx.doi.org/10.3332/ecancer.2018.850
work_keys_str_mv AT hoffmannstefan theroleofseriousgamesintheimanagecancerproject
AT wilsonstephen theroleofseriousgamesintheimanagecancerproject
AT hoffmannstefan roleofseriousgamesintheimanagecancerproject
AT wilsonstephen roleofseriousgamesintheimanagecancerproject