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Patterns Among 754 Gamification Cases: Content Analysis for Gamification Development

BACKGROUND: Gamification is one of the techniques that applies game elements, such as game mechanics and dynamics, to a nongame context (eg, management, education, marketing, and health care). A variety of methodologies have been published for developing gamification. However, some of these are only...

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Detalles Bibliográficos
Autores principales: Park, Sungjin, Kim, Sangkyun
Formato: Online Artículo Texto
Lenguaje:English
Publicado: JMIR Publications 2018
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6246973/
https://www.ncbi.nlm.nih.gov/pubmed/30401666
http://dx.doi.org/10.2196/11336