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Voodoo software and boundary objects in game development: How developers collaborate and conflict with game engines and art tools

This article describes how game developers successfully ‘pull off’ game development, collaborating in the absence of consensus and working with recalcitrant and wilful technologies, shedding light on the games we play and those that make them, but also how we can be forced to work together by the pl...

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Detalles Bibliográficos
Autor principal: Whitson, Jennifer R
Formato: Online Artículo Texto
Lenguaje:English
Publicado: SAGE Publications 2017
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6256721/
https://www.ncbi.nlm.nih.gov/pubmed/30581361
http://dx.doi.org/10.1177/1461444817715020

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