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Insights Into the Factors Influencing Student Motivation in Augmented Reality Learning Experiences in Vocational Education and Training
Research on Augmented Reality (AR) in education has demonstrated that AR applications designed with diverse components boost student motivation in educational settings. However, most of the research conducted to date, does not define exactly what those components are and how these components positiv...
Autores principales: | , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Frontiers Media S.A.
2018
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6113567/ https://www.ncbi.nlm.nih.gov/pubmed/30186196 http://dx.doi.org/10.3389/fpsyg.2018.01486 |
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author | Bacca, Jorge Baldiris, Silvia Fabregat, Ramon Kinshuk, |
author_facet | Bacca, Jorge Baldiris, Silvia Fabregat, Ramon Kinshuk, |
author_sort | Bacca, Jorge |
collection | PubMed |
description | Research on Augmented Reality (AR) in education has demonstrated that AR applications designed with diverse components boost student motivation in educational settings. However, most of the research conducted to date, does not define exactly what those components are and how these components positively affect student motivation. This study, therefore, attempts to identify some of the components that positively affect student motivation in mobile AR learning experiences to contribute to the design and development of motivational AR learning experiences for the Vocational Education and Training (VET) level of education. To identify these components, a research model constructed from the literature was empirically validated with data obtained from two sources: 35 students from four VET institutes interacting with an AR application for learning for a period of 20 days, and a self-report measure obtained from the Instructional Materials Motivation Survey (IMMS). We found that the following variables: use of scaffolding, real-time feedback, degree of success, time on-task and learning outcomes are positively correlated with the four dimensions of the ARCS model of motivation: Attention, Relevance, Confidence, and Satisfaction. Implications of these results are also described. |
format | Online Article Text |
id | pubmed-6113567 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2018 |
publisher | Frontiers Media S.A. |
record_format | MEDLINE/PubMed |
spelling | pubmed-61135672018-09-05 Insights Into the Factors Influencing Student Motivation in Augmented Reality Learning Experiences in Vocational Education and Training Bacca, Jorge Baldiris, Silvia Fabregat, Ramon Kinshuk, Front Psychol Psychology Research on Augmented Reality (AR) in education has demonstrated that AR applications designed with diverse components boost student motivation in educational settings. However, most of the research conducted to date, does not define exactly what those components are and how these components positively affect student motivation. This study, therefore, attempts to identify some of the components that positively affect student motivation in mobile AR learning experiences to contribute to the design and development of motivational AR learning experiences for the Vocational Education and Training (VET) level of education. To identify these components, a research model constructed from the literature was empirically validated with data obtained from two sources: 35 students from four VET institutes interacting with an AR application for learning for a period of 20 days, and a self-report measure obtained from the Instructional Materials Motivation Survey (IMMS). We found that the following variables: use of scaffolding, real-time feedback, degree of success, time on-task and learning outcomes are positively correlated with the four dimensions of the ARCS model of motivation: Attention, Relevance, Confidence, and Satisfaction. Implications of these results are also described. Frontiers Media S.A. 2018-08-21 /pmc/articles/PMC6113567/ /pubmed/30186196 http://dx.doi.org/10.3389/fpsyg.2018.01486 Text en Copyright © 2018 Bacca, Baldiris, Fabregat and Kinshuk. http://creativecommons.org/licenses/by/4.0/ This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) and the copyright owner(s) are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms. |
spellingShingle | Psychology Bacca, Jorge Baldiris, Silvia Fabregat, Ramon Kinshuk, Insights Into the Factors Influencing Student Motivation in Augmented Reality Learning Experiences in Vocational Education and Training |
title | Insights Into the Factors Influencing Student Motivation in Augmented Reality Learning Experiences in Vocational Education and Training |
title_full | Insights Into the Factors Influencing Student Motivation in Augmented Reality Learning Experiences in Vocational Education and Training |
title_fullStr | Insights Into the Factors Influencing Student Motivation in Augmented Reality Learning Experiences in Vocational Education and Training |
title_full_unstemmed | Insights Into the Factors Influencing Student Motivation in Augmented Reality Learning Experiences in Vocational Education and Training |
title_short | Insights Into the Factors Influencing Student Motivation in Augmented Reality Learning Experiences in Vocational Education and Training |
title_sort | insights into the factors influencing student motivation in augmented reality learning experiences in vocational education and training |
topic | Psychology |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6113567/ https://www.ncbi.nlm.nih.gov/pubmed/30186196 http://dx.doi.org/10.3389/fpsyg.2018.01486 |
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