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Gamification for health and wellbeing: A systematic review of the literature

BACKGROUND: Compared to traditional persuasive technology and health games, gamification is posited to offer several advantages for motivating behaviour change for health and well-being, and increasingly used. Yet little is known about its effectiveness. AIMS: We aimed to assess the amount and quali...

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Detalles Bibliográficos
Autores principales: Johnson, Daniel, Deterding, Sebastian, Kuhn, Kerri-Ann, Staneva, Aleksandra, Stoyanov, Stoyan, Hides, Leanne
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Elsevier 2016
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6096297/
https://www.ncbi.nlm.nih.gov/pubmed/30135818
http://dx.doi.org/10.1016/j.invent.2016.10.002

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