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A Walking-in-Place Method for Virtual Reality Using Position and Orientation Tracking

People are interested in traveling in an infinite virtual environment, but no standard navigation method exists yet in Virtual Reality (VR). The Walking-In-Place (WIP) technique is a navigation method that simulates movement to enable immersive travel with less simulator sickness in VR. However, att...

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Detalles Bibliográficos
Autores principales: Lee, Juyoung, Ahn, Sang Chul, Hwang, Jae-In
Formato: Online Artículo Texto
Lenguaje:English
Publicado: MDPI 2018
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6165345/
https://www.ncbi.nlm.nih.gov/pubmed/30150586
http://dx.doi.org/10.3390/s18092832
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author Lee, Juyoung
Ahn, Sang Chul
Hwang, Jae-In
author_facet Lee, Juyoung
Ahn, Sang Chul
Hwang, Jae-In
author_sort Lee, Juyoung
collection PubMed
description People are interested in traveling in an infinite virtual environment, but no standard navigation method exists yet in Virtual Reality (VR). The Walking-In-Place (WIP) technique is a navigation method that simulates movement to enable immersive travel with less simulator sickness in VR. However, attaching the sensor to the body is troublesome. A previously introduced method that performed WIP using an Inertial Measurement Unit (IMU) helped address this problem. That method does not require placement of additional sensors on the body. That study proved, through evaluation, the acceptable performance of WIP. However, this method has limitations, including a high step-recognition rate when the user does various body motions within the tracking area. Previous works also did not evaluate WIP step recognition accuracy. In this paper, we propose a novel WIP method using position and orientation tracking, which are provided in the most PC-based VR HMDs. Our method also does not require additional sensors on the body and is more stable than the IMU-based method for non-WIP motions. We evaluated our method with nine subjects and found that the WIP step accuracy was 99.32% regardless of head tilt, and the error rate was 0% for squat motion, which is a motion prone to error. We distinguish jog-in-place as “intentional motion” and others as “unintentional motion”. This shows that our method correctly recognizes only jog-in-place. We also apply the saw-tooth function virtual velocity to our method in a mathematical way. Natural navigation is possible when the virtual velocity approach is applied to the WIP method. Our method is useful for various applications which requires jogging.
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spelling pubmed-61653452018-10-10 A Walking-in-Place Method for Virtual Reality Using Position and Orientation Tracking Lee, Juyoung Ahn, Sang Chul Hwang, Jae-In Sensors (Basel) Article People are interested in traveling in an infinite virtual environment, but no standard navigation method exists yet in Virtual Reality (VR). The Walking-In-Place (WIP) technique is a navigation method that simulates movement to enable immersive travel with less simulator sickness in VR. However, attaching the sensor to the body is troublesome. A previously introduced method that performed WIP using an Inertial Measurement Unit (IMU) helped address this problem. That method does not require placement of additional sensors on the body. That study proved, through evaluation, the acceptable performance of WIP. However, this method has limitations, including a high step-recognition rate when the user does various body motions within the tracking area. Previous works also did not evaluate WIP step recognition accuracy. In this paper, we propose a novel WIP method using position and orientation tracking, which are provided in the most PC-based VR HMDs. Our method also does not require additional sensors on the body and is more stable than the IMU-based method for non-WIP motions. We evaluated our method with nine subjects and found that the WIP step accuracy was 99.32% regardless of head tilt, and the error rate was 0% for squat motion, which is a motion prone to error. We distinguish jog-in-place as “intentional motion” and others as “unintentional motion”. This shows that our method correctly recognizes only jog-in-place. We also apply the saw-tooth function virtual velocity to our method in a mathematical way. Natural navigation is possible when the virtual velocity approach is applied to the WIP method. Our method is useful for various applications which requires jogging. MDPI 2018-08-27 /pmc/articles/PMC6165345/ /pubmed/30150586 http://dx.doi.org/10.3390/s18092832 Text en © 2018 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (http://creativecommons.org/licenses/by/4.0/).
spellingShingle Article
Lee, Juyoung
Ahn, Sang Chul
Hwang, Jae-In
A Walking-in-Place Method for Virtual Reality Using Position and Orientation Tracking
title A Walking-in-Place Method for Virtual Reality Using Position and Orientation Tracking
title_full A Walking-in-Place Method for Virtual Reality Using Position and Orientation Tracking
title_fullStr A Walking-in-Place Method for Virtual Reality Using Position and Orientation Tracking
title_full_unstemmed A Walking-in-Place Method for Virtual Reality Using Position and Orientation Tracking
title_short A Walking-in-Place Method for Virtual Reality Using Position and Orientation Tracking
title_sort walking-in-place method for virtual reality using position and orientation tracking
topic Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6165345/
https://www.ncbi.nlm.nih.gov/pubmed/30150586
http://dx.doi.org/10.3390/s18092832
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