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A pilot evaluation of the SPARX-R gaming intervention for preventing depression and improving wellbeing among adolescents in alternative education

AIM: The use of computerized mental health programs with vulnerable youth, such as early school leavers, remains relatively unstudied. This pilot study examined the feasibility of delivering a computerized cognitive behavioral therapy (cCBT) gaming intervention (SPARX-R) for young people (age 15–20 ...

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Detalles Bibliográficos
Autores principales: Kuosmanen, T., Fleming, T.M., Newell, J., Barry, M.M.
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Elsevier 2017
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6096202/
https://www.ncbi.nlm.nih.gov/pubmed/30135827
http://dx.doi.org/10.1016/j.invent.2017.03.004

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