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Induced Negative Mood Increases Dictator Game Giving
The study examines the influence of induced negative mood on dictator game giving (DGG) with two recipients. Participants (N = 63) played the role of a dictator in a three-player dictator game. They could choose among two options: an altruistic option, where two receivers receive 10 Euros and the di...
Autores principales: | , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Frontiers Media S.A.
2018
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6110949/ https://www.ncbi.nlm.nih.gov/pubmed/30186212 http://dx.doi.org/10.3389/fpsyg.2018.01542 |
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author | Pérez-Dueñas, Carolina Rivas, M. Fernanda Oyediran, Olusegun A. García-Torres, Francisco |
author_facet | Pérez-Dueñas, Carolina Rivas, M. Fernanda Oyediran, Olusegun A. García-Torres, Francisco |
author_sort | Pérez-Dueñas, Carolina |
collection | PubMed |
description | The study examines the influence of induced negative mood on dictator game giving (DGG) with two recipients. Participants (N = 63) played the role of a dictator in a three-player dictator game. They could choose among two options: an altruistic option, where two receivers receive 10 Euros and the dictator himself receives nothing, or a selfish option, where the dictator himself receives 5 Euros and both receivers receive nothing. For half of the participants, the second option entailed that only one receiver receives nothing and the other receives 10 Euros. After four rounds, participants were randomly assigned to look at 10 pictures with either positive or negative emotional content with the purpose of inducing positive or negative mood. The results show that looking at pictures with negative emotional content increases anxiety and skin conductance and increases DGG in the remaining four rounds of the game. On the other hand, whether the selfish option would imply that one or both recipients receive nothing does not seem to have a strong influence on DGG. PsycINFO Classification code: 2340; 2360. |
format | Online Article Text |
id | pubmed-6110949 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2018 |
publisher | Frontiers Media S.A. |
record_format | MEDLINE/PubMed |
spelling | pubmed-61109492018-09-05 Induced Negative Mood Increases Dictator Game Giving Pérez-Dueñas, Carolina Rivas, M. Fernanda Oyediran, Olusegun A. García-Torres, Francisco Front Psychol Psychology The study examines the influence of induced negative mood on dictator game giving (DGG) with two recipients. Participants (N = 63) played the role of a dictator in a three-player dictator game. They could choose among two options: an altruistic option, where two receivers receive 10 Euros and the dictator himself receives nothing, or a selfish option, where the dictator himself receives 5 Euros and both receivers receive nothing. For half of the participants, the second option entailed that only one receiver receives nothing and the other receives 10 Euros. After four rounds, participants were randomly assigned to look at 10 pictures with either positive or negative emotional content with the purpose of inducing positive or negative mood. The results show that looking at pictures with negative emotional content increases anxiety and skin conductance and increases DGG in the remaining four rounds of the game. On the other hand, whether the selfish option would imply that one or both recipients receive nothing does not seem to have a strong influence on DGG. PsycINFO Classification code: 2340; 2360. Frontiers Media S.A. 2018-08-21 /pmc/articles/PMC6110949/ /pubmed/30186212 http://dx.doi.org/10.3389/fpsyg.2018.01542 Text en Copyright © 2018 Pérez-Dueñas, Rivas, Oyediran and García-Torres. http://creativecommons.org/licenses/by/4.0/ This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) and the copyright owner(s) are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms. |
spellingShingle | Psychology Pérez-Dueñas, Carolina Rivas, M. Fernanda Oyediran, Olusegun A. García-Torres, Francisco Induced Negative Mood Increases Dictator Game Giving |
title | Induced Negative Mood Increases Dictator Game Giving |
title_full | Induced Negative Mood Increases Dictator Game Giving |
title_fullStr | Induced Negative Mood Increases Dictator Game Giving |
title_full_unstemmed | Induced Negative Mood Increases Dictator Game Giving |
title_short | Induced Negative Mood Increases Dictator Game Giving |
title_sort | induced negative mood increases dictator game giving |
topic | Psychology |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6110949/ https://www.ncbi.nlm.nih.gov/pubmed/30186212 http://dx.doi.org/10.3389/fpsyg.2018.01542 |
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