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Development of a 3D, networked multi-user virtual reality environment for home therapy after stroke
BACKGROUND: Impairment of upper extremity function is a common outcome following stroke, to the detriment of lifestyle and employment opportunities. Yet, access to treatment may be limited due to geographical and transportation constraints, especially for those living in rural areas. While stroke ra...
Autores principales: | , , , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
BioMed Central
2018
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6173932/ https://www.ncbi.nlm.nih.gov/pubmed/30290777 http://dx.doi.org/10.1186/s12984-018-0429-0 |
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author | Triandafilou, Kristen M Tsoupikova, Daria Barry, Alexander J Thielbar, Kelly N Stoykov, Nikolay Kamper, Derek G |
author_facet | Triandafilou, Kristen M Tsoupikova, Daria Barry, Alexander J Thielbar, Kelly N Stoykov, Nikolay Kamper, Derek G |
author_sort | Triandafilou, Kristen M |
collection | PubMed |
description | BACKGROUND: Impairment of upper extremity function is a common outcome following stroke, to the detriment of lifestyle and employment opportunities. Yet, access to treatment may be limited due to geographical and transportation constraints, especially for those living in rural areas. While stroke rates are higher in these areas, stroke survivors in these regions of the country have substantially less access to clinical therapy. Home therapy could offer an important alternative to clinical treatment, but the inherent isolation and the monotony of self-directed training can greatly reduce compliance. METHODS: We developed a 3D, networked multi-user Virtual Environment for Rehabilitative Gaming Exercises (VERGE) system for home therapy. Within this environment, stroke survivors can interact with therapists and/or fellow stroke survivors in the same virtual space even though they may be physically remote. Each user’s own movement controls an avatar through kinematic measurements made with a low-cost, Kinect™ device. The system was explicitly designed to train movements important to rehabilitation and to provide real-time feedback of performance to users and clinicians. To obtain user feedback about the system, 15 stroke survivors with chronic upper extremity hemiparesis participated in a multisession pilot evaluation study, consisting of a three-week intervention in a laboratory setting. For each week, the participant performed three one-hour training sessions with one of three modalities: 1) VERGE system, 2) an existing virtual reality environment based on Alice in Wonderland (AWVR), or 3) a home exercise program (HEP). RESULTS: Over 85% of the subjects found the VERGE system to be an effective means of promoting repetitive practice of arm movement. Arm displacement averaged 350 m for each VERGE training session. Arm displacement was not significantly less when using VERGE than when using AWVR or HEP. Participants were split on preference for VERGE, AWVR or HEP. Importantly, almost all subjects indicated a willingness to perform the training for at least 2–3 days per week at home. CONCLUSIONS: Multi-user VR environments hold promise for home therapy, although the importance of reducing complexity of operation for the user in the VR system must be emphasized. A modified version of the VERGE system is currently being used in a home therapy study. ELECTRONIC SUPPLEMENTARY MATERIAL: The online version of this article (10.1186/s12984-018-0429-0) contains supplementary material, which is available to authorized users. |
format | Online Article Text |
id | pubmed-6173932 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2018 |
publisher | BioMed Central |
record_format | MEDLINE/PubMed |
spelling | pubmed-61739322018-10-15 Development of a 3D, networked multi-user virtual reality environment for home therapy after stroke Triandafilou, Kristen M Tsoupikova, Daria Barry, Alexander J Thielbar, Kelly N Stoykov, Nikolay Kamper, Derek G J Neuroeng Rehabil Research BACKGROUND: Impairment of upper extremity function is a common outcome following stroke, to the detriment of lifestyle and employment opportunities. Yet, access to treatment may be limited due to geographical and transportation constraints, especially for those living in rural areas. While stroke rates are higher in these areas, stroke survivors in these regions of the country have substantially less access to clinical therapy. Home therapy could offer an important alternative to clinical treatment, but the inherent isolation and the monotony of self-directed training can greatly reduce compliance. METHODS: We developed a 3D, networked multi-user Virtual Environment for Rehabilitative Gaming Exercises (VERGE) system for home therapy. Within this environment, stroke survivors can interact with therapists and/or fellow stroke survivors in the same virtual space even though they may be physically remote. Each user’s own movement controls an avatar through kinematic measurements made with a low-cost, Kinect™ device. The system was explicitly designed to train movements important to rehabilitation and to provide real-time feedback of performance to users and clinicians. To obtain user feedback about the system, 15 stroke survivors with chronic upper extremity hemiparesis participated in a multisession pilot evaluation study, consisting of a three-week intervention in a laboratory setting. For each week, the participant performed three one-hour training sessions with one of three modalities: 1) VERGE system, 2) an existing virtual reality environment based on Alice in Wonderland (AWVR), or 3) a home exercise program (HEP). RESULTS: Over 85% of the subjects found the VERGE system to be an effective means of promoting repetitive practice of arm movement. Arm displacement averaged 350 m for each VERGE training session. Arm displacement was not significantly less when using VERGE than when using AWVR or HEP. Participants were split on preference for VERGE, AWVR or HEP. Importantly, almost all subjects indicated a willingness to perform the training for at least 2–3 days per week at home. CONCLUSIONS: Multi-user VR environments hold promise for home therapy, although the importance of reducing complexity of operation for the user in the VR system must be emphasized. A modified version of the VERGE system is currently being used in a home therapy study. ELECTRONIC SUPPLEMENTARY MATERIAL: The online version of this article (10.1186/s12984-018-0429-0) contains supplementary material, which is available to authorized users. BioMed Central 2018-10-05 /pmc/articles/PMC6173932/ /pubmed/30290777 http://dx.doi.org/10.1186/s12984-018-0429-0 Text en © The Author(s). 2018 Open AccessThis article is distributed under the terms of the Creative Commons Attribution 4.0 International License (http://creativecommons.org/licenses/by/4.0/), which permits unrestricted use, distribution, and reproduction in any medium, provided you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license, and indicate if changes were made. The Creative Commons Public Domain Dedication waiver (http://creativecommons.org/publicdomain/zero/1.0/) applies to the data made available in this article, unless otherwise stated. |
spellingShingle | Research Triandafilou, Kristen M Tsoupikova, Daria Barry, Alexander J Thielbar, Kelly N Stoykov, Nikolay Kamper, Derek G Development of a 3D, networked multi-user virtual reality environment for home therapy after stroke |
title | Development of a 3D, networked multi-user virtual reality environment for home therapy after stroke |
title_full | Development of a 3D, networked multi-user virtual reality environment for home therapy after stroke |
title_fullStr | Development of a 3D, networked multi-user virtual reality environment for home therapy after stroke |
title_full_unstemmed | Development of a 3D, networked multi-user virtual reality environment for home therapy after stroke |
title_short | Development of a 3D, networked multi-user virtual reality environment for home therapy after stroke |
title_sort | development of a 3d, networked multi-user virtual reality environment for home therapy after stroke |
topic | Research |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6173932/ https://www.ncbi.nlm.nih.gov/pubmed/30290777 http://dx.doi.org/10.1186/s12984-018-0429-0 |
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