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Profiling exercise intensity during the exergame Hollywood Workout on XBOX 360 Kinect®
BACKGROUND: Despite the increasing popularity of exergame practice and its promising benefits in counteracting physical inactivity, limited research has been performed to document the physiological responses during an exergame session. This study aims (i) to investigate the responses of heart rate (...
Autores principales: | , , , , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
PeerJ Inc.
2018
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6119602/ https://www.ncbi.nlm.nih.gov/pubmed/30186703 http://dx.doi.org/10.7717/peerj.5574 |
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author | Viana, Ricardo B. Vancini, Rodrigo L. Vieira, Carlos A. Gentil, Paulo Campos, Mário H. Andrade, Marilia S. de Lira, Claudio Andre B. |
author_facet | Viana, Ricardo B. Vancini, Rodrigo L. Vieira, Carlos A. Gentil, Paulo Campos, Mário H. Andrade, Marilia S. de Lira, Claudio Andre B. |
author_sort | Viana, Ricardo B. |
collection | PubMed |
description | BACKGROUND: Despite the increasing popularity of exergame practice and its promising benefits in counteracting physical inactivity, limited research has been performed to document the physiological responses during an exergame session. This study aims (i) to investigate the responses of heart rate (HR) and oxygen uptake ([Image: see text] ) during an exergame session and to compare with HR and [Image: see text] measured during joystick session and (ii) to compare HR and [Image: see text] obtained during exergame and joystick session with those HR and [Image: see text] associated with first and second ventilatory thresholds (VT(1) and VT(2), respectively) obtained during a maximal graded exercise test. METHODS: A total of 39 participants performed a maximal graded exercise test to determine maximal oxygen uptake ([Image: see text] ), VT(1), and VT(2). On separate days, participants performed an exergame and traditional sedentary game (with a joystick) sessions. The time that participants remained with HR and [Image: see text] below the VT(1), between the VT(1) and VT(2) and above the VT(2) were calculated to determine exercise intensity. RESULTS: Heart rate and [Image: see text] were below VT(1) during 1,503 ± 292 s (86.1 ± 16.7%) and 1,610 ± 215 s (92.2 ± 12.3%), respectively. There was an increase in HR and [Image: see text] as a function of exergame phases, since HR mean values in the ‘warm-up’ period (119 ± 13 bpm) were lower than the ‘main phase’ (136 ± 15 bpm) and ‘cool-down’ periods (143 ± 15 bpm) (p < 0.001). Regarding [Image: see text] values, the ‘warm-up’ (25.7 ± 2.9 mL.kg(−1).min(−1)) were similar to the ‘main phase’ (25.1 ± 2.8 mL.kg(−1).min(−1)) (p > 0.05) and lower than the ‘cool-down’ (28.0 ± 4.8 mL.kg(−1).min(−1)) (p < 0.001). For all times of the joystick session, average HR and [Image: see text] were below the VT(1) levels. CONCLUSION: Exergames can be classified as light to moderate exercise. Thus, exergames could be an interesting alternative to traditional forms of exercise. |
format | Online Article Text |
id | pubmed-6119602 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2018 |
publisher | PeerJ Inc. |
record_format | MEDLINE/PubMed |
spelling | pubmed-61196022018-09-05 Profiling exercise intensity during the exergame Hollywood Workout on XBOX 360 Kinect® Viana, Ricardo B. Vancini, Rodrigo L. Vieira, Carlos A. Gentil, Paulo Campos, Mário H. Andrade, Marilia S. de Lira, Claudio Andre B. PeerJ Kinesiology BACKGROUND: Despite the increasing popularity of exergame practice and its promising benefits in counteracting physical inactivity, limited research has been performed to document the physiological responses during an exergame session. This study aims (i) to investigate the responses of heart rate (HR) and oxygen uptake ([Image: see text] ) during an exergame session and to compare with HR and [Image: see text] measured during joystick session and (ii) to compare HR and [Image: see text] obtained during exergame and joystick session with those HR and [Image: see text] associated with first and second ventilatory thresholds (VT(1) and VT(2), respectively) obtained during a maximal graded exercise test. METHODS: A total of 39 participants performed a maximal graded exercise test to determine maximal oxygen uptake ([Image: see text] ), VT(1), and VT(2). On separate days, participants performed an exergame and traditional sedentary game (with a joystick) sessions. The time that participants remained with HR and [Image: see text] below the VT(1), between the VT(1) and VT(2) and above the VT(2) were calculated to determine exercise intensity. RESULTS: Heart rate and [Image: see text] were below VT(1) during 1,503 ± 292 s (86.1 ± 16.7%) and 1,610 ± 215 s (92.2 ± 12.3%), respectively. There was an increase in HR and [Image: see text] as a function of exergame phases, since HR mean values in the ‘warm-up’ period (119 ± 13 bpm) were lower than the ‘main phase’ (136 ± 15 bpm) and ‘cool-down’ periods (143 ± 15 bpm) (p < 0.001). Regarding [Image: see text] values, the ‘warm-up’ (25.7 ± 2.9 mL.kg(−1).min(−1)) were similar to the ‘main phase’ (25.1 ± 2.8 mL.kg(−1).min(−1)) (p > 0.05) and lower than the ‘cool-down’ (28.0 ± 4.8 mL.kg(−1).min(−1)) (p < 0.001). For all times of the joystick session, average HR and [Image: see text] were below the VT(1) levels. CONCLUSION: Exergames can be classified as light to moderate exercise. Thus, exergames could be an interesting alternative to traditional forms of exercise. PeerJ Inc. 2018-08-30 /pmc/articles/PMC6119602/ /pubmed/30186703 http://dx.doi.org/10.7717/peerj.5574 Text en © 2018 Viana et al. http://creativecommons.org/licenses/by/4.0/ This is an open access article distributed under the terms of the Creative Commons Attribution License (http://creativecommons.org/licenses/by/4.0/) , which permits unrestricted use, distribution, reproduction and adaptation in any medium and for any purpose provided that it is properly attributed. For attribution, the original author(s), title, publication source (PeerJ) and either DOI or URL of the article must be cited. |
spellingShingle | Kinesiology Viana, Ricardo B. Vancini, Rodrigo L. Vieira, Carlos A. Gentil, Paulo Campos, Mário H. Andrade, Marilia S. de Lira, Claudio Andre B. Profiling exercise intensity during the exergame Hollywood Workout on XBOX 360 Kinect® |
title | Profiling exercise intensity during the exergame Hollywood Workout on XBOX 360 Kinect® |
title_full | Profiling exercise intensity during the exergame Hollywood Workout on XBOX 360 Kinect® |
title_fullStr | Profiling exercise intensity during the exergame Hollywood Workout on XBOX 360 Kinect® |
title_full_unstemmed | Profiling exercise intensity during the exergame Hollywood Workout on XBOX 360 Kinect® |
title_short | Profiling exercise intensity during the exergame Hollywood Workout on XBOX 360 Kinect® |
title_sort | profiling exercise intensity during the exergame hollywood workout on xbox 360 kinect® |
topic | Kinesiology |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6119602/ https://www.ncbi.nlm.nih.gov/pubmed/30186703 http://dx.doi.org/10.7717/peerj.5574 |
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