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Patterns Among 754 Gamification Cases: Content Analysis for Gamification Development
BACKGROUND: Gamification is one of the techniques that applies game elements, such as game mechanics and dynamics, to a nongame context (eg, management, education, marketing, and health care). A variety of methodologies have been published for developing gamification. However, some of these are only...
Autores principales: | Park, Sungjin, Kim, Sangkyun |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
JMIR Publications
2018
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6246973/ https://www.ncbi.nlm.nih.gov/pubmed/30401666 http://dx.doi.org/10.2196/11336 |
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