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Crowdsourced Measurement of Reaction Times to Audiovisual Stimuli With Various Degrees of Asynchrony
OBJECTIVE: This study was designed to replicate past research concerning reaction times to audiovisual stimuli with different stimulus onset asynchrony (SOA) using a large sample of crowdsourcing respondents. BACKGROUND: Research has shown that reaction times are fastest when an auditory and a visua...
Autores principales: | , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
SAGE Publications
2018
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6207992/ https://www.ncbi.nlm.nih.gov/pubmed/30036098 http://dx.doi.org/10.1177/0018720818787126 |
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author | Bazilinskyy, Pavlo de Winter, Joost |
author_facet | Bazilinskyy, Pavlo de Winter, Joost |
author_sort | Bazilinskyy, Pavlo |
collection | PubMed |
description | OBJECTIVE: This study was designed to replicate past research concerning reaction times to audiovisual stimuli with different stimulus onset asynchrony (SOA) using a large sample of crowdsourcing respondents. BACKGROUND: Research has shown that reaction times are fastest when an auditory and a visual stimulus are presented simultaneously and that SOA causes an increase in reaction time, this increase being dependent on stimulus intensity. Research on audiovisual SOA has been conducted with small numbers of participants. METHOD: Participants (N = 1,823) each performed 176 reaction time trials consisting of 29 SOA levels and three visual intensity levels, using CrowdFlower, with a compensation of US$0.20 per participant. Results were verified with a local Web-in-lab study (N = 34). RESULTS: The results replicated past research, with a V shape of mean reaction time as a function of SOA, the V shape being stronger for lower-intensity visual stimuli. The level of SOA affected mainly the right side of the reaction time distribution, whereas the fastest 5% was hardly affected. The variability of reaction times was higher for the crowdsourcing study than for the Web-in-lab study. CONCLUSION: Crowdsourcing is a promising medium for reaction time research that involves small temporal differences in stimulus presentation. The observed effects of SOA can be explained by an independent-channels mechanism and also by some participants not perceiving the auditory or visual stimulus, hardware variability, misinterpretation of the task instructions, or lapses in attention. APPLICATION: The obtained knowledge on the distribution of reaction times may benefit the design of warning systems. |
format | Online Article Text |
id | pubmed-6207992 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2018 |
publisher | SAGE Publications |
record_format | MEDLINE/PubMed |
spelling | pubmed-62079922018-11-21 Crowdsourced Measurement of Reaction Times to Audiovisual Stimuli With Various Degrees of Asynchrony Bazilinskyy, Pavlo de Winter, Joost Hum Factors Human-Robot Interaction OBJECTIVE: This study was designed to replicate past research concerning reaction times to audiovisual stimuli with different stimulus onset asynchrony (SOA) using a large sample of crowdsourcing respondents. BACKGROUND: Research has shown that reaction times are fastest when an auditory and a visual stimulus are presented simultaneously and that SOA causes an increase in reaction time, this increase being dependent on stimulus intensity. Research on audiovisual SOA has been conducted with small numbers of participants. METHOD: Participants (N = 1,823) each performed 176 reaction time trials consisting of 29 SOA levels and three visual intensity levels, using CrowdFlower, with a compensation of US$0.20 per participant. Results were verified with a local Web-in-lab study (N = 34). RESULTS: The results replicated past research, with a V shape of mean reaction time as a function of SOA, the V shape being stronger for lower-intensity visual stimuli. The level of SOA affected mainly the right side of the reaction time distribution, whereas the fastest 5% was hardly affected. The variability of reaction times was higher for the crowdsourcing study than for the Web-in-lab study. CONCLUSION: Crowdsourcing is a promising medium for reaction time research that involves small temporal differences in stimulus presentation. The observed effects of SOA can be explained by an independent-channels mechanism and also by some participants not perceiving the auditory or visual stimulus, hardware variability, misinterpretation of the task instructions, or lapses in attention. APPLICATION: The obtained knowledge on the distribution of reaction times may benefit the design of warning systems. SAGE Publications 2018-07-23 2018-12 /pmc/articles/PMC6207992/ /pubmed/30036098 http://dx.doi.org/10.1177/0018720818787126 Text en © 2018, Human Factors and Ergonomics Society http://www.creativecommons.org/licenses/by-nc/4.0/ This article is distributed under the terms of the Creative Commons Attribution-NonCommercial 4.0 License (http://www.creativecommons.org/licenses/by-nc/4.0/) which permits non-commercial use, reproduction and distribution of the work without further permission provided the original work is attributed as specified on the SAGE and Open Access pages (https://us.sagepub.com/en-us/nam/open-access-at-sage). |
spellingShingle | Human-Robot Interaction Bazilinskyy, Pavlo de Winter, Joost Crowdsourced Measurement of Reaction Times to Audiovisual Stimuli With Various Degrees of Asynchrony |
title | Crowdsourced Measurement of Reaction Times to Audiovisual Stimuli With Various Degrees of Asynchrony |
title_full | Crowdsourced Measurement of Reaction Times to Audiovisual Stimuli With Various Degrees of Asynchrony |
title_fullStr | Crowdsourced Measurement of Reaction Times to Audiovisual Stimuli With Various Degrees of Asynchrony |
title_full_unstemmed | Crowdsourced Measurement of Reaction Times to Audiovisual Stimuli With Various Degrees of Asynchrony |
title_short | Crowdsourced Measurement of Reaction Times to Audiovisual Stimuli With Various Degrees of Asynchrony |
title_sort | crowdsourced measurement of reaction times to audiovisual stimuli with various degrees of asynchrony |
topic | Human-Robot Interaction |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6207992/ https://www.ncbi.nlm.nih.gov/pubmed/30036098 http://dx.doi.org/10.1177/0018720818787126 |
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