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A systematic review of active video games on rehabilitative outcomes among older patients
BACKGROUND: Although current research supports the use of active video games (AVGs) in rehabilitation, the evidence has yet to be systematically reviewed or synthesized. The current project systematically reviewed literature, summarized findings, and evaluated the effectiveness of AVGs as a therapeu...
Autores principales: | , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Shanghai University of Sport
2017
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6188917/ https://www.ncbi.nlm.nih.gov/pubmed/30356538 http://dx.doi.org/10.1016/j.jshs.2016.12.002 |
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author | Zeng, Nan Pope, Zachary Lee, Jung Eun Gao, Zan |
author_facet | Zeng, Nan Pope, Zachary Lee, Jung Eun Gao, Zan |
author_sort | Zeng, Nan |
collection | PubMed |
description | BACKGROUND: Although current research supports the use of active video games (AVGs) in rehabilitation, the evidence has yet to be systematically reviewed or synthesized. The current project systematically reviewed literature, summarized findings, and evaluated the effectiveness of AVGs as a therapeutic tool in improving physical, psychological, and cognitive rehabilitative outcomes among older adults with chronic diseases. METHODS: Seven databases (Academic Search Complete, Communication & Mass Media Complete, ERIC, PsycINFO, PubMed, SPORTDiscus, and Medline) were searched for studies that evaluated the effectiveness of AVG-based rehabilitation among older patients. The initial search yielded 946 articles; after evaluating against inclusion criteria and removing duplicates, 19 studies of AVG-based rehabilitation remained. RESULTS: Most studies were quasi-experimental in design, with physical functioning the primary outcome investigated with regard to the use of AVGs in rehabilitation. Overall, 9 studies found significant improvements for all study outcomes, whereas 9 studies were mixed, with significant improvements on several study outcomes but no effects observed on other outcomes after AVG-based treatments. One study failed to find any benefits of AVG-based rehabilitation. CONCLUSION: Findings indicate AVGs have potential in rehabilitation for older patients, with several randomized clinical trials reporting positive effects on rehabilitative outcomes. However, existing evidence is insufficient to support the advantages of AVGs over standard therapy. Given the limited number of studies and concerns with study design quality, more research is warranted to make more definitive conclusions regarding the ability of AVGs to improve rehabilitative outcomes in older patients. |
format | Online Article Text |
id | pubmed-6188917 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2017 |
publisher | Shanghai University of Sport |
record_format | MEDLINE/PubMed |
spelling | pubmed-61889172018-10-23 A systematic review of active video games on rehabilitative outcomes among older patients Zeng, Nan Pope, Zachary Lee, Jung Eun Gao, Zan J Sport Health Sci Special issue on Promoting physical activity and health through active video game BACKGROUND: Although current research supports the use of active video games (AVGs) in rehabilitation, the evidence has yet to be systematically reviewed or synthesized. The current project systematically reviewed literature, summarized findings, and evaluated the effectiveness of AVGs as a therapeutic tool in improving physical, psychological, and cognitive rehabilitative outcomes among older adults with chronic diseases. METHODS: Seven databases (Academic Search Complete, Communication & Mass Media Complete, ERIC, PsycINFO, PubMed, SPORTDiscus, and Medline) were searched for studies that evaluated the effectiveness of AVG-based rehabilitation among older patients. The initial search yielded 946 articles; after evaluating against inclusion criteria and removing duplicates, 19 studies of AVG-based rehabilitation remained. RESULTS: Most studies were quasi-experimental in design, with physical functioning the primary outcome investigated with regard to the use of AVGs in rehabilitation. Overall, 9 studies found significant improvements for all study outcomes, whereas 9 studies were mixed, with significant improvements on several study outcomes but no effects observed on other outcomes after AVG-based treatments. One study failed to find any benefits of AVG-based rehabilitation. CONCLUSION: Findings indicate AVGs have potential in rehabilitation for older patients, with several randomized clinical trials reporting positive effects on rehabilitative outcomes. However, existing evidence is insufficient to support the advantages of AVGs over standard therapy. Given the limited number of studies and concerns with study design quality, more research is warranted to make more definitive conclusions regarding the ability of AVGs to improve rehabilitative outcomes in older patients. Shanghai University of Sport 2017-03 2016-12-05 /pmc/articles/PMC6188917/ /pubmed/30356538 http://dx.doi.org/10.1016/j.jshs.2016.12.002 Text en © 2017 Production and hosting by Elsevier B.V. on behalf of Shanghai University of Sport. http://creativecommons.org/licenses/by-nc-nd/4.0/ This is an open access article under the CC BY-NC-ND license (http://creativecommons.org/licenses/by-nc-nd/4.0/). |
spellingShingle | Special issue on Promoting physical activity and health through active video game Zeng, Nan Pope, Zachary Lee, Jung Eun Gao, Zan A systematic review of active video games on rehabilitative outcomes among older patients |
title | A systematic review of active video games on rehabilitative outcomes among older patients |
title_full | A systematic review of active video games on rehabilitative outcomes among older patients |
title_fullStr | A systematic review of active video games on rehabilitative outcomes among older patients |
title_full_unstemmed | A systematic review of active video games on rehabilitative outcomes among older patients |
title_short | A systematic review of active video games on rehabilitative outcomes among older patients |
title_sort | systematic review of active video games on rehabilitative outcomes among older patients |
topic | Special issue on Promoting physical activity and health through active video game |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6188917/ https://www.ncbi.nlm.nih.gov/pubmed/30356538 http://dx.doi.org/10.1016/j.jshs.2016.12.002 |
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