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Episodix: a serious game to detect cognitive impairment in senior adults. A psychometric study

INTRODUCTION: Assessment of episodic memory is traditionally used to evaluate potential cognitive impairments in senior adults. The present article discusses the capabilities of Episodix, a game to assess the aforementioned cognitive area, as a valid tool to discriminate among mild cognitive impairm...

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Autores principales: Valladares-Rodriguez, Sonia, Fernández-Iglesias, Manuel J., Anido-Rifón, Luis, Facal, David, Pérez-Rodríguez, Roberto
Formato: Online Artículo Texto
Lenguaje:English
Publicado: PeerJ Inc. 2018
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6129148/
https://www.ncbi.nlm.nih.gov/pubmed/30202646
http://dx.doi.org/10.7717/peerj.5478
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author Valladares-Rodriguez, Sonia
Fernández-Iglesias, Manuel J.
Anido-Rifón, Luis
Facal, David
Pérez-Rodríguez, Roberto
author_facet Valladares-Rodriguez, Sonia
Fernández-Iglesias, Manuel J.
Anido-Rifón, Luis
Facal, David
Pérez-Rodríguez, Roberto
author_sort Valladares-Rodriguez, Sonia
collection PubMed
description INTRODUCTION: Assessment of episodic memory is traditionally used to evaluate potential cognitive impairments in senior adults. The present article discusses the capabilities of Episodix, a game to assess the aforementioned cognitive area, as a valid tool to discriminate among mild cognitive impairment (MCI), Alzheimer’s disease (AD) and healthy individuals (HC); that is, it studies the game’s psychometric validity study to assess cognitive impairment. MATERIALS AND METHODS: After a preliminary study, a new pilot study, statistically significant for the Galician population, was carried out from a cross-sectional sample of senior adults as target users. A total of 64 individuals (28 HC, 16 MCI, 20 AD) completed the experiment from an initial sample of 74. Participants were administered a collection of classical pen-and-paper tests and interacted with the games developed. A total of six machine learning classification techniques were applied and four relevant performance metrics were computed to assess the classification power of the tool according to participants’ cognitive status. RESULTS: According to the classification performance metrics computed, the best classification result is obtained using the Extra Trees Classifier (F1 = 0.97 and Cohen’s kappa coefficient = 0.97). Precision and recall values are also high, above 0.9 for all cognitive groups. Moreover, according to the standard interpretation of Cohen’s kappa index, classification is almost perfect (i.e., 0.81–1.00) for the complete dataset for all algorithms. LIMITATIONS: Weaknesses (e.g., accessibility, sample size or speed of stimuli) detected during the preliminary study were addressed and solved. Nevertheless, additional research is needed to improve the resolution of the game for the identification of specific cognitive impairments, as well as to achieve a complete validation of the psychometric properties of the digital game. CONCLUSION: Promising results obtained about psychometric validity of Episodix, represent a relevant step ahead towards the introduction of serious games and machine learning in regular clinical practice for detecting MCI or AD. However, more research is needed to explore the introduction of item response theory in this game and to obtain the required normative data for clinical validity.
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spelling pubmed-61291482018-09-10 Episodix: a serious game to detect cognitive impairment in senior adults. A psychometric study Valladares-Rodriguez, Sonia Fernández-Iglesias, Manuel J. Anido-Rifón, Luis Facal, David Pérez-Rodríguez, Roberto PeerJ Bioengineering INTRODUCTION: Assessment of episodic memory is traditionally used to evaluate potential cognitive impairments in senior adults. The present article discusses the capabilities of Episodix, a game to assess the aforementioned cognitive area, as a valid tool to discriminate among mild cognitive impairment (MCI), Alzheimer’s disease (AD) and healthy individuals (HC); that is, it studies the game’s psychometric validity study to assess cognitive impairment. MATERIALS AND METHODS: After a preliminary study, a new pilot study, statistically significant for the Galician population, was carried out from a cross-sectional sample of senior adults as target users. A total of 64 individuals (28 HC, 16 MCI, 20 AD) completed the experiment from an initial sample of 74. Participants were administered a collection of classical pen-and-paper tests and interacted with the games developed. A total of six machine learning classification techniques were applied and four relevant performance metrics were computed to assess the classification power of the tool according to participants’ cognitive status. RESULTS: According to the classification performance metrics computed, the best classification result is obtained using the Extra Trees Classifier (F1 = 0.97 and Cohen’s kappa coefficient = 0.97). Precision and recall values are also high, above 0.9 for all cognitive groups. Moreover, according to the standard interpretation of Cohen’s kappa index, classification is almost perfect (i.e., 0.81–1.00) for the complete dataset for all algorithms. LIMITATIONS: Weaknesses (e.g., accessibility, sample size or speed of stimuli) detected during the preliminary study were addressed and solved. Nevertheless, additional research is needed to improve the resolution of the game for the identification of specific cognitive impairments, as well as to achieve a complete validation of the psychometric properties of the digital game. CONCLUSION: Promising results obtained about psychometric validity of Episodix, represent a relevant step ahead towards the introduction of serious games and machine learning in regular clinical practice for detecting MCI or AD. However, more research is needed to explore the introduction of item response theory in this game and to obtain the required normative data for clinical validity. PeerJ Inc. 2018-09-05 /pmc/articles/PMC6129148/ /pubmed/30202646 http://dx.doi.org/10.7717/peerj.5478 Text en ©2018 Valladares-Rodriguez et al. http://creativecommons.org/licenses/by/4.0/ This is an open access article distributed under the terms of the Creative Commons Attribution License (http://creativecommons.org/licenses/by/4.0/) , which permits unrestricted use, distribution, reproduction and adaptation in any medium and for any purpose provided that it is properly attributed. For attribution, the original author(s), title, publication source (PeerJ) and either DOI or URL of the article must be cited.
spellingShingle Bioengineering
Valladares-Rodriguez, Sonia
Fernández-Iglesias, Manuel J.
Anido-Rifón, Luis
Facal, David
Pérez-Rodríguez, Roberto
Episodix: a serious game to detect cognitive impairment in senior adults. A psychometric study
title Episodix: a serious game to detect cognitive impairment in senior adults. A psychometric study
title_full Episodix: a serious game to detect cognitive impairment in senior adults. A psychometric study
title_fullStr Episodix: a serious game to detect cognitive impairment in senior adults. A psychometric study
title_full_unstemmed Episodix: a serious game to detect cognitive impairment in senior adults. A psychometric study
title_short Episodix: a serious game to detect cognitive impairment in senior adults. A psychometric study
title_sort episodix: a serious game to detect cognitive impairment in senior adults. a psychometric study
topic Bioengineering
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6129148/
https://www.ncbi.nlm.nih.gov/pubmed/30202646
http://dx.doi.org/10.7717/peerj.5478
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