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Does playing a sports active video game improve object control skills of children with autism spectrum disorder?

BACKGROUND: Active video games (AVGs) encourage whole body movements to interact or control the gaming system, allowing the opportunity for skill development. Children with autism spectrum disorder (ASD) show decreased fundamental movement skills in comparison with their typically developing (TD) pe...

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Autores principales: Edwards, Jacqueline, Jeffrey, Sarah, May, Tamara, Rinehart, Nicole J., Barnett, Lisa M.
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Shanghai University of Sport 2017
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6188903/
https://www.ncbi.nlm.nih.gov/pubmed/30356508
http://dx.doi.org/10.1016/j.jshs.2016.09.004
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author Edwards, Jacqueline
Jeffrey, Sarah
May, Tamara
Rinehart, Nicole J.
Barnett, Lisa M.
author_facet Edwards, Jacqueline
Jeffrey, Sarah
May, Tamara
Rinehart, Nicole J.
Barnett, Lisa M.
author_sort Edwards, Jacqueline
collection PubMed
description BACKGROUND: Active video games (AVGs) encourage whole body movements to interact or control the gaming system, allowing the opportunity for skill development. Children with autism spectrum disorder (ASD) show decreased fundamental movement skills in comparison with their typically developing (TD) peers and might benefit from this approach. This pilot study investigates whether playing sports AVGs can increase the actual and perceived object control (OC) skills of 11 children with ASD aged 6–10 years in comparison to 19 TD children of a similar age. Feasibility was a secondary aim. METHODS: Actual (Test of Gross Motor Development) and perceived OC skills (Pictorial Scale of Perceived Movement Skill Competence for Young Children) were assessed before and after the intervention (6 × 45 min). RESULTS: Actual skill scores were not improved in either group. The ASD group improved in perceived skill. All children completed the required dose and parents reported the intervention was feasible. CONCLUSION: The use of AVGs as a play-based intervention may not provide enough opportunity for children to perform the correct movement patterns to influence skill. However, play of such games may influence perceptions of skill ability in children with ASD, which could improve motivation to participate in physical activities.
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spelling pubmed-61889032018-10-23 Does playing a sports active video game improve object control skills of children with autism spectrum disorder? Edwards, Jacqueline Jeffrey, Sarah May, Tamara Rinehart, Nicole J. Barnett, Lisa M. J Sport Health Sci Special issue on Promoting physical activity and health through active video game BACKGROUND: Active video games (AVGs) encourage whole body movements to interact or control the gaming system, allowing the opportunity for skill development. Children with autism spectrum disorder (ASD) show decreased fundamental movement skills in comparison with their typically developing (TD) peers and might benefit from this approach. This pilot study investigates whether playing sports AVGs can increase the actual and perceived object control (OC) skills of 11 children with ASD aged 6–10 years in comparison to 19 TD children of a similar age. Feasibility was a secondary aim. METHODS: Actual (Test of Gross Motor Development) and perceived OC skills (Pictorial Scale of Perceived Movement Skill Competence for Young Children) were assessed before and after the intervention (6 × 45 min). RESULTS: Actual skill scores were not improved in either group. The ASD group improved in perceived skill. All children completed the required dose and parents reported the intervention was feasible. CONCLUSION: The use of AVGs as a play-based intervention may not provide enough opportunity for children to perform the correct movement patterns to influence skill. However, play of such games may influence perceptions of skill ability in children with ASD, which could improve motivation to participate in physical activities. Shanghai University of Sport 2017-03 2016-12-01 /pmc/articles/PMC6188903/ /pubmed/30356508 http://dx.doi.org/10.1016/j.jshs.2016.09.004 Text en © 2017 Production and hosting by Elsevier B.V. on behalf of Shanghai University of Sport. http://creativecommons.org/licenses/by-nc-nd/4.0/ This is an open access article under the CC BY-NC-ND license (http://creativecommons.org/licenses/by-nc-nd/4.0/).
spellingShingle Special issue on Promoting physical activity and health through active video game
Edwards, Jacqueline
Jeffrey, Sarah
May, Tamara
Rinehart, Nicole J.
Barnett, Lisa M.
Does playing a sports active video game improve object control skills of children with autism spectrum disorder?
title Does playing a sports active video game improve object control skills of children with autism spectrum disorder?
title_full Does playing a sports active video game improve object control skills of children with autism spectrum disorder?
title_fullStr Does playing a sports active video game improve object control skills of children with autism spectrum disorder?
title_full_unstemmed Does playing a sports active video game improve object control skills of children with autism spectrum disorder?
title_short Does playing a sports active video game improve object control skills of children with autism spectrum disorder?
title_sort does playing a sports active video game improve object control skills of children with autism spectrum disorder?
topic Special issue on Promoting physical activity and health through active video game
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6188903/
https://www.ncbi.nlm.nih.gov/pubmed/30356508
http://dx.doi.org/10.1016/j.jshs.2016.09.004
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