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The Effect of Gamification through a Virtual Reality on Preoperative Anxiety in Pediatric Patients Undergoing General Anesthesia: A Prospective, Randomized, and Controlled Trial

The use of gamification in healthcare has been gaining popularity. This prospective, randomized, clinical trial was designed to evaluate whether gamification of the preoperative process—via virtual reality (VR) gaming that provides a vivid, immersive and realistic experience—could reduce preoperativ...

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Detalles Bibliográficos
Autores principales: Ryu, Jung-Hee, Park, Jin-Woo, Nahm, Francis Sahngun, Jeon, Young-Tae, Oh, Ah-Young, Lee, Hak Jong, Kim, Jin-Hee, Han, Sung-Hee
Formato: Online Artículo Texto
Lenguaje:English
Publicado: MDPI 2018
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6162739/
https://www.ncbi.nlm.nih.gov/pubmed/30227602
http://dx.doi.org/10.3390/jcm7090284

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