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Virtual Reality Clinical Research: Promises and Challenges
BACKGROUND: Virtual reality (VR) therapy has been explored as a novel therapeutic approach for numerous health applications, in which three-dimensional virtual environments can be explored in real time. Studies have found positive outcomes for patients using VR for clinical conditions such as anxiet...
Autores principales: | , , , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
JMIR Publications
2018
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6231864/ https://www.ncbi.nlm.nih.gov/pubmed/30333096 http://dx.doi.org/10.2196/10839 |
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author | Garrett, Bernie Taverner, Tarnia Gromala, Diane Tao, Gordon Cordingley, Elliott Sun, Crystal |
author_facet | Garrett, Bernie Taverner, Tarnia Gromala, Diane Tao, Gordon Cordingley, Elliott Sun, Crystal |
author_sort | Garrett, Bernie |
collection | PubMed |
description | BACKGROUND: Virtual reality (VR) therapy has been explored as a novel therapeutic approach for numerous health applications, in which three-dimensional virtual environments can be explored in real time. Studies have found positive outcomes for patients using VR for clinical conditions such as anxiety disorders, addictions, phobias, posttraumatic stress disorder, eating disorders, stroke rehabilitation, and for pain management. OBJECTIVE: This work aims to highlight key issues in the implementation of clinical research for VR technologies. METHODS: A discussion paper was developed from a narrative review of recent clinical research in the field, and the researchers’ own experiences in conducting VR clinical research with chronic pain patients. RESULTS: Some of the key issues in implementing clinical VR research include theoretical immaturity, a lack of technical standards, the problems of separating effects of media versus medium, practical in vivo issues, and costs. CONCLUSIONS: Over the last decade, some significant successes have been claimed for the use of VR. Nevertheless, the implementation of clinical VR research outside of the laboratory presents substantial clinical challenges. It is argued that careful attention to addressing these issues in research design and pilot studies are needed in order to make clinical VR research more rigorous and improve the clinical significance of findings. |
format | Online Article Text |
id | pubmed-6231864 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2018 |
publisher | JMIR Publications |
record_format | MEDLINE/PubMed |
spelling | pubmed-62318642018-12-03 Virtual Reality Clinical Research: Promises and Challenges Garrett, Bernie Taverner, Tarnia Gromala, Diane Tao, Gordon Cordingley, Elliott Sun, Crystal JMIR Serious Games Viewpoint BACKGROUND: Virtual reality (VR) therapy has been explored as a novel therapeutic approach for numerous health applications, in which three-dimensional virtual environments can be explored in real time. Studies have found positive outcomes for patients using VR for clinical conditions such as anxiety disorders, addictions, phobias, posttraumatic stress disorder, eating disorders, stroke rehabilitation, and for pain management. OBJECTIVE: This work aims to highlight key issues in the implementation of clinical research for VR technologies. METHODS: A discussion paper was developed from a narrative review of recent clinical research in the field, and the researchers’ own experiences in conducting VR clinical research with chronic pain patients. RESULTS: Some of the key issues in implementing clinical VR research include theoretical immaturity, a lack of technical standards, the problems of separating effects of media versus medium, practical in vivo issues, and costs. CONCLUSIONS: Over the last decade, some significant successes have been claimed for the use of VR. Nevertheless, the implementation of clinical VR research outside of the laboratory presents substantial clinical challenges. It is argued that careful attention to addressing these issues in research design and pilot studies are needed in order to make clinical VR research more rigorous and improve the clinical significance of findings. JMIR Publications 2018-10-17 /pmc/articles/PMC6231864/ /pubmed/30333096 http://dx.doi.org/10.2196/10839 Text en ©Bernie Garrett, Tarnia Taverner, Diane Gromala, Gordon Tao, Elliott Cordingley, Crystal Sun. Originally published in JMIR Serious Games (http://games.jmir.org), 17.10.2018. https://creativecommons.org/licenses/by/4.0/This is an open-access article distributed under the terms of the Creative Commons Attribution License (https://creativecommons.org/licenses/by/4.0/), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work, first published in JMIR Serious Games, is properly cited. The complete bibliographic information, a link to the original publication on http://games.jmir.org, as well as this copyright and license information must be included. |
spellingShingle | Viewpoint Garrett, Bernie Taverner, Tarnia Gromala, Diane Tao, Gordon Cordingley, Elliott Sun, Crystal Virtual Reality Clinical Research: Promises and Challenges |
title | Virtual Reality Clinical Research: Promises and Challenges |
title_full | Virtual Reality Clinical Research: Promises and Challenges |
title_fullStr | Virtual Reality Clinical Research: Promises and Challenges |
title_full_unstemmed | Virtual Reality Clinical Research: Promises and Challenges |
title_short | Virtual Reality Clinical Research: Promises and Challenges |
title_sort | virtual reality clinical research: promises and challenges |
topic | Viewpoint |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6231864/ https://www.ncbi.nlm.nih.gov/pubmed/30333096 http://dx.doi.org/10.2196/10839 |
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