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The Effect of Gamification through a Virtual Reality on Preoperative Anxiety in Pediatric Patients Undergoing General Anesthesia: A Prospective, Randomized, and Controlled Trial
The use of gamification in healthcare has been gaining popularity. This prospective, randomized, clinical trial was designed to evaluate whether gamification of the preoperative process—via virtual reality (VR) gaming that provides a vivid, immersive and realistic experience—could reduce preoperativ...
Autores principales: | Ryu, Jung-Hee, Park, Jin-Woo, Nahm, Francis Sahngun, Jeon, Young-Tae, Oh, Ah-Young, Lee, Hak Jong, Kim, Jin-Hee, Han, Sung-Hee |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
MDPI
2018
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6162739/ https://www.ncbi.nlm.nih.gov/pubmed/30227602 http://dx.doi.org/10.3390/jcm7090284 |
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