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The role of smartphone game applications in improving laparoscopic skills
BACKGROUND: Virtual games (VGs) have a positive impact on laparoscopic skills. Time spent playing, the console and the type of game used correlate with the speed of acquisition of laparoscopic skills and their preservation. METHODS: A total of 45 university medical students with no previous surgical...
Autores principales: | , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Dove Medical Press
2018
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6080665/ https://www.ncbi.nlm.nih.gov/pubmed/30123018 http://dx.doi.org/10.2147/AMEP.S162619 |
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author | Chalhoub, Marc Khazzaka, Aline Sarkis, Riad Sleiman, Zaki |
author_facet | Chalhoub, Marc Khazzaka, Aline Sarkis, Riad Sleiman, Zaki |
author_sort | Chalhoub, Marc |
collection | PubMed |
description | BACKGROUND: Virtual games (VGs) have a positive impact on laparoscopic skills. Time spent playing, the console and the type of game used correlate with the speed of acquisition of laparoscopic skills and their preservation. METHODS: A total of 45 university medical students with no previous surgical experience were divided into three groups: gamers (n=20), control (n=10) and intervention (n=15). They passed the laparoscopic skills testing and training model, developed by the European Academy of Gynecological Surgery, over two sessions. Every 5 intervention participants were asked to play a different smartphone application game daily for 2 months between the two sessions. Scores were calculated at both sessions and used to calculate the evolution ratio between sessions. RESULTS: Significant advantage was found at session 1 of gamers over non-gamers (p=0.002). No significant difference existed between the two non-gamer groups (p=0.96), or between the three intervention sub-groups (p>0.05). All participants’ performances improved between sessions. No significant difference existed in evolution between control and gamers (p=0.121), nor between intervention and gamers (p=0.189). Significant advantage was found in evolutions of the intervention group over control group (p=0.035). CONCLUSION: Previous VG experience is a significant factor in showing better laparoscopic skills when virtual reality simulator is used for the first time. Recent and regular smartphone gaming practice significantly improves laparoscopic skills in non-gamers independently of the type of game practiced. Smartphone gaming practice appears to influence positively some specific laparoscopic skills more than others. |
format | Online Article Text |
id | pubmed-6080665 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2018 |
publisher | Dove Medical Press |
record_format | MEDLINE/PubMed |
spelling | pubmed-60806652018-08-17 The role of smartphone game applications in improving laparoscopic skills Chalhoub, Marc Khazzaka, Aline Sarkis, Riad Sleiman, Zaki Adv Med Educ Pract Original Research BACKGROUND: Virtual games (VGs) have a positive impact on laparoscopic skills. Time spent playing, the console and the type of game used correlate with the speed of acquisition of laparoscopic skills and their preservation. METHODS: A total of 45 university medical students with no previous surgical experience were divided into three groups: gamers (n=20), control (n=10) and intervention (n=15). They passed the laparoscopic skills testing and training model, developed by the European Academy of Gynecological Surgery, over two sessions. Every 5 intervention participants were asked to play a different smartphone application game daily for 2 months between the two sessions. Scores were calculated at both sessions and used to calculate the evolution ratio between sessions. RESULTS: Significant advantage was found at session 1 of gamers over non-gamers (p=0.002). No significant difference existed between the two non-gamer groups (p=0.96), or between the three intervention sub-groups (p>0.05). All participants’ performances improved between sessions. No significant difference existed in evolution between control and gamers (p=0.121), nor between intervention and gamers (p=0.189). Significant advantage was found in evolutions of the intervention group over control group (p=0.035). CONCLUSION: Previous VG experience is a significant factor in showing better laparoscopic skills when virtual reality simulator is used for the first time. Recent and regular smartphone gaming practice significantly improves laparoscopic skills in non-gamers independently of the type of game practiced. Smartphone gaming practice appears to influence positively some specific laparoscopic skills more than others. Dove Medical Press 2018-08-03 /pmc/articles/PMC6080665/ /pubmed/30123018 http://dx.doi.org/10.2147/AMEP.S162619 Text en © 2018 Chalhoub et al. This work is published and licensed by Dove Medical Press Limited The full terms of this license are available at https://www.dovepress.com/terms.php and incorporate the Creative Commons Attribution – Non Commercial (unported, v3.0) License (http://creativecommons.org/licenses/by-nc/3.0/). By accessing the work you hereby accept the Terms. Non-commercial uses of the work are permitted without any further permission from Dove Medical Press Limited, provided the work is properly attributed. |
spellingShingle | Original Research Chalhoub, Marc Khazzaka, Aline Sarkis, Riad Sleiman, Zaki The role of smartphone game applications in improving laparoscopic skills |
title | The role of smartphone game applications in improving laparoscopic skills |
title_full | The role of smartphone game applications in improving laparoscopic skills |
title_fullStr | The role of smartphone game applications in improving laparoscopic skills |
title_full_unstemmed | The role of smartphone game applications in improving laparoscopic skills |
title_short | The role of smartphone game applications in improving laparoscopic skills |
title_sort | role of smartphone game applications in improving laparoscopic skills |
topic | Original Research |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6080665/ https://www.ncbi.nlm.nih.gov/pubmed/30123018 http://dx.doi.org/10.2147/AMEP.S162619 |
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