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Interactive Molecular Graphics for Augmented Reality Using HoloLens
Immersive technologies like stereo rendering, virtual reality, or augmented reality (AR) are often used in the field of molecular visualisation. Modern, comparably lightweight and affordable AR headsets like Microsoft’s HoloLens open up new possibilities for immersive analytics in molecular visualis...
Autores principales: | , , , , , , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
De Gruyter
2018
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6167047/ https://www.ncbi.nlm.nih.gov/pubmed/29897886 http://dx.doi.org/10.1515/jib-2018-0005 |
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author | Müller, Christoph Krone, Michael Huber, Markus Biener, Verena Herr, Dominik Koch, Steffen Reina, Guido Weiskopf, Daniel Ertl, Thomas |
author_facet | Müller, Christoph Krone, Michael Huber, Markus Biener, Verena Herr, Dominik Koch, Steffen Reina, Guido Weiskopf, Daniel Ertl, Thomas |
author_sort | Müller, Christoph |
collection | PubMed |
description | Immersive technologies like stereo rendering, virtual reality, or augmented reality (AR) are often used in the field of molecular visualisation. Modern, comparably lightweight and affordable AR headsets like Microsoft’s HoloLens open up new possibilities for immersive analytics in molecular visualisation. A crucial factor for a comprehensive analysis of molecular data in AR is the rendering speed. HoloLens, however, has limited hardware capabilities due to requirements like battery life, fanless cooling and weight. Consequently, insights from best practises for powerful desktop hardware may not be transferable. Therefore, we evaluate the capabilities of the HoloLens hardware for modern, GPU-enabled, high-quality rendering methods for the space-filling model commonly used in molecular visualisation. We also assess the scalability for large molecular data sets. Based on the results, we discuss ideas and possibilities for immersive molecular analytics. Besides more obvious benefits like the stereoscopic rendering offered by the device, this specifically includes natural user interfaces that use physical navigation instead of the traditional virtual one. Furthermore, we consider different scenarios for such an immersive system, ranging from educational use to collaborative scenarios. |
format | Online Article Text |
id | pubmed-6167047 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2018 |
publisher | De Gruyter |
record_format | MEDLINE/PubMed |
spelling | pubmed-61670472019-01-28 Interactive Molecular Graphics for Augmented Reality Using HoloLens Müller, Christoph Krone, Michael Huber, Markus Biener, Verena Herr, Dominik Koch, Steffen Reina, Guido Weiskopf, Daniel Ertl, Thomas J Integr Bioinform Research Articles Immersive technologies like stereo rendering, virtual reality, or augmented reality (AR) are often used in the field of molecular visualisation. Modern, comparably lightweight and affordable AR headsets like Microsoft’s HoloLens open up new possibilities for immersive analytics in molecular visualisation. A crucial factor for a comprehensive analysis of molecular data in AR is the rendering speed. HoloLens, however, has limited hardware capabilities due to requirements like battery life, fanless cooling and weight. Consequently, insights from best practises for powerful desktop hardware may not be transferable. Therefore, we evaluate the capabilities of the HoloLens hardware for modern, GPU-enabled, high-quality rendering methods for the space-filling model commonly used in molecular visualisation. We also assess the scalability for large molecular data sets. Based on the results, we discuss ideas and possibilities for immersive molecular analytics. Besides more obvious benefits like the stereoscopic rendering offered by the device, this specifically includes natural user interfaces that use physical navigation instead of the traditional virtual one. Furthermore, we consider different scenarios for such an immersive system, ranging from educational use to collaborative scenarios. De Gruyter 2018-06-13 /pmc/articles/PMC6167047/ /pubmed/29897886 http://dx.doi.org/10.1515/jib-2018-0005 Text en ©2018, Christoph Müller et al., published by DeGruyter, Berlin/Boston http://creativecommons.org/licenses/by-nc-nd/4.0 This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 License. |
spellingShingle | Research Articles Müller, Christoph Krone, Michael Huber, Markus Biener, Verena Herr, Dominik Koch, Steffen Reina, Guido Weiskopf, Daniel Ertl, Thomas Interactive Molecular Graphics for Augmented Reality Using HoloLens |
title | Interactive Molecular Graphics for Augmented Reality Using HoloLens |
title_full | Interactive Molecular Graphics for Augmented Reality Using HoloLens |
title_fullStr | Interactive Molecular Graphics for Augmented Reality Using HoloLens |
title_full_unstemmed | Interactive Molecular Graphics for Augmented Reality Using HoloLens |
title_short | Interactive Molecular Graphics for Augmented Reality Using HoloLens |
title_sort | interactive molecular graphics for augmented reality using hololens |
topic | Research Articles |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6167047/ https://www.ncbi.nlm.nih.gov/pubmed/29897886 http://dx.doi.org/10.1515/jib-2018-0005 |
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