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Flow and Immersion in Video Games: The Aftermath of a Conceptual Challenge

One of the most pleasurable aspects of video games is their ability to induce immersive experiences. However, there appears to be a tentative conceptualization of what an immersive experience is. In this short review, we specifically focus on the terms of flow and immersion, as they are the most wid...

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Detalles Bibliográficos
Autores principales: Michailidis, Lazaros, Balaguer-Ballester, Emili, He, Xun
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Frontiers Media S.A. 2018
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6134042/
https://www.ncbi.nlm.nih.gov/pubmed/30233477
http://dx.doi.org/10.3389/fpsyg.2018.01682
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author Michailidis, Lazaros
Balaguer-Ballester, Emili
He, Xun
author_facet Michailidis, Lazaros
Balaguer-Ballester, Emili
He, Xun
author_sort Michailidis, Lazaros
collection PubMed
description One of the most pleasurable aspects of video games is their ability to induce immersive experiences. However, there appears to be a tentative conceptualization of what an immersive experience is. In this short review, we specifically focus on the terms of flow and immersion, as they are the most widely used and applied definitions in the video game literature, whilst their differences remain disputable. We critically review the concepts separately and proceed with a comparison on their proposed differences. We conclude that immersion and flow do not substantially differ in current studies and that more evidence is needed to justify their separation.
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spelling pubmed-61340422018-09-19 Flow and Immersion in Video Games: The Aftermath of a Conceptual Challenge Michailidis, Lazaros Balaguer-Ballester, Emili He, Xun Front Psychol Psychology One of the most pleasurable aspects of video games is their ability to induce immersive experiences. However, there appears to be a tentative conceptualization of what an immersive experience is. In this short review, we specifically focus on the terms of flow and immersion, as they are the most widely used and applied definitions in the video game literature, whilst their differences remain disputable. We critically review the concepts separately and proceed with a comparison on their proposed differences. We conclude that immersion and flow do not substantially differ in current studies and that more evidence is needed to justify their separation. Frontiers Media S.A. 2018-09-05 /pmc/articles/PMC6134042/ /pubmed/30233477 http://dx.doi.org/10.3389/fpsyg.2018.01682 Text en Copyright © 2018 Michailidis, Balaguer-Ballester and He. http://creativecommons.org/licenses/by/4.0/ This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) and the copyright owner(s) are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms.
spellingShingle Psychology
Michailidis, Lazaros
Balaguer-Ballester, Emili
He, Xun
Flow and Immersion in Video Games: The Aftermath of a Conceptual Challenge
title Flow and Immersion in Video Games: The Aftermath of a Conceptual Challenge
title_full Flow and Immersion in Video Games: The Aftermath of a Conceptual Challenge
title_fullStr Flow and Immersion in Video Games: The Aftermath of a Conceptual Challenge
title_full_unstemmed Flow and Immersion in Video Games: The Aftermath of a Conceptual Challenge
title_short Flow and Immersion in Video Games: The Aftermath of a Conceptual Challenge
title_sort flow and immersion in video games: the aftermath of a conceptual challenge
topic Psychology
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6134042/
https://www.ncbi.nlm.nih.gov/pubmed/30233477
http://dx.doi.org/10.3389/fpsyg.2018.01682
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