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Safety and Feasibility of a First-Person View, Full-Body Interaction Game for Telerehabilitation Post-Stroke

This study explored the feasibility and safety of pairing the Microsoft Kinect® sensor with the Oculus Rift® Head Mounted Display (HMD) as a telerehabilitation technology platform for persons post-stroke. To test initial safety, fourteen participants without disabilities (age 30 ± 8.8 years) engaged...

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Detalles Bibliográficos
Autores principales: PROFFITT, RACHEL, WARREN, JESSICA, LANGE, BELINDA, CHANG, CHIEN-YEN
Formato: Online Artículo Texto
Lenguaje:English
Publicado: University Library System, University of Pittsburgh 2018
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6095684/
https://www.ncbi.nlm.nih.gov/pubmed/30147841
http://dx.doi.org/10.5195/ijt.2018.6250
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author PROFFITT, RACHEL
WARREN, JESSICA
LANGE, BELINDA
CHANG, CHIEN-YEN
author_facet PROFFITT, RACHEL
WARREN, JESSICA
LANGE, BELINDA
CHANG, CHIEN-YEN
author_sort PROFFITT, RACHEL
collection PubMed
description This study explored the feasibility and safety of pairing the Microsoft Kinect® sensor with the Oculus Rift® Head Mounted Display (HMD) as a telerehabilitation technology platform for persons post-stroke. To test initial safety, fourteen participants without disabilities (age 30 ± 8.8 years) engaged in a game-based task using the Microsoft Kinect® with a first-person view using the Oculus Rift®. These tasks were repeated for five participants post-stroke (age 56 ± 3.0 years). No significant adverse events occurred in either study population. When using the Oculus Rift® HMD, three participants without disabilities reported dizziness and nausea. All of the participants post-stroke required hands-on assistance for balance and fall prevention. The intensive nature of physical support necessary for this type of interaction limits the application as a telerehabilitation intervention. Given the increasing availability of HMDs for commercial use, it is crucial that the safety of immersive games and technologies for telerehabilitation is fully explored.
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spelling pubmed-60956842018-08-24 Safety and Feasibility of a First-Person View, Full-Body Interaction Game for Telerehabilitation Post-Stroke PROFFITT, RACHEL WARREN, JESSICA LANGE, BELINDA CHANG, CHIEN-YEN Int J Telerehabil Research This study explored the feasibility and safety of pairing the Microsoft Kinect® sensor with the Oculus Rift® Head Mounted Display (HMD) as a telerehabilitation technology platform for persons post-stroke. To test initial safety, fourteen participants without disabilities (age 30 ± 8.8 years) engaged in a game-based task using the Microsoft Kinect® with a first-person view using the Oculus Rift®. These tasks were repeated for five participants post-stroke (age 56 ± 3.0 years). No significant adverse events occurred in either study population. When using the Oculus Rift® HMD, three participants without disabilities reported dizziness and nausea. All of the participants post-stroke required hands-on assistance for balance and fall prevention. The intensive nature of physical support necessary for this type of interaction limits the application as a telerehabilitation intervention. Given the increasing availability of HMDs for commercial use, it is crucial that the safety of immersive games and technologies for telerehabilitation is fully explored. University Library System, University of Pittsburgh 2018-08-03 /pmc/articles/PMC6095684/ /pubmed/30147841 http://dx.doi.org/10.5195/ijt.2018.6250 Text en This work is licensed under a Creative Commons Attribution 4.0 International License (http://creativecommons.org/licenses/by/4.0/)
spellingShingle Research
PROFFITT, RACHEL
WARREN, JESSICA
LANGE, BELINDA
CHANG, CHIEN-YEN
Safety and Feasibility of a First-Person View, Full-Body Interaction Game for Telerehabilitation Post-Stroke
title Safety and Feasibility of a First-Person View, Full-Body Interaction Game for Telerehabilitation Post-Stroke
title_full Safety and Feasibility of a First-Person View, Full-Body Interaction Game for Telerehabilitation Post-Stroke
title_fullStr Safety and Feasibility of a First-Person View, Full-Body Interaction Game for Telerehabilitation Post-Stroke
title_full_unstemmed Safety and Feasibility of a First-Person View, Full-Body Interaction Game for Telerehabilitation Post-Stroke
title_short Safety and Feasibility of a First-Person View, Full-Body Interaction Game for Telerehabilitation Post-Stroke
title_sort safety and feasibility of a first-person view, full-body interaction game for telerehabilitation post-stroke
topic Research
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6095684/
https://www.ncbi.nlm.nih.gov/pubmed/30147841
http://dx.doi.org/10.5195/ijt.2018.6250
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