Cargando…

Feasibility of a New Desktop Motion Analysis System with a Video Game Console for Assessing Various Three-Dimensional Wrist Motions

BACKGROUND: The restriction of wrist motion results in limited hand function, and the evaluation of the range of wrist motion is related to the evaluation of wrist function. To analyze and compare the wrist motion during four selected tasks, we developed a new desktop motion analysis system using th...

Descripción completa

Detalles Bibliográficos
Autores principales: Kim, Kwang Gi, Park, Chan Soo, Jeon, Suk Ha, Jung, Eui Yub, Ha, Jiyun, Lee, Sanglim
Formato: Online Artículo Texto
Lenguaje:English
Publicado: The Korean Orthopaedic Association 2018
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6250969/
https://www.ncbi.nlm.nih.gov/pubmed/30505416
http://dx.doi.org/10.4055/cios.2018.10.4.468
_version_ 1783373020121792512
author Kim, Kwang Gi
Park, Chan Soo
Jeon, Suk Ha
Jung, Eui Yub
Ha, Jiyun
Lee, Sanglim
author_facet Kim, Kwang Gi
Park, Chan Soo
Jeon, Suk Ha
Jung, Eui Yub
Ha, Jiyun
Lee, Sanglim
author_sort Kim, Kwang Gi
collection PubMed
description BACKGROUND: The restriction of wrist motion results in limited hand function, and the evaluation of the range of wrist motion is related to the evaluation of wrist function. To analyze and compare the wrist motion during four selected tasks, we developed a new desktop motion analysis system using the motion controller for a home video game console. METHODS: Eighteen healthy, right-handed subjects performed 15 trials of selective tasks (dart throwing, hammering, circumduction, and winding thread on a reel) with both wrists. The signals of light-emitting diode markers attached to the hand and forearm were detected by the optic receptor in the motion controller. We compared the results between both wrists and between motions with similar motion paths. RESULTS: The parameters (range of motion, offset, coupling, and orientations of the oblique plane) for wrist motion were not significantly different between both wrists, except for radioulnar deviation for hammering and the orientation for thread winding. In each wrist, the ranges for hammering were larger than those for dart throwing. The offsets and the orientations of the oblique plane were not significantly different between circumduction and thread winding. CONCLUSIONS: The results for the parameters of dart throwing, hammering, and circumduction of our motion analysis system using the motion controller were considerably similar to those of the previous studies with three-dimensional reconstruction with computed tomography, electrogoniometer, and motion capture system. Therefore, our system may be a cost-effective and simple method for wrist motion analysis.
format Online
Article
Text
id pubmed-6250969
institution National Center for Biotechnology Information
language English
publishDate 2018
publisher The Korean Orthopaedic Association
record_format MEDLINE/PubMed
spelling pubmed-62509692018-12-01 Feasibility of a New Desktop Motion Analysis System with a Video Game Console for Assessing Various Three-Dimensional Wrist Motions Kim, Kwang Gi Park, Chan Soo Jeon, Suk Ha Jung, Eui Yub Ha, Jiyun Lee, Sanglim Clin Orthop Surg Original Article BACKGROUND: The restriction of wrist motion results in limited hand function, and the evaluation of the range of wrist motion is related to the evaluation of wrist function. To analyze and compare the wrist motion during four selected tasks, we developed a new desktop motion analysis system using the motion controller for a home video game console. METHODS: Eighteen healthy, right-handed subjects performed 15 trials of selective tasks (dart throwing, hammering, circumduction, and winding thread on a reel) with both wrists. The signals of light-emitting diode markers attached to the hand and forearm were detected by the optic receptor in the motion controller. We compared the results between both wrists and between motions with similar motion paths. RESULTS: The parameters (range of motion, offset, coupling, and orientations of the oblique plane) for wrist motion were not significantly different between both wrists, except for radioulnar deviation for hammering and the orientation for thread winding. In each wrist, the ranges for hammering were larger than those for dart throwing. The offsets and the orientations of the oblique plane were not significantly different between circumduction and thread winding. CONCLUSIONS: The results for the parameters of dart throwing, hammering, and circumduction of our motion analysis system using the motion controller were considerably similar to those of the previous studies with three-dimensional reconstruction with computed tomography, electrogoniometer, and motion capture system. Therefore, our system may be a cost-effective and simple method for wrist motion analysis. The Korean Orthopaedic Association 2018-12 2018-11-21 /pmc/articles/PMC6250969/ /pubmed/30505416 http://dx.doi.org/10.4055/cios.2018.10.4.468 Text en Copyright © 2018 by The Korean Orthopaedic Association http://creativecommons.org/licenses/by-nc/4.0 This is an Open Access article distributed under the terms of the Creative Commons Attribution Non-Commercial License (http://creativecommons.org/licenses/by-nc/4.0) which permits unrestricted non-commercial use, distribution, and reproduction in any medium, provided the original work is properly cited.
spellingShingle Original Article
Kim, Kwang Gi
Park, Chan Soo
Jeon, Suk Ha
Jung, Eui Yub
Ha, Jiyun
Lee, Sanglim
Feasibility of a New Desktop Motion Analysis System with a Video Game Console for Assessing Various Three-Dimensional Wrist Motions
title Feasibility of a New Desktop Motion Analysis System with a Video Game Console for Assessing Various Three-Dimensional Wrist Motions
title_full Feasibility of a New Desktop Motion Analysis System with a Video Game Console for Assessing Various Three-Dimensional Wrist Motions
title_fullStr Feasibility of a New Desktop Motion Analysis System with a Video Game Console for Assessing Various Three-Dimensional Wrist Motions
title_full_unstemmed Feasibility of a New Desktop Motion Analysis System with a Video Game Console for Assessing Various Three-Dimensional Wrist Motions
title_short Feasibility of a New Desktop Motion Analysis System with a Video Game Console for Assessing Various Three-Dimensional Wrist Motions
title_sort feasibility of a new desktop motion analysis system with a video game console for assessing various three-dimensional wrist motions
topic Original Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6250969/
https://www.ncbi.nlm.nih.gov/pubmed/30505416
http://dx.doi.org/10.4055/cios.2018.10.4.468
work_keys_str_mv AT kimkwanggi feasibilityofanewdesktopmotionanalysissystemwithavideogameconsoleforassessingvariousthreedimensionalwristmotions
AT parkchansoo feasibilityofanewdesktopmotionanalysissystemwithavideogameconsoleforassessingvariousthreedimensionalwristmotions
AT jeonsukha feasibilityofanewdesktopmotionanalysissystemwithavideogameconsoleforassessingvariousthreedimensionalwristmotions
AT jungeuiyub feasibilityofanewdesktopmotionanalysissystemwithavideogameconsoleforassessingvariousthreedimensionalwristmotions
AT hajiyun feasibilityofanewdesktopmotionanalysissystemwithavideogameconsoleforassessingvariousthreedimensionalwristmotions
AT leesanglim feasibilityofanewdesktopmotionanalysissystemwithavideogameconsoleforassessingvariousthreedimensionalwristmotions