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Affective computing in virtual reality: emotion recognition from brain and heartbeat dynamics using wearable sensors
Affective Computing has emerged as an important field of study that aims to develop systems that can automatically recognize emotions. Up to the present, elicitation has been carried out with non-immersive stimuli. This study, on the other hand, aims to develop an emotion recognition system for affe...
Autores principales: | , , , , , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Nature Publishing Group UK
2018
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6135750/ https://www.ncbi.nlm.nih.gov/pubmed/30209261 http://dx.doi.org/10.1038/s41598-018-32063-4 |
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author | Marín-Morales, Javier Higuera-Trujillo, Juan Luis Greco, Alberto Guixeres, Jaime Llinares, Carmen Scilingo, Enzo Pasquale Alcañiz, Mariano Valenza, Gaetano |
author_facet | Marín-Morales, Javier Higuera-Trujillo, Juan Luis Greco, Alberto Guixeres, Jaime Llinares, Carmen Scilingo, Enzo Pasquale Alcañiz, Mariano Valenza, Gaetano |
author_sort | Marín-Morales, Javier |
collection | PubMed |
description | Affective Computing has emerged as an important field of study that aims to develop systems that can automatically recognize emotions. Up to the present, elicitation has been carried out with non-immersive stimuli. This study, on the other hand, aims to develop an emotion recognition system for affective states evoked through Immersive Virtual Environments. Four alternative virtual rooms were designed to elicit four possible arousal-valence combinations, as described in each quadrant of the Circumplex Model of Affects. An experiment involving the recording of the electroencephalography (EEG) and electrocardiography (ECG) of sixty participants was carried out. A set of features was extracted from these signals using various state-of-the-art metrics that quantify brain and cardiovascular linear and nonlinear dynamics, which were input into a Support Vector Machine classifier to predict the subject’s arousal and valence perception. The model’s accuracy was 75.00% along the arousal dimension and 71.21% along the valence dimension. Our findings validate the use of Immersive Virtual Environments to elicit and automatically recognize different emotional states from neural and cardiac dynamics; this development could have novel applications in fields as diverse as Architecture, Health, Education and Videogames. |
format | Online Article Text |
id | pubmed-6135750 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2018 |
publisher | Nature Publishing Group UK |
record_format | MEDLINE/PubMed |
spelling | pubmed-61357502018-09-15 Affective computing in virtual reality: emotion recognition from brain and heartbeat dynamics using wearable sensors Marín-Morales, Javier Higuera-Trujillo, Juan Luis Greco, Alberto Guixeres, Jaime Llinares, Carmen Scilingo, Enzo Pasquale Alcañiz, Mariano Valenza, Gaetano Sci Rep Article Affective Computing has emerged as an important field of study that aims to develop systems that can automatically recognize emotions. Up to the present, elicitation has been carried out with non-immersive stimuli. This study, on the other hand, aims to develop an emotion recognition system for affective states evoked through Immersive Virtual Environments. Four alternative virtual rooms were designed to elicit four possible arousal-valence combinations, as described in each quadrant of the Circumplex Model of Affects. An experiment involving the recording of the electroencephalography (EEG) and electrocardiography (ECG) of sixty participants was carried out. A set of features was extracted from these signals using various state-of-the-art metrics that quantify brain and cardiovascular linear and nonlinear dynamics, which were input into a Support Vector Machine classifier to predict the subject’s arousal and valence perception. The model’s accuracy was 75.00% along the arousal dimension and 71.21% along the valence dimension. Our findings validate the use of Immersive Virtual Environments to elicit and automatically recognize different emotional states from neural and cardiac dynamics; this development could have novel applications in fields as diverse as Architecture, Health, Education and Videogames. Nature Publishing Group UK 2018-09-12 /pmc/articles/PMC6135750/ /pubmed/30209261 http://dx.doi.org/10.1038/s41598-018-32063-4 Text en © The Author(s) 2018 Open Access This article is licensed under a Creative Commons Attribution 4.0 International License, which permits use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license, and indicate if changes were made. The images or other third party material in this article are included in the article’s Creative Commons license, unless indicated otherwise in a credit line to the material. If material is not included in the article’s Creative Commons license and your intended use is not permitted by statutory regulation or exceeds the permitted use, you will need to obtain permission directly from the copyright holder. To view a copy of this license, visit http://creativecommons.org/licenses/by/4.0/. |
spellingShingle | Article Marín-Morales, Javier Higuera-Trujillo, Juan Luis Greco, Alberto Guixeres, Jaime Llinares, Carmen Scilingo, Enzo Pasquale Alcañiz, Mariano Valenza, Gaetano Affective computing in virtual reality: emotion recognition from brain and heartbeat dynamics using wearable sensors |
title | Affective computing in virtual reality: emotion recognition from brain and heartbeat dynamics using wearable sensors |
title_full | Affective computing in virtual reality: emotion recognition from brain and heartbeat dynamics using wearable sensors |
title_fullStr | Affective computing in virtual reality: emotion recognition from brain and heartbeat dynamics using wearable sensors |
title_full_unstemmed | Affective computing in virtual reality: emotion recognition from brain and heartbeat dynamics using wearable sensors |
title_short | Affective computing in virtual reality: emotion recognition from brain and heartbeat dynamics using wearable sensors |
title_sort | affective computing in virtual reality: emotion recognition from brain and heartbeat dynamics using wearable sensors |
topic | Article |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6135750/ https://www.ncbi.nlm.nih.gov/pubmed/30209261 http://dx.doi.org/10.1038/s41598-018-32063-4 |
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