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Serious games may improve physician heuristics in trauma triage

Trauma triage depends on fallible human judgment. We created two “serious” video game training interventions to improve that judgment. The interventions’ central theoretical construct was the representativeness heuristic, which, in trauma triage, would mean judging the severity of an injury by how w...

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Autores principales: Mohan, Deepika, Fischhoff, Baruch, Angus, Derek C., Rosengart, Matthew R., Wallace, David J., Yealy, Donald M., Farris, Coreen, Chang, Chung-Chou H., Kerti, Samantha, Barnato, Amber E.
Formato: Online Artículo Texto
Lenguaje:English
Publicado: National Academy of Sciences 2018
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6140476/
https://www.ncbi.nlm.nih.gov/pubmed/30150397
http://dx.doi.org/10.1073/pnas.1805450115
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author Mohan, Deepika
Fischhoff, Baruch
Angus, Derek C.
Rosengart, Matthew R.
Wallace, David J.
Yealy, Donald M.
Farris, Coreen
Chang, Chung-Chou H.
Kerti, Samantha
Barnato, Amber E.
author_facet Mohan, Deepika
Fischhoff, Baruch
Angus, Derek C.
Rosengart, Matthew R.
Wallace, David J.
Yealy, Donald M.
Farris, Coreen
Chang, Chung-Chou H.
Kerti, Samantha
Barnato, Amber E.
author_sort Mohan, Deepika
collection PubMed
description Trauma triage depends on fallible human judgment. We created two “serious” video game training interventions to improve that judgment. The interventions’ central theoretical construct was the representativeness heuristic, which, in trauma triage, would mean judging the severity of an injury by how well it captures (or “represents”) the key features of archetypes of cases requiring transfer to a trauma center. Drawing on clinical experience, medical records, and an expert panel, we identified features characteristic of representative and nonrepresentative cases. The two interventions instantiated both kinds of cases. One was an adventure game, seeking narrative engagement; the second was a puzzle-based game, emphasizing analogical reasoning. Both incorporated feedback on diagnostic errors, explaining their sources and consequences. In a four-arm study, they were compared with an intervention using traditional text-based continuing medical education materials (active control) and a no-intervention (passive control) condition. A sample of 320 physicians working at nontrauma centers in the United States was recruited and randomized to a study arm. The primary outcome was performance on a validated virtual simulation, measured as the proportion of undertriaged patients, defined as ones who had severe injuries (according to American College of Surgeons guidelines) but were not transferred. Compared with the control group, physicians exposed to either game undertriaged fewer such patients [difference = −18%, 95% CI: −30 to −6%, P = 0.002 (adventure game); −17%, 95% CI: −28 to −6%, P = 0.003 (puzzle game)]; those exposed to the text-based education undertriaged similar proportions (difference = +8%, 95% CI: −3 to +19%, P = 0.15).
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spelling pubmed-61404762018-09-18 Serious games may improve physician heuristics in trauma triage Mohan, Deepika Fischhoff, Baruch Angus, Derek C. Rosengart, Matthew R. Wallace, David J. Yealy, Donald M. Farris, Coreen Chang, Chung-Chou H. Kerti, Samantha Barnato, Amber E. Proc Natl Acad Sci U S A Social Sciences Trauma triage depends on fallible human judgment. We created two “serious” video game training interventions to improve that judgment. The interventions’ central theoretical construct was the representativeness heuristic, which, in trauma triage, would mean judging the severity of an injury by how well it captures (or “represents”) the key features of archetypes of cases requiring transfer to a trauma center. Drawing on clinical experience, medical records, and an expert panel, we identified features characteristic of representative and nonrepresentative cases. The two interventions instantiated both kinds of cases. One was an adventure game, seeking narrative engagement; the second was a puzzle-based game, emphasizing analogical reasoning. Both incorporated feedback on diagnostic errors, explaining their sources and consequences. In a four-arm study, they were compared with an intervention using traditional text-based continuing medical education materials (active control) and a no-intervention (passive control) condition. A sample of 320 physicians working at nontrauma centers in the United States was recruited and randomized to a study arm. The primary outcome was performance on a validated virtual simulation, measured as the proportion of undertriaged patients, defined as ones who had severe injuries (according to American College of Surgeons guidelines) but were not transferred. Compared with the control group, physicians exposed to either game undertriaged fewer such patients [difference = −18%, 95% CI: −30 to −6%, P = 0.002 (adventure game); −17%, 95% CI: −28 to −6%, P = 0.003 (puzzle game)]; those exposed to the text-based education undertriaged similar proportions (difference = +8%, 95% CI: −3 to +19%, P = 0.15). National Academy of Sciences 2018-09-11 2018-08-27 /pmc/articles/PMC6140476/ /pubmed/30150397 http://dx.doi.org/10.1073/pnas.1805450115 Text en Copyright © 2018 the Author(s). Published by PNAS. https://creativecommons.org/licenses/by-nc-nd/4.0/ This open access article is distributed under Creative Commons Attribution-NonCommercial-NoDerivatives License 4.0 (CC BY-NC-ND) (https://creativecommons.org/licenses/by-nc-nd/4.0/) .
spellingShingle Social Sciences
Mohan, Deepika
Fischhoff, Baruch
Angus, Derek C.
Rosengart, Matthew R.
Wallace, David J.
Yealy, Donald M.
Farris, Coreen
Chang, Chung-Chou H.
Kerti, Samantha
Barnato, Amber E.
Serious games may improve physician heuristics in trauma triage
title Serious games may improve physician heuristics in trauma triage
title_full Serious games may improve physician heuristics in trauma triage
title_fullStr Serious games may improve physician heuristics in trauma triage
title_full_unstemmed Serious games may improve physician heuristics in trauma triage
title_short Serious games may improve physician heuristics in trauma triage
title_sort serious games may improve physician heuristics in trauma triage
topic Social Sciences
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6140476/
https://www.ncbi.nlm.nih.gov/pubmed/30150397
http://dx.doi.org/10.1073/pnas.1805450115
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