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Games Used With Serious Purposes: A Systematic Review of Interventions in Patients With Cerebral Palsy

The purpose of the present systematic review was to examine extant research regarding the role of games used seriously in interventions with individuals with cerebral palsy. Therefore, PubMed, PsyINFO, Web of Science, Scopus, and IEEE databases were used. Search terms included: “serious games” OR “o...

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Autores principales: Lopes, Sílvia, Magalhães, Paula, Pereira, Armanda, Martins, Juliana, Magalhães, Carla, Chaleta, Elisa, Rosário, Pedro
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Frontiers Media S.A. 2018
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6156132/
https://www.ncbi.nlm.nih.gov/pubmed/30283377
http://dx.doi.org/10.3389/fpsyg.2018.01712
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author Lopes, Sílvia
Magalhães, Paula
Pereira, Armanda
Martins, Juliana
Magalhães, Carla
Chaleta, Elisa
Rosário, Pedro
author_facet Lopes, Sílvia
Magalhães, Paula
Pereira, Armanda
Martins, Juliana
Magalhães, Carla
Chaleta, Elisa
Rosário, Pedro
author_sort Lopes, Sílvia
collection PubMed
description The purpose of the present systematic review was to examine extant research regarding the role of games used seriously in interventions with individuals with cerebral palsy. Therefore, PubMed, PsyINFO, Web of Science, Scopus, and IEEE databases were used. Search terms included: “serious games” OR “online games” OR “video games” OR “videogame” OR “game based” OR “game” AND “intervention” AND “cerebral palsy.” After the full reading and quality assessment of the papers, 16 studies met the inclusion criteria. The majority of the studies reported high levels of compliance, motivation, and engagement with game-based interventions both at home and at the clinical setting intervention. Regarding the effectiveness of the use of games, the results of the studies show both positive and negative results regarding their effectiveness. The efficacy was reported to motor function (i.e., improvements in the arm function, hand coordination, functional mobility, balance and gait function, postural control, upper-limbs function) and physical activity. Findings of this review suggest that games are used as a complement to conventional therapies and not as a substitute. Practitioners often struggle to get their patients to complete the assigned homework tasks, as patients display low motivation to engage in prescribed exercises. Data of this review indicates the use of games as tools suited to promote patients’ engagement in the therapy and potentiate therapeutic gains.
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spelling pubmed-61561322018-10-03 Games Used With Serious Purposes: A Systematic Review of Interventions in Patients With Cerebral Palsy Lopes, Sílvia Magalhães, Paula Pereira, Armanda Martins, Juliana Magalhães, Carla Chaleta, Elisa Rosário, Pedro Front Psychol Psychology The purpose of the present systematic review was to examine extant research regarding the role of games used seriously in interventions with individuals with cerebral palsy. Therefore, PubMed, PsyINFO, Web of Science, Scopus, and IEEE databases were used. Search terms included: “serious games” OR “online games” OR “video games” OR “videogame” OR “game based” OR “game” AND “intervention” AND “cerebral palsy.” After the full reading and quality assessment of the papers, 16 studies met the inclusion criteria. The majority of the studies reported high levels of compliance, motivation, and engagement with game-based interventions both at home and at the clinical setting intervention. Regarding the effectiveness of the use of games, the results of the studies show both positive and negative results regarding their effectiveness. The efficacy was reported to motor function (i.e., improvements in the arm function, hand coordination, functional mobility, balance and gait function, postural control, upper-limbs function) and physical activity. Findings of this review suggest that games are used as a complement to conventional therapies and not as a substitute. Practitioners often struggle to get their patients to complete the assigned homework tasks, as patients display low motivation to engage in prescribed exercises. Data of this review indicates the use of games as tools suited to promote patients’ engagement in the therapy and potentiate therapeutic gains. Frontiers Media S.A. 2018-09-19 /pmc/articles/PMC6156132/ /pubmed/30283377 http://dx.doi.org/10.3389/fpsyg.2018.01712 Text en Copyright © 2018 Lopes, Magalhães, Pereira, Martins, Magalhães, Chaleta and Rosário. http://creativecommons.org/licenses/by/4.0/ This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) and the copyright owner(s) are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms.
spellingShingle Psychology
Lopes, Sílvia
Magalhães, Paula
Pereira, Armanda
Martins, Juliana
Magalhães, Carla
Chaleta, Elisa
Rosário, Pedro
Games Used With Serious Purposes: A Systematic Review of Interventions in Patients With Cerebral Palsy
title Games Used With Serious Purposes: A Systematic Review of Interventions in Patients With Cerebral Palsy
title_full Games Used With Serious Purposes: A Systematic Review of Interventions in Patients With Cerebral Palsy
title_fullStr Games Used With Serious Purposes: A Systematic Review of Interventions in Patients With Cerebral Palsy
title_full_unstemmed Games Used With Serious Purposes: A Systematic Review of Interventions in Patients With Cerebral Palsy
title_short Games Used With Serious Purposes: A Systematic Review of Interventions in Patients With Cerebral Palsy
title_sort games used with serious purposes: a systematic review of interventions in patients with cerebral palsy
topic Psychology
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6156132/
https://www.ncbi.nlm.nih.gov/pubmed/30283377
http://dx.doi.org/10.3389/fpsyg.2018.01712
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