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Effect of an Intervention Program Based on Active Video Games and Motor Games on Health Indicators in University Students: A Pilot Study

(1) Background: High levels of physical inactivity caused by sedentary digital screen leisure constitute one of the main causes of the high levels of obesity observed in today’s society; (2) Methods: The present study aims to analyse the effect of a 12-week intervention program based on the applicat...

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Detalles Bibliográficos
Autores principales: Zurita-Ortega, Félix, Chacón-Cuberos, Ramón, Castro-Sánchez, Manuel, Gutiérrez-Vela, Francisco Luis, González-Valero, Gabriel
Formato: Online Artículo Texto
Lenguaje:English
Publicado: MDPI 2018
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6068999/
https://www.ncbi.nlm.nih.gov/pubmed/29941811
http://dx.doi.org/10.3390/ijerph15071329

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