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An Interactive Simulation to Change Outcome Expectancies and Intentions in Adults With Type 2 Diabetes: Within-Subjects Experiment

BACKGROUND: Computerized simulations are underutilized to educate or motivate patients with chronic disease. OBJECTIVE: The aim of this study was to test the efficacy of an interactive, personalized simulation that demonstrates the acute effect of physical activity on blood glucose. Our goal was to...

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Autores principales: Gibson, Bryan, Yingling, Leah, Bednarchuk, Alisa, Janamatti, Ashwini, Oakley-Girvan, Ingrid, Allen, Nancy
Formato: Online Artículo Texto
Lenguaje:English
Publicado: JMIR Publications 2018
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6238889/
https://www.ncbi.nlm.nih.gov/pubmed/30291077
http://dx.doi.org/10.2196/diabetes.8069
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author Gibson, Bryan
Yingling, Leah
Bednarchuk, Alisa
Janamatti, Ashwini
Oakley-Girvan, Ingrid
Allen, Nancy
author_facet Gibson, Bryan
Yingling, Leah
Bednarchuk, Alisa
Janamatti, Ashwini
Oakley-Girvan, Ingrid
Allen, Nancy
author_sort Gibson, Bryan
collection PubMed
description BACKGROUND: Computerized simulations are underutilized to educate or motivate patients with chronic disease. OBJECTIVE: The aim of this study was to test the efficacy of an interactive, personalized simulation that demonstrates the acute effect of physical activity on blood glucose. Our goal was to test its effects on physical activity-related outcome expectancies and behavioral intentions among adults with type 2 diabetes mellitus (T2DM). METHODS: In this within-subjects experiment, potential participants were emailed a link to the study website and directed through 7 tasks: (1) consent; (2) demographics, baseline intentions, and self-reported walking; (3) orientation to the diurnal glucose curve; (4) baseline outcome expectancy, measured by a novel drawing task in which participants use their mouse to draw the expected difference in the diurnal glucose curve if they had walked; (5) interactive simulation; (6) postsimulation outcome expectancy measured by a second drawing task; and (7) final measures of intentions and impressions of the website. To test our primary hypothesis that participants’ outcome expectancies regarding walking would shift toward the outcome presented in the interactive simulation, we used a paired t test to compare the difference of differences between the change in area under the curve in the simulation and participants’ two drawings. To test whether intentions to walk increased, we used paired t tests. To assess the intervention’s usability, we collected both quantitative and qualitative data on participants’ perceptions of the drawing tasks and simulation. RESULTS: A total of 2019 individuals visited the website and 1335 (566 males, 765 females, and 4 others) provided complete data. Participants were largely late middle-aged (mean=59.8 years; standard deviation=10.5), female 56.55% (755/1335), Caucasian 77.45% (1034/1335), lower income 64.04% (855/1335) t(1334)=3.4, P ≤.001). Our second hypothesis, that participants’ intentions to walk in the coming week would increase, was also supported; general intention (mean difference=0.31/7, t(1001)=10.8, P<.001) and minutes of walking last week versus planned for coming week (mean difference=33.5 min, t(1334)=13.2, P<.001) both increased. Finally, an examination of qualitative feedback and drawing task data suggested that some participants had difficulty understanding the website. This led to a post-hoc subset analysis. In this analysis, effects for our hypothesis regarding outcome expectancies were markedly stronger, suggesting that further work is needed to determine moderators of the efficacy of this simulation. CONCLUSIONS: A novel interactive simulation is efficacious in changing the outcome expectancies and behavioral intentions of adults with T2DM. We discuss applications of our results to the design of mobile health (mHealth) interventions.
