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Training of clinical reasoning with a Serious Game versus small-group problem-based learning: A prospective study

INTRODUCTION: Serious Games are increasingly being used in undergraduate medical education. They are usually intended to enhance learning with a focus on knowledge acquisition and skills development. According to the current literature, few studies have assessed their effectiveness regarding clinica...

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Autores principales: Middeke, Angélina, Anders, Sven, Schuelper, Madita, Raupach, Tobias, Schuelper, Nikolai
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Public Library of Science 2018
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6133380/
https://www.ncbi.nlm.nih.gov/pubmed/30204773
http://dx.doi.org/10.1371/journal.pone.0203851
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author Middeke, Angélina
Anders, Sven
Schuelper, Madita
Raupach, Tobias
Schuelper, Nikolai
author_facet Middeke, Angélina
Anders, Sven
Schuelper, Madita
Raupach, Tobias
Schuelper, Nikolai
author_sort Middeke, Angélina
collection PubMed
description INTRODUCTION: Serious Games are increasingly being used in undergraduate medical education. They are usually intended to enhance learning with a focus on knowledge acquisition and skills development. According to the current literature, few studies have assessed their effectiveness regarding clinical reasoning (CR). The aim of this prospective study was to compare a Serious Game, the virtual Accident & Emergency department ‘EMERGE’ to small-group problem-based learning (PBL) regarding student learning outcome on clinical reasoning in the short term. METHODS: A total of 112 final-year medical students self-selected to participate in ten 90-minute sessions of either small-group PBL or playing EMERGE. CR was assessed in a formative examination consisting of six key feature cases and a final 45-minute EMERGE session. RESULTS: Overall, the EMERGE group (n = 78) scored significantly higher than the PBL group (n = 34) in the key feature examination (62.5 (IQR: 17.7)% vs. 54.2 (IQR: 21.9)%; p = 0.015). There was no significant difference in performance levels between groups regarding those cases which had been discussed in both instructional formats during the training phase. In the final EMERGE session, the EMERGE group achieved significantly better results than the PBL group in all four cases regarding the total score as well as in three of four cases regarding the final diagnosis and the correct therapeutic interventions. CONCLUSION: EMERGE can be used effectively for CR training in undergraduate medical education. The difference in key feature exam scores was driven by additional exposure to more cases in EMERGE compared to PBL despite identical learning time in both instructional formats. EMERGE is a potential alternative to intensive small-group teaching. Further work is needed to establish how Serious Games enhance CR most effectively.
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spelling pubmed-61333802018-09-27 Training of clinical reasoning with a Serious Game versus small-group problem-based learning: A prospective study Middeke, Angélina Anders, Sven Schuelper, Madita Raupach, Tobias Schuelper, Nikolai PLoS One Research Article INTRODUCTION: Serious Games are increasingly being used in undergraduate medical education. They are usually intended to enhance learning with a focus on knowledge acquisition and skills development. According to the current literature, few studies have assessed their effectiveness regarding clinical reasoning (CR). The aim of this prospective study was to compare a Serious Game, the virtual Accident & Emergency department ‘EMERGE’ to small-group problem-based learning (PBL) regarding student learning outcome on clinical reasoning in the short term. METHODS: A total of 112 final-year medical students self-selected to participate in ten 90-minute sessions of either small-group PBL or playing EMERGE. CR was assessed in a formative examination consisting of six key feature cases and a final 45-minute EMERGE session. RESULTS: Overall, the EMERGE group (n = 78) scored significantly higher than the PBL group (n = 34) in the key feature examination (62.5 (IQR: 17.7)% vs. 54.2 (IQR: 21.9)%; p = 0.015). There was no significant difference in performance levels between groups regarding those cases which had been discussed in both instructional formats during the training phase. In the final EMERGE session, the EMERGE group achieved significantly better results than the PBL group in all four cases regarding the total score as well as in three of four cases regarding the final diagnosis and the correct therapeutic interventions. CONCLUSION: EMERGE can be used effectively for CR training in undergraduate medical education. The difference in key feature exam scores was driven by additional exposure to more cases in EMERGE compared to PBL despite identical learning time in both instructional formats. EMERGE is a potential alternative to intensive small-group teaching. Further work is needed to establish how Serious Games enhance CR most effectively. Public Library of Science 2018-09-11 /pmc/articles/PMC6133380/ /pubmed/30204773 http://dx.doi.org/10.1371/journal.pone.0203851 Text en © 2018 Middeke et al http://creativecommons.org/licenses/by/4.0/ This is an open access article distributed under the terms of the Creative Commons Attribution License (http://creativecommons.org/licenses/by/4.0/) , which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited.
spellingShingle Research Article
Middeke, Angélina
Anders, Sven
Schuelper, Madita
Raupach, Tobias
Schuelper, Nikolai
Training of clinical reasoning with a Serious Game versus small-group problem-based learning: A prospective study
title Training of clinical reasoning with a Serious Game versus small-group problem-based learning: A prospective study
title_full Training of clinical reasoning with a Serious Game versus small-group problem-based learning: A prospective study
title_fullStr Training of clinical reasoning with a Serious Game versus small-group problem-based learning: A prospective study
title_full_unstemmed Training of clinical reasoning with a Serious Game versus small-group problem-based learning: A prospective study
title_short Training of clinical reasoning with a Serious Game versus small-group problem-based learning: A prospective study
title_sort training of clinical reasoning with a serious game versus small-group problem-based learning: a prospective study
topic Research Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6133380/
https://www.ncbi.nlm.nih.gov/pubmed/30204773
http://dx.doi.org/10.1371/journal.pone.0203851
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