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How Game Addiction Rates and Related Psychosocial Risk Factors Change Within 2-Years: A Follow-Up Study

OBJECTIVE: Prospective data of risky online gamers in Turkey is missing. Therefore, we aimed to investigate the change in gaming behaviors and addiction rates of Travian players within two years to search diagnostic stability of internet gaming disorder and some psychosocial risk factors. METHODS: 1...

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Autores principales: Baysak, Erkan, Yertutanol, Fatma Duygu Kaya, Dalgar, Ilker, Candansayar, Selçuk
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Korean Neuropsychiatric Association 2018
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6212699/
https://www.ncbi.nlm.nih.gov/pubmed/30301305
http://dx.doi.org/10.30773/pi.2018.08.16
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author Baysak, Erkan
Yertutanol, Fatma Duygu Kaya
Dalgar, Ilker
Candansayar, Selçuk
author_facet Baysak, Erkan
Yertutanol, Fatma Duygu Kaya
Dalgar, Ilker
Candansayar, Selçuk
author_sort Baysak, Erkan
collection PubMed
description OBJECTIVE: Prospective data of risky online gamers in Turkey is missing. Therefore, we aimed to investigate the change in gaming behaviors and addiction rates of Travian players within two years to search diagnostic stability of internet gaming disorder and some psychosocial risk factors. METHODS: 110 responders completed the whole questionnaire package including 21-item Game Addiction Scale (GAS), Satisfaction with Life Scale (SLS), Rosenberg Self-Esteem Scale (RSES), and Multi-dimensional Scale of Perceived Social Support (MSPSS). A hierarchical linear modeling approach was followed to test the linear change in game addiction scores of the participants from 2013 to 2015. RESULTS: GAS scores of gamers significantly decreased within two years (p=0.026). MSPSS scores significantly and negatively associated with GAS scores (p<0.001) and the negative association of time remained significant (p=0.035). Decrement in the MSPSS scores in two years was associated with increment in GAS scores. 9 (90%) of 10 participants with internet gaming disorder according to monothetic format and 26 (52%) of 50 participants with internet gaming disorder according to polythetic format were found to not to meet the diagnosis in the follow-up. 33 out of all participants reported that they were not playing any online games for at least last 6 months. CONCLUSION: Social support seems to be a protective factor for game addiction and diagnosis of internet gaming disorder has low temporal stability among Travian players in Turkey.
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spelling pubmed-62126992018-11-07 How Game Addiction Rates and Related Psychosocial Risk Factors Change Within 2-Years: A Follow-Up Study Baysak, Erkan Yertutanol, Fatma Duygu Kaya Dalgar, Ilker Candansayar, Selçuk Psychiatry Investig Original Article OBJECTIVE: Prospective data of risky online gamers in Turkey is missing. Therefore, we aimed to investigate the change in gaming behaviors and addiction rates of Travian players within two years to search diagnostic stability of internet gaming disorder and some psychosocial risk factors. METHODS: 110 responders completed the whole questionnaire package including 21-item Game Addiction Scale (GAS), Satisfaction with Life Scale (SLS), Rosenberg Self-Esteem Scale (RSES), and Multi-dimensional Scale of Perceived Social Support (MSPSS). A hierarchical linear modeling approach was followed to test the linear change in game addiction scores of the participants from 2013 to 2015. RESULTS: GAS scores of gamers significantly decreased within two years (p=0.026). MSPSS scores significantly and negatively associated with GAS scores (p<0.001) and the negative association of time remained significant (p=0.035). Decrement in the MSPSS scores in two years was associated with increment in GAS scores. 9 (90%) of 10 participants with internet gaming disorder according to monothetic format and 26 (52%) of 50 participants with internet gaming disorder according to polythetic format were found to not to meet the diagnosis in the follow-up. 33 out of all participants reported that they were not playing any online games for at least last 6 months. CONCLUSION: Social support seems to be a protective factor for game addiction and diagnosis of internet gaming disorder has low temporal stability among Travian players in Turkey. Korean Neuropsychiatric Association 2018-10 2018-10-11 /pmc/articles/PMC6212699/ /pubmed/30301305 http://dx.doi.org/10.30773/pi.2018.08.16 Text en Copyright © 2018 Korean Neuropsychiatric Association This is an Open Access article distributed under the terms of the Creative Commons Attribution Non-Commercial License (http://creativecommons.org/licenses/by-nc/4.0/) which permits unrestricted non-commercial use, distribution, and reproduction in any medium, provided the original work is properly cited.
spellingShingle Original Article
Baysak, Erkan
Yertutanol, Fatma Duygu Kaya
Dalgar, Ilker
Candansayar, Selçuk
How Game Addiction Rates and Related Psychosocial Risk Factors Change Within 2-Years: A Follow-Up Study
title How Game Addiction Rates and Related Psychosocial Risk Factors Change Within 2-Years: A Follow-Up Study
title_full How Game Addiction Rates and Related Psychosocial Risk Factors Change Within 2-Years: A Follow-Up Study
title_fullStr How Game Addiction Rates and Related Psychosocial Risk Factors Change Within 2-Years: A Follow-Up Study
title_full_unstemmed How Game Addiction Rates and Related Psychosocial Risk Factors Change Within 2-Years: A Follow-Up Study
title_short How Game Addiction Rates and Related Psychosocial Risk Factors Change Within 2-Years: A Follow-Up Study
title_sort how game addiction rates and related psychosocial risk factors change within 2-years: a follow-up study
topic Original Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6212699/
https://www.ncbi.nlm.nih.gov/pubmed/30301305
http://dx.doi.org/10.30773/pi.2018.08.16
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