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The role of smartphone game applications in improving laparoscopic skills

BACKGROUND: Virtual games (VGs) have a positive impact on laparoscopic skills. Time spent playing, the console and the type of game used correlate with the speed of acquisition of laparoscopic skills and their preservation. METHODS: A total of 45 university medical students with no previous surgical...

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Autores principales: Chalhoub, Marc, Khazzaka, Aline, Sarkis, Riad, Sleiman, Zaki
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Dove Medical Press 2018
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6080665/
https://www.ncbi.nlm.nih.gov/pubmed/30123018
http://dx.doi.org/10.2147/AMEP.S162619
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author Chalhoub, Marc
Khazzaka, Aline
Sarkis, Riad
Sleiman, Zaki
author_facet Chalhoub, Marc
Khazzaka, Aline
Sarkis, Riad
Sleiman, Zaki
author_sort Chalhoub, Marc
collection PubMed
description BACKGROUND: Virtual games (VGs) have a positive impact on laparoscopic skills. Time spent playing, the console and the type of game used correlate with the speed of acquisition of laparoscopic skills and their preservation. METHODS: A total of 45 university medical students with no previous surgical experience were divided into three groups: gamers (n=20), control (n=10) and intervention (n=15). They passed the laparoscopic skills testing and training model, developed by the European Academy of Gynecological Surgery, over two sessions. Every 5 intervention participants were asked to play a different smartphone application game daily for 2 months between the two sessions. Scores were calculated at both sessions and used to calculate the evolution ratio between sessions. RESULTS: Significant advantage was found at session 1 of gamers over non-gamers (p=0.002). No significant difference existed between the two non-gamer groups (p=0.96), or between the three intervention sub-groups (p>0.05). All participants’ performances improved between sessions. No significant difference existed in evolution between control and gamers (p=0.121), nor between intervention and gamers (p=0.189). Significant advantage was found in evolutions of the intervention group over control group (p=0.035). CONCLUSION: Previous VG experience is a significant factor in showing better laparoscopic skills when virtual reality simulator is used for the first time. Recent and regular smartphone gaming practice significantly improves laparoscopic skills in non-gamers independently of the type of game practiced. Smartphone gaming practice appears to influence positively some specific laparoscopic skills more than others.
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spelling pubmed-60806652018-08-17 The role of smartphone game applications in improving laparoscopic skills Chalhoub, Marc Khazzaka, Aline Sarkis, Riad Sleiman, Zaki Adv Med Educ Pract Original Research BACKGROUND: Virtual games (VGs) have a positive impact on laparoscopic skills. Time spent playing, the console and the type of game used correlate with the speed of acquisition of laparoscopic skills and their preservation. METHODS: A total of 45 university medical students with no previous surgical experience were divided into three groups: gamers (n=20), control (n=10) and intervention (n=15). They passed the laparoscopic skills testing and training model, developed by the European Academy of Gynecological Surgery, over two sessions. Every 5 intervention participants were asked to play a different smartphone application game daily for 2 months between the two sessions. Scores were calculated at both sessions and used to calculate the evolution ratio between sessions. RESULTS: Significant advantage was found at session 1 of gamers over non-gamers (p=0.002). No significant difference existed between the two non-gamer groups (p=0.96), or between the three intervention sub-groups (p>0.05). All participants’ performances improved between sessions. No significant difference existed in evolution between control and gamers (p=0.121), nor between intervention and gamers (p=0.189). Significant advantage was found in evolutions of the intervention group over control group (p=0.035). CONCLUSION: Previous VG experience is a significant factor in showing better laparoscopic skills when virtual reality simulator is used for the first time. Recent and regular smartphone gaming practice significantly improves laparoscopic skills in non-gamers independently of the type of game practiced. Smartphone gaming practice appears to influence positively some specific laparoscopic skills more than others. Dove Medical Press 2018-08-03 /pmc/articles/PMC6080665/ /pubmed/30123018 http://dx.doi.org/10.2147/AMEP.S162619 Text en © 2018 Chalhoub et al. This work is published and licensed by Dove Medical Press Limited The full terms of this license are available at https://www.dovepress.com/terms.php and incorporate the Creative Commons Attribution – Non Commercial (unported, v3.0) License (http://creativecommons.org/licenses/by-nc/3.0/). By accessing the work you hereby accept the Terms. Non-commercial uses of the work are permitted without any further permission from Dove Medical Press Limited, provided the work is properly attributed.
spellingShingle Original Research
Chalhoub, Marc
Khazzaka, Aline
Sarkis, Riad
Sleiman, Zaki
The role of smartphone game applications in improving laparoscopic skills
title The role of smartphone game applications in improving laparoscopic skills
title_full The role of smartphone game applications in improving laparoscopic skills
title_fullStr The role of smartphone game applications in improving laparoscopic skills
title_full_unstemmed The role of smartphone game applications in improving laparoscopic skills
title_short The role of smartphone game applications in improving laparoscopic skills
title_sort role of smartphone game applications in improving laparoscopic skills
topic Original Research
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6080665/
https://www.ncbi.nlm.nih.gov/pubmed/30123018
http://dx.doi.org/10.2147/AMEP.S162619
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