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The effectiveness of virtual reality training in reducing the risk of falls among elderly people

BACKGROUND: Virtual reality (VR) training using modern game consoles is an innovative rehabilitation method for fall-prone elderly people. The aim of this study was to assess the effectiveness of VR training using the “Xbox 360 Kinect” in people over 60 years of age. MATERIALS AND METHODS: The study...

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Autores principales: Kamińska, Magdalena Sylwia, Miller, Agnieszka, Rotter, Iwona, Szylińska, Aleksandra, Grochans, Elżbieta
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Dove Medical Press 2018
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6241865/
https://www.ncbi.nlm.nih.gov/pubmed/30532523
http://dx.doi.org/10.2147/CIA.S183502
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author Kamińska, Magdalena Sylwia
Miller, Agnieszka
Rotter, Iwona
Szylińska, Aleksandra
Grochans, Elżbieta
author_facet Kamińska, Magdalena Sylwia
Miller, Agnieszka
Rotter, Iwona
Szylińska, Aleksandra
Grochans, Elżbieta
author_sort Kamińska, Magdalena Sylwia
collection PubMed
description BACKGROUND: Virtual reality (VR) training using modern game consoles is an innovative rehabilitation method for fall-prone elderly people. The aim of this study was to assess the effectiveness of VR training using the “Xbox 360 Kinect” in people over 60 years of age. MATERIALS AND METHODS: The study involved 23 people, including 19 women and 4 men (mean age 75.74±8.09 years). The following functional tests were employed as research instruments: the 6-minute walking test (6MWT), the Dynamic Gait Index (DGI), the tandem stance test (TST), the tandem walk test (TWT), and the Beck Depression Inventory (BDI). A “spring hand dynamometer” was also used. The participants underwent 30-day VR training using an Xbox 360 Kinect. They trained 3 times a week, with each exercise lasting 30 minutes. RESULTS: The 6MWT (P<0.001), the DGI (P=0.008), the TST (P<0.001), the TWT (P=0.002), and the BDI (P<0.001) outcomes were significantly improved. There were differences in the results for the strength of the “pressing muscles” in the right (P=0.106) and left (P=0.043) hands of the participants. Both participants under 80 years of age and those aged 80 years and over had visibly better results on the 6MWT (P<0.001 and P=0.008, respectively), the TST (P<0.001 and P=0.008, respectively), and the BDI (P=0.003 and P=0.012, respectively). CONCLUSION: Training based on VR increases the possibilities of motor training and can help reduce the risk of falls by improving the static and dynamic balance.
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spelling pubmed-62418652018-12-07 The effectiveness of virtual reality training in reducing the risk of falls among elderly people Kamińska, Magdalena Sylwia Miller, Agnieszka Rotter, Iwona Szylińska, Aleksandra Grochans, Elżbieta Clin Interv Aging Original Research BACKGROUND: Virtual reality (VR) training using modern game consoles is an innovative rehabilitation method for fall-prone elderly people. The aim of this study was to assess the effectiveness of VR training using the “Xbox 360 Kinect” in people over 60 years of age. MATERIALS AND METHODS: The study involved 23 people, including 19 women and 4 men (mean age 75.74±8.09 years). The following functional tests were employed as research instruments: the 6-minute walking test (6MWT), the Dynamic Gait Index (DGI), the tandem stance test (TST), the tandem walk test (TWT), and the Beck Depression Inventory (BDI). A “spring hand dynamometer” was also used. The participants underwent 30-day VR training using an Xbox 360 Kinect. They trained 3 times a week, with each exercise lasting 30 minutes. RESULTS: The 6MWT (P<0.001), the DGI (P=0.008), the TST (P<0.001), the TWT (P=0.002), and the BDI (P<0.001) outcomes were significantly improved. There were differences in the results for the strength of the “pressing muscles” in the right (P=0.106) and left (P=0.043) hands of the participants. Both participants under 80 years of age and those aged 80 years and over had visibly better results on the 6MWT (P<0.001 and P=0.008, respectively), the TST (P<0.001 and P=0.008, respectively), and the BDI (P=0.003 and P=0.012, respectively). CONCLUSION: Training based on VR increases the possibilities of motor training and can help reduce the risk of falls by improving the static and dynamic balance. Dove Medical Press 2018-11-14 /pmc/articles/PMC6241865/ /pubmed/30532523 http://dx.doi.org/10.2147/CIA.S183502 Text en © 2018 Kamińska et al. This work is published and licensed by Dove Medical Press Limited The full terms of this license are available at https://www.dovepress.com/terms.php and incorporate the Creative Commons Attribution – Non Commercial (unported, v3.0) License (http://creativecommons.org/licenses/by-nc/3.0/). By accessing the work you hereby accept the Terms. Non-commercial uses of the work are permitted without any further permission from Dove Medical Press Limited, provided the work is properly attributed.
spellingShingle Original Research
Kamińska, Magdalena Sylwia
Miller, Agnieszka
Rotter, Iwona
Szylińska, Aleksandra
Grochans, Elżbieta
The effectiveness of virtual reality training in reducing the risk of falls among elderly people
title The effectiveness of virtual reality training in reducing the risk of falls among elderly people
title_full The effectiveness of virtual reality training in reducing the risk of falls among elderly people
title_fullStr The effectiveness of virtual reality training in reducing the risk of falls among elderly people
title_full_unstemmed The effectiveness of virtual reality training in reducing the risk of falls among elderly people
title_short The effectiveness of virtual reality training in reducing the risk of falls among elderly people
title_sort effectiveness of virtual reality training in reducing the risk of falls among elderly people
topic Original Research
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6241865/
https://www.ncbi.nlm.nih.gov/pubmed/30532523
http://dx.doi.org/10.2147/CIA.S183502
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