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Interaction analysis data of simulation gaming events using the serious game Aqua Republica

The data presented in this article is related to the research article entitled ‘Serious games as a catalyst for boundary crossing, collaboration and knowledge co-creation in a watershed governance context’ (Jean et al., In press) [1]. Understanding the team dynamics related to serious game simulatio...

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Detalles Bibliográficos
Autores principales: Jean, Steven, Medema, Wietske, Adamowski, Jan, Chew, Chengzi, Delaney, Patrick, Wals, Arjen
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Elsevier 2018
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6141151/
https://www.ncbi.nlm.nih.gov/pubmed/30229106
http://dx.doi.org/10.1016/j.dib.2018.06.031
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author Jean, Steven
Medema, Wietske
Adamowski, Jan
Chew, Chengzi
Delaney, Patrick
Wals, Arjen
author_facet Jean, Steven
Medema, Wietske
Adamowski, Jan
Chew, Chengzi
Delaney, Patrick
Wals, Arjen
author_sort Jean, Steven
collection PubMed
description The data presented in this article is related to the research article entitled ‘Serious games as a catalyst for boundary crossing, collaboration and knowledge co-creation in a watershed governance context’ (Jean et al., In press) [1]. Understanding the team dynamics related to serious game simulations is critical for understanding the potential uses and functions of these simulations for knowledge co-creation (Medema et al., 2016) [2]. The data was obtained from four independent serious game simulation events and consists of n = 40 participants. Participants were divided into small teams and were then recorded playing the serious game Aqua Republica (http://aquarepublica.com/). Interactions were tallied and interaction maps created using the visualization software GEPHI (https://gephi.org/). The interaction maps allow for a visual representation of the progression of interactions over the course of four subsequent phases of gameplay (Jordan and Henderson, 1995) [3].
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spelling pubmed-61411512018-09-18 Interaction analysis data of simulation gaming events using the serious game Aqua Republica Jean, Steven Medema, Wietske Adamowski, Jan Chew, Chengzi Delaney, Patrick Wals, Arjen Data Brief Environmental Science The data presented in this article is related to the research article entitled ‘Serious games as a catalyst for boundary crossing, collaboration and knowledge co-creation in a watershed governance context’ (Jean et al., In press) [1]. Understanding the team dynamics related to serious game simulations is critical for understanding the potential uses and functions of these simulations for knowledge co-creation (Medema et al., 2016) [2]. The data was obtained from four independent serious game simulation events and consists of n = 40 participants. Participants were divided into small teams and were then recorded playing the serious game Aqua Republica (http://aquarepublica.com/). Interactions were tallied and interaction maps created using the visualization software GEPHI (https://gephi.org/). The interaction maps allow for a visual representation of the progression of interactions over the course of four subsequent phases of gameplay (Jordan and Henderson, 1995) [3]. Elsevier 2018-06-27 /pmc/articles/PMC6141151/ /pubmed/30229106 http://dx.doi.org/10.1016/j.dib.2018.06.031 Text en © 2018 The Authors http://creativecommons.org/licenses/by/4.0/ This is an open access article under the CC BY license (http://creativecommons.org/licenses/by/4.0/).
spellingShingle Environmental Science
Jean, Steven
Medema, Wietske
Adamowski, Jan
Chew, Chengzi
Delaney, Patrick
Wals, Arjen
Interaction analysis data of simulation gaming events using the serious game Aqua Republica
title Interaction analysis data of simulation gaming events using the serious game Aqua Republica
title_full Interaction analysis data of simulation gaming events using the serious game Aqua Republica
title_fullStr Interaction analysis data of simulation gaming events using the serious game Aqua Republica
title_full_unstemmed Interaction analysis data of simulation gaming events using the serious game Aqua Republica
title_short Interaction analysis data of simulation gaming events using the serious game Aqua Republica
title_sort interaction analysis data of simulation gaming events using the serious game aqua republica
topic Environmental Science
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6141151/
https://www.ncbi.nlm.nih.gov/pubmed/30229106
http://dx.doi.org/10.1016/j.dib.2018.06.031
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