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Interactive Molecular Graphics for Augmented Reality Using HoloLens

Immersive technologies like stereo rendering, virtual reality, or augmented reality (AR) are often used in the field of molecular visualisation. Modern, comparably lightweight and affordable AR headsets like Microsoft’s HoloLens open up new possibilities for immersive analytics in molecular visualis...

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Detalles Bibliográficos
Autores principales: Müller, Christoph, Krone, Michael, Huber, Markus, Biener, Verena, Herr, Dominik, Koch, Steffen, Reina, Guido, Weiskopf, Daniel, Ertl, Thomas
Formato: Online Artículo Texto
Lenguaje:English
Publicado: De Gruyter 2018
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6167047/
https://www.ncbi.nlm.nih.gov/pubmed/29897886
http://dx.doi.org/10.1515/jib-2018-0005
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author Müller, Christoph
Krone, Michael
Huber, Markus
Biener, Verena
Herr, Dominik
Koch, Steffen
Reina, Guido
Weiskopf, Daniel
Ertl, Thomas
author_facet Müller, Christoph
Krone, Michael
Huber, Markus
Biener, Verena
Herr, Dominik
Koch, Steffen
Reina, Guido
Weiskopf, Daniel
Ertl, Thomas
author_sort Müller, Christoph
collection PubMed
description Immersive technologies like stereo rendering, virtual reality, or augmented reality (AR) are often used in the field of molecular visualisation. Modern, comparably lightweight and affordable AR headsets like Microsoft’s HoloLens open up new possibilities for immersive analytics in molecular visualisation. A crucial factor for a comprehensive analysis of molecular data in AR is the rendering speed. HoloLens, however, has limited hardware capabilities due to requirements like battery life, fanless cooling and weight. Consequently, insights from best practises for powerful desktop hardware may not be transferable. Therefore, we evaluate the capabilities of the HoloLens hardware for modern, GPU-enabled, high-quality rendering methods for the space-filling model commonly used in molecular visualisation. We also assess the scalability for large molecular data sets. Based on the results, we discuss ideas and possibilities for immersive molecular analytics. Besides more obvious benefits like the stereoscopic rendering offered by the device, this specifically includes natural user interfaces that use physical navigation instead of the traditional virtual one. Furthermore, we consider different scenarios for such an immersive system, ranging from educational use to collaborative scenarios.
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spelling pubmed-61670472019-01-28 Interactive Molecular Graphics for Augmented Reality Using HoloLens Müller, Christoph Krone, Michael Huber, Markus Biener, Verena Herr, Dominik Koch, Steffen Reina, Guido Weiskopf, Daniel Ertl, Thomas J Integr Bioinform Research Articles Immersive technologies like stereo rendering, virtual reality, or augmented reality (AR) are often used in the field of molecular visualisation. Modern, comparably lightweight and affordable AR headsets like Microsoft’s HoloLens open up new possibilities for immersive analytics in molecular visualisation. A crucial factor for a comprehensive analysis of molecular data in AR is the rendering speed. HoloLens, however, has limited hardware capabilities due to requirements like battery life, fanless cooling and weight. Consequently, insights from best practises for powerful desktop hardware may not be transferable. Therefore, we evaluate the capabilities of the HoloLens hardware for modern, GPU-enabled, high-quality rendering methods for the space-filling model commonly used in molecular visualisation. We also assess the scalability for large molecular data sets. Based on the results, we discuss ideas and possibilities for immersive molecular analytics. Besides more obvious benefits like the stereoscopic rendering offered by the device, this specifically includes natural user interfaces that use physical navigation instead of the traditional virtual one. Furthermore, we consider different scenarios for such an immersive system, ranging from educational use to collaborative scenarios. De Gruyter 2018-06-13 /pmc/articles/PMC6167047/ /pubmed/29897886 http://dx.doi.org/10.1515/jib-2018-0005 Text en ©2018, Christoph Müller et al., published by DeGruyter, Berlin/Boston http://creativecommons.org/licenses/by-nc-nd/4.0 This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 License.
spellingShingle Research Articles
Müller, Christoph
Krone, Michael
Huber, Markus
Biener, Verena
Herr, Dominik
Koch, Steffen
Reina, Guido
Weiskopf, Daniel
Ertl, Thomas
Interactive Molecular Graphics for Augmented Reality Using HoloLens
title Interactive Molecular Graphics for Augmented Reality Using HoloLens
title_full Interactive Molecular Graphics for Augmented Reality Using HoloLens
title_fullStr Interactive Molecular Graphics for Augmented Reality Using HoloLens
title_full_unstemmed Interactive Molecular Graphics for Augmented Reality Using HoloLens
title_short Interactive Molecular Graphics for Augmented Reality Using HoloLens
title_sort interactive molecular graphics for augmented reality using hololens
topic Research Articles
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6167047/
https://www.ncbi.nlm.nih.gov/pubmed/29897886
http://dx.doi.org/10.1515/jib-2018-0005
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