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Safety and Feasibility of a First-Person View, Full-Body Interaction Game for Telerehabilitation Post-Stroke
This study explored the feasibility and safety of pairing the Microsoft Kinect® sensor with the Oculus Rift® Head Mounted Display (HMD) as a telerehabilitation technology platform for persons post-stroke. To test initial safety, fourteen participants without disabilities (age 30 ± 8.8 years) engaged...
Autores principales: | , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
University Library System, University of Pittsburgh
2018
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6095684/ https://www.ncbi.nlm.nih.gov/pubmed/30147841 http://dx.doi.org/10.5195/ijt.2018.6250 |
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author | PROFFITT, RACHEL WARREN, JESSICA LANGE, BELINDA CHANG, CHIEN-YEN |
author_facet | PROFFITT, RACHEL WARREN, JESSICA LANGE, BELINDA CHANG, CHIEN-YEN |
author_sort | PROFFITT, RACHEL |
collection | PubMed |
description | This study explored the feasibility and safety of pairing the Microsoft Kinect® sensor with the Oculus Rift® Head Mounted Display (HMD) as a telerehabilitation technology platform for persons post-stroke. To test initial safety, fourteen participants without disabilities (age 30 ± 8.8 years) engaged in a game-based task using the Microsoft Kinect® with a first-person view using the Oculus Rift®. These tasks were repeated for five participants post-stroke (age 56 ± 3.0 years). No significant adverse events occurred in either study population. When using the Oculus Rift® HMD, three participants without disabilities reported dizziness and nausea. All of the participants post-stroke required hands-on assistance for balance and fall prevention. The intensive nature of physical support necessary for this type of interaction limits the application as a telerehabilitation intervention. Given the increasing availability of HMDs for commercial use, it is crucial that the safety of immersive games and technologies for telerehabilitation is fully explored. |
format | Online Article Text |
id | pubmed-6095684 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2018 |
publisher | University Library System, University of Pittsburgh |
record_format | MEDLINE/PubMed |
spelling | pubmed-60956842018-08-24 Safety and Feasibility of a First-Person View, Full-Body Interaction Game for Telerehabilitation Post-Stroke PROFFITT, RACHEL WARREN, JESSICA LANGE, BELINDA CHANG, CHIEN-YEN Int J Telerehabil Research This study explored the feasibility and safety of pairing the Microsoft Kinect® sensor with the Oculus Rift® Head Mounted Display (HMD) as a telerehabilitation technology platform for persons post-stroke. To test initial safety, fourteen participants without disabilities (age 30 ± 8.8 years) engaged in a game-based task using the Microsoft Kinect® with a first-person view using the Oculus Rift®. These tasks were repeated for five participants post-stroke (age 56 ± 3.0 years). No significant adverse events occurred in either study population. When using the Oculus Rift® HMD, three participants without disabilities reported dizziness and nausea. All of the participants post-stroke required hands-on assistance for balance and fall prevention. The intensive nature of physical support necessary for this type of interaction limits the application as a telerehabilitation intervention. Given the increasing availability of HMDs for commercial use, it is crucial that the safety of immersive games and technologies for telerehabilitation is fully explored. University Library System, University of Pittsburgh 2018-08-03 /pmc/articles/PMC6095684/ /pubmed/30147841 http://dx.doi.org/10.5195/ijt.2018.6250 Text en This work is licensed under a Creative Commons Attribution 4.0 International License (http://creativecommons.org/licenses/by/4.0/) |
spellingShingle | Research PROFFITT, RACHEL WARREN, JESSICA LANGE, BELINDA CHANG, CHIEN-YEN Safety and Feasibility of a First-Person View, Full-Body Interaction Game for Telerehabilitation Post-Stroke |
title | Safety and Feasibility of a First-Person View, Full-Body Interaction Game for Telerehabilitation Post-Stroke |
title_full | Safety and Feasibility of a First-Person View, Full-Body Interaction Game for Telerehabilitation Post-Stroke |
title_fullStr | Safety and Feasibility of a First-Person View, Full-Body Interaction Game for Telerehabilitation Post-Stroke |
title_full_unstemmed | Safety and Feasibility of a First-Person View, Full-Body Interaction Game for Telerehabilitation Post-Stroke |
title_short | Safety and Feasibility of a First-Person View, Full-Body Interaction Game for Telerehabilitation Post-Stroke |
title_sort | safety and feasibility of a first-person view, full-body interaction game for telerehabilitation post-stroke |
topic | Research |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6095684/ https://www.ncbi.nlm.nih.gov/pubmed/30147841 http://dx.doi.org/10.5195/ijt.2018.6250 |
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