Cargando…
Safety and Feasibility of a First-Person View, Full-Body Interaction Game for Telerehabilitation Post-Stroke
This study explored the feasibility and safety of pairing the Microsoft Kinect® sensor with the Oculus Rift® Head Mounted Display (HMD) as a telerehabilitation technology platform for persons post-stroke. To test initial safety, fourteen participants without disabilities (age 30 ± 8.8 years) engaged...
Autores principales: | PROFFITT, RACHEL, WARREN, JESSICA, LANGE, BELINDA, CHANG, CHIEN-YEN |
---|---|
Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
University Library System, University of Pittsburgh
2018
|
Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6095684/ https://www.ncbi.nlm.nih.gov/pubmed/30147841 http://dx.doi.org/10.5195/ijt.2018.6250 |
Ejemplares similares
-
Feasibility of a Customized, In-Home, Game-Based Stroke Exercise Program Using the Microsoft Kinect® Sensor
por: PROFFITT, RACHEL, et al.
Publicado: (2015) -
COGNITIVE-MOTOR GAMING IN OLDER ADULTS: FEASIBILITY OF TELEASSESSMENT AND TELEREHABILITATION ON FALL RISK
por: Bhatt, Tanvi, et al.
Publicado: (2022) -
Serious Games for Stroke Telerehabilitation of Upper Limb - A Review for Future Research
por: Amorim, Paula, et al.
Publicado: (2020) -
Feasibility and effect of interactive telerehabilitation on balance in individuals with chronic stroke: a pilot study
por: Chen, Shih-Ching, et al.
Publicado: (2021) -
A Feasibility Study of Expanded Home-Based Telerehabilitation After Stroke
por: Cramer, Steven C., et al.
Publicado: (2021)