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3DoF+ 360 Video Location-Based Asymmetric Down-Sampling for View Synthesis to Immersive VR Video Streaming

Recently, with the increasing demand for virtual reality (VR), experiencing immersive contents with VR has become easier. However, a tremendous amount of calculation and bandwidth is required when processing 360 videos. Moreover, additional information such as the depth of the video is required to e...

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Detalles Bibliográficos
Autores principales: Jeong, JongBeom, Jang, Dongmin, Son, Jangwoo, Ryu, Eun-Seok
Formato: Online Artículo Texto
Lenguaje:English
Publicado: MDPI 2018
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6164630/
https://www.ncbi.nlm.nih.gov/pubmed/30231529
http://dx.doi.org/10.3390/s18093148
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author Jeong, JongBeom
Jang, Dongmin
Son, Jangwoo
Ryu, Eun-Seok
author_facet Jeong, JongBeom
Jang, Dongmin
Son, Jangwoo
Ryu, Eun-Seok
author_sort Jeong, JongBeom
collection PubMed
description Recently, with the increasing demand for virtual reality (VR), experiencing immersive contents with VR has become easier. However, a tremendous amount of calculation and bandwidth is required when processing 360 videos. Moreover, additional information such as the depth of the video is required to enjoy stereoscopic 360 contents. Therefore, this paper proposes an efficient method of streaming high-quality 360 videos. To reduce the bandwidth when streaming and synthesizing the 3DoF+ 360 videos, which supports limited movements of the user, a proper down-sampling ratio and quantization parameter are offered from the analysis of the graph between bitrate and peak signal-to-noise ratio. High-efficiency video coding (HEVC) is used to encode and decode the 360 videos, and the view synthesizer produces the video of intermediate view, providing the user with an immersive experience.
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spelling pubmed-61646302018-10-10 3DoF+ 360 Video Location-Based Asymmetric Down-Sampling for View Synthesis to Immersive VR Video Streaming Jeong, JongBeom Jang, Dongmin Son, Jangwoo Ryu, Eun-Seok Sensors (Basel) Article Recently, with the increasing demand for virtual reality (VR), experiencing immersive contents with VR has become easier. However, a tremendous amount of calculation and bandwidth is required when processing 360 videos. Moreover, additional information such as the depth of the video is required to enjoy stereoscopic 360 contents. Therefore, this paper proposes an efficient method of streaming high-quality 360 videos. To reduce the bandwidth when streaming and synthesizing the 3DoF+ 360 videos, which supports limited movements of the user, a proper down-sampling ratio and quantization parameter are offered from the analysis of the graph between bitrate and peak signal-to-noise ratio. High-efficiency video coding (HEVC) is used to encode and decode the 360 videos, and the view synthesizer produces the video of intermediate view, providing the user with an immersive experience. MDPI 2018-09-18 /pmc/articles/PMC6164630/ /pubmed/30231529 http://dx.doi.org/10.3390/s18093148 Text en © 2018 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (http://creativecommons.org/licenses/by/4.0/).
spellingShingle Article
Jeong, JongBeom
Jang, Dongmin
Son, Jangwoo
Ryu, Eun-Seok
3DoF+ 360 Video Location-Based Asymmetric Down-Sampling for View Synthesis to Immersive VR Video Streaming
title 3DoF+ 360 Video Location-Based Asymmetric Down-Sampling for View Synthesis to Immersive VR Video Streaming
title_full 3DoF+ 360 Video Location-Based Asymmetric Down-Sampling for View Synthesis to Immersive VR Video Streaming
title_fullStr 3DoF+ 360 Video Location-Based Asymmetric Down-Sampling for View Synthesis to Immersive VR Video Streaming
title_full_unstemmed 3DoF+ 360 Video Location-Based Asymmetric Down-Sampling for View Synthesis to Immersive VR Video Streaming
title_short 3DoF+ 360 Video Location-Based Asymmetric Down-Sampling for View Synthesis to Immersive VR Video Streaming
title_sort 3dof+ 360 video location-based asymmetric down-sampling for view synthesis to immersive vr video streaming
topic Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6164630/
https://www.ncbi.nlm.nih.gov/pubmed/30231529
http://dx.doi.org/10.3390/s18093148
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