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spelling pubmed-62388892018-12-27 An Interactive Simulation to Change Outcome Expectancies and Intentions in Adults With Type 2 Diabetes: Within-Subjects Experiment Gibson, Bryan Yingling, Leah Bednarchuk, Alisa Janamatti, Ashwini Oakley-Girvan, Ingrid Allen, Nancy JMIR Diabetes Original Paper BACKGROUND: Computerized simulations are underutilized to educate or motivate patients with chronic disease. OBJECTIVE: The aim of this study was to test the efficacy of an interactive, personalized simulation that demonstrates the acute effect of physical activity on blood glucose. Our goal was to test its effects on physical activity-related outcome expectancies and behavioral intentions among adults with type 2 diabetes mellitus (T2DM). METHODS: In this within-subjects experiment, potential participants were emailed a link to the study website and directed through 7 tasks: (1) consent; (2) demographics, baseline intentions, and self-reported walking; (3) orientation to the diurnal glucose curve; (4) baseline outcome expectancy, measured by a novel drawing task in which participants use their mouse to draw the expected difference in the diurnal glucose curve if they had walked; (5) interactive simulation; (6) postsimulation outcome expectancy measured by a second drawing task; and (7) final measures of intentions and impressions of the website. To test our primary hypothesis that participants’ outcome expectancies regarding walking would shift toward the outcome presented in the interactive simulation, we used a paired t test to compare the difference of differences between the change in area under the curve in the simulation and participants’ two drawings. To test whether intentions to walk increased, we used paired t tests. To assess the intervention’s usability, we collected both quantitative and qualitative data on participants’ perceptions of the drawing tasks and simulation. RESULTS: A total of 2019 individuals visited the website and 1335 (566 males, 765 females, and 4 others) provided complete data. Participants were largely late middle-aged (mean=59.8 years; standard deviation=10.5), female 56.55% (755/1335), Caucasian 77.45% (1034/1335), lower income 64.04% (855/1335) t(1334)=3.4, P ≤.001). Our second hypothesis, that participants’ intentions to walk in the coming week would increase, was also supported; general intention (mean difference=0.31/7, t(1001)=10.8, P<.001) and minutes of walking last week versus planned for coming week (mean difference=33.5 min, t(1334)=13.2, P<.001) both increased. Finally, an examination of qualitative feedback and drawing task data suggested that some participants had difficulty understanding the website. This led to a post-hoc subset analysis. In this analysis, effects for our hypothesis regarding outcome expectancies were markedly stronger, suggesting that further work is needed to determine moderators of the efficacy of this simulation. CONCLUSIONS: A novel interactive simulation is efficacious in changing the outcome expectancies and behavioral intentions of adults with T2DM. We discuss applications of our results to the design of mobile health (mHealth) interventions. JMIR Publications 2018-01-09 /pmc/articles/PMC6238889/ /pubmed/30291077 http://dx.doi.org/10.2196/diabetes.8069 Text en ©Bryan Gibson, Leah Yingling, Alisa Bednarchuk, Ashwini Janamatti, Ingrid Oakley-Girvan, Nancy Allen. Originally published in JMIR Diabetes (http://diabetes.jmir.org), 09.01.2018. https://creativecommons.org/licenses/by/4.0/This is an open-access article distributed under the terms of the Creative Commons Attribution License (https://creativecommons.org/licenses/by/4.0/), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work, first published in JMIR Diabetes, is properly cited. The complete bibliographic information, a link to the original publication on http://diabetes.jmir.org/, as well as this copyright and license information must be included.
spellingShingle Original Paper
Gibson, Bryan
Yingling, Leah
Bednarchuk, Alisa
Janamatti, Ashwini
Oakley-Girvan, Ingrid
Allen, Nancy
An Interactive Simulation to Change Outcome Expectancies and Intentions in Adults With Type 2 Diabetes: Within-Subjects Experiment
title An Interactive Simulation to Change Outcome Expectancies and Intentions in Adults With Type 2 Diabetes: Within-Subjects Experiment
title_full An Interactive Simulation to Change Outcome Expectancies and Intentions in Adults With Type 2 Diabetes: Within-Subjects Experiment
title_fullStr An Interactive Simulation to Change Outcome Expectancies and Intentions in Adults With Type 2 Diabetes: Within-Subjects Experiment
title_full_unstemmed An Interactive Simulation to Change Outcome Expectancies and Intentions in Adults With Type 2 Diabetes: Within-Subjects Experiment
title_short An Interactive Simulation to Change Outcome Expectancies and Intentions in Adults With Type 2 Diabetes: Within-Subjects Experiment
title_sort interactive simulation to change outcome expectancies and intentions in adults with type 2 diabetes: within-subjects experiment
topic Original Paper
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6238889/
https://www.ncbi.nlm.nih.gov/pubmed/30291077
http://dx.doi.org/10.2196/diabetes.8069
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