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Things Become Appealing When I Win: Neural Evidence of the Influence of Competition Outcomes on Brand Preference

Against the background of an increasingly competitive market environment, the current study aimed to investigate whether and how victory and defeat, as two critical factors in competition outcomes, would affect consumers’ preference of unfamiliar brands. In the experiment, participants’ status of vi...

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Detalles Bibliográficos
Autores principales: Yu, Wenjun, Sun, Zhongqiang, Xu, Taiwei, Ma, Qingguo
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Frontiers Media S.A. 2018
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6212656/
https://www.ncbi.nlm.nih.gov/pubmed/30416426
http://dx.doi.org/10.3389/fnins.2018.00779
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author Yu, Wenjun
Sun, Zhongqiang
Xu, Taiwei
Ma, Qingguo
author_facet Yu, Wenjun
Sun, Zhongqiang
Xu, Taiwei
Ma, Qingguo
author_sort Yu, Wenjun
collection PubMed
description Against the background of an increasingly competitive market environment, the current study aimed to investigate whether and how victory and defeat, as two critical factors in competition outcomes, would affect consumers’ preference of unfamiliar brands. In the experiment, participants’ status of victory or defeat was induced by a pseudo-online game, followed by a main task of brand preference rating. Using the precise and intuitive attributes of neuroscientific techniques, we adopted event-related potentials to analyze brain activity precisely during brand information processing when individuals experienced victory or defeat. Behavioral data showed that individuals had a stronger preference for unfamiliar brands in victory trials than in defeat trials, even if the brand was completely unrelated to the competition; this indicated a transfer of valence. Three emotion-related event-related potential components, N1, P2 and later positive potentials, were elicited more negatively in victory trials than in defeat trials, indicating the existence of incidental emotions induced by victory or defeat. No significant correlation was found between any pair of ERP components and preference scores. These results suggest that the experience of victory and defeat can evoke corresponding incidental emotions without awareness, and further affect the individual’s preference for unfamiliar brands. Therefore, playing a game before presenting brand information might help promote the brand by inducing a good impression of the brand in consumers.
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spelling pubmed-62126562018-11-09 Things Become Appealing When I Win: Neural Evidence of the Influence of Competition Outcomes on Brand Preference Yu, Wenjun Sun, Zhongqiang Xu, Taiwei Ma, Qingguo Front Neurosci Neuroscience Against the background of an increasingly competitive market environment, the current study aimed to investigate whether and how victory and defeat, as two critical factors in competition outcomes, would affect consumers’ preference of unfamiliar brands. In the experiment, participants’ status of victory or defeat was induced by a pseudo-online game, followed by a main task of brand preference rating. Using the precise and intuitive attributes of neuroscientific techniques, we adopted event-related potentials to analyze brain activity precisely during brand information processing when individuals experienced victory or defeat. Behavioral data showed that individuals had a stronger preference for unfamiliar brands in victory trials than in defeat trials, even if the brand was completely unrelated to the competition; this indicated a transfer of valence. Three emotion-related event-related potential components, N1, P2 and later positive potentials, were elicited more negatively in victory trials than in defeat trials, indicating the existence of incidental emotions induced by victory or defeat. No significant correlation was found between any pair of ERP components and preference scores. These results suggest that the experience of victory and defeat can evoke corresponding incidental emotions without awareness, and further affect the individual’s preference for unfamiliar brands. Therefore, playing a game before presenting brand information might help promote the brand by inducing a good impression of the brand in consumers. Frontiers Media S.A. 2018-10-26 /pmc/articles/PMC6212656/ /pubmed/30416426 http://dx.doi.org/10.3389/fnins.2018.00779 Text en Copyright © 2018 Yu, Sun, Xu and Ma. http://creativecommons.org/licenses/by/4.0/ This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) and the copyright owner(s) are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms.
spellingShingle Neuroscience
Yu, Wenjun
Sun, Zhongqiang
Xu, Taiwei
Ma, Qingguo
Things Become Appealing When I Win: Neural Evidence of the Influence of Competition Outcomes on Brand Preference
title Things Become Appealing When I Win: Neural Evidence of the Influence of Competition Outcomes on Brand Preference
title_full Things Become Appealing When I Win: Neural Evidence of the Influence of Competition Outcomes on Brand Preference
title_fullStr Things Become Appealing When I Win: Neural Evidence of the Influence of Competition Outcomes on Brand Preference
title_full_unstemmed Things Become Appealing When I Win: Neural Evidence of the Influence of Competition Outcomes on Brand Preference
title_short Things Become Appealing When I Win: Neural Evidence of the Influence of Competition Outcomes on Brand Preference
title_sort things become appealing when i win: neural evidence of the influence of competition outcomes on brand preference
topic Neuroscience
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6212656/
https://www.ncbi.nlm.nih.gov/pubmed/30416426
http://dx.doi.org/10.3389/fnins.2018.00779
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