Cargando…

Virtual reality perspective-taking increases cognitive empathy for specific others

Previous research shows that virtual reality perspective-taking experiences (VRPT) can increase prosocial behavior toward others. We extend this research by exploring whether this effect of VRPT is driven by increased empathy and whether the effect extends to ostensibly real-stakes behavioral games....

Descripción completa

Detalles Bibliográficos
Autores principales: van Loon, Austin, Bailenson, Jeremy, Zaki, Jamil, Bostick, Joshua, Willer, Robb
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Public Library of Science 2018
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6116942/
https://www.ncbi.nlm.nih.gov/pubmed/30161144
http://dx.doi.org/10.1371/journal.pone.0202442
_version_ 1783351673153912832
author van Loon, Austin
Bailenson, Jeremy
Zaki, Jamil
Bostick, Joshua
Willer, Robb
author_facet van Loon, Austin
Bailenson, Jeremy
Zaki, Jamil
Bostick, Joshua
Willer, Robb
author_sort van Loon, Austin
collection PubMed
description Previous research shows that virtual reality perspective-taking experiences (VRPT) can increase prosocial behavior toward others. We extend this research by exploring whether this effect of VRPT is driven by increased empathy and whether the effect extends to ostensibly real-stakes behavioral games. In a pre-registered laboratory experiment (N = 180), participants interacted with an ostensible partner (a student from the same university as them) on a series of real-stakes economic games after (a) taking the perspective of the partner in a virtual reality, “day-in-the-life” simulation, (b) taking the perspective of a different person in a “day-in-the-life” simulation, or (c) doing a neutral activity in a virtual environment. The VRPT experience successfully increased participants’ subsequent propensity to take the perspective of their partner (a facet of empathy), but only if the partner was the same person whose perspective participants assumed in the virtual reality simulation. Further, this effect of VRPT on perspective-taking was moderated by participants’ reported feeling of immersion in the virtual environment. However, we found no effects of VRPT experience on behavior in the economic games.
format Online
Article
Text
id pubmed-6116942
institution National Center for Biotechnology Information
language English
publishDate 2018
publisher Public Library of Science
record_format MEDLINE/PubMed
spelling pubmed-61169422018-09-16 Virtual reality perspective-taking increases cognitive empathy for specific others van Loon, Austin Bailenson, Jeremy Zaki, Jamil Bostick, Joshua Willer, Robb PLoS One Research Article Previous research shows that virtual reality perspective-taking experiences (VRPT) can increase prosocial behavior toward others. We extend this research by exploring whether this effect of VRPT is driven by increased empathy and whether the effect extends to ostensibly real-stakes behavioral games. In a pre-registered laboratory experiment (N = 180), participants interacted with an ostensible partner (a student from the same university as them) on a series of real-stakes economic games after (a) taking the perspective of the partner in a virtual reality, “day-in-the-life” simulation, (b) taking the perspective of a different person in a “day-in-the-life” simulation, or (c) doing a neutral activity in a virtual environment. The VRPT experience successfully increased participants’ subsequent propensity to take the perspective of their partner (a facet of empathy), but only if the partner was the same person whose perspective participants assumed in the virtual reality simulation. Further, this effect of VRPT on perspective-taking was moderated by participants’ reported feeling of immersion in the virtual environment. However, we found no effects of VRPT experience on behavior in the economic games. Public Library of Science 2018-08-30 /pmc/articles/PMC6116942/ /pubmed/30161144 http://dx.doi.org/10.1371/journal.pone.0202442 Text en © 2018 van Loon et al http://creativecommons.org/licenses/by/4.0/ This is an open access article distributed under the terms of the Creative Commons Attribution License (http://creativecommons.org/licenses/by/4.0/) , which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited.
spellingShingle Research Article
van Loon, Austin
Bailenson, Jeremy
Zaki, Jamil
Bostick, Joshua
Willer, Robb
Virtual reality perspective-taking increases cognitive empathy for specific others
title Virtual reality perspective-taking increases cognitive empathy for specific others
title_full Virtual reality perspective-taking increases cognitive empathy for specific others
title_fullStr Virtual reality perspective-taking increases cognitive empathy for specific others
title_full_unstemmed Virtual reality perspective-taking increases cognitive empathy for specific others
title_short Virtual reality perspective-taking increases cognitive empathy for specific others
title_sort virtual reality perspective-taking increases cognitive empathy for specific others
topic Research Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6116942/
https://www.ncbi.nlm.nih.gov/pubmed/30161144
http://dx.doi.org/10.1371/journal.pone.0202442
work_keys_str_mv AT vanloonaustin virtualrealityperspectivetakingincreasescognitiveempathyforspecificothers
AT bailensonjeremy virtualrealityperspectivetakingincreasescognitiveempathyforspecificothers
AT zakijamil virtualrealityperspectivetakingincreasescognitiveempathyforspecificothers
AT bostickjoshua virtualrealityperspectivetakingincreasescognitiveempathyforspecificothers
AT willerrobb virtualrealityperspectivetakingincreasescognitiveempathyforspecificothers