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Virtual reality experiences, embodiment, videogames and their dimensions in neurorehabilitation
BACKGROUND: In the context of stroke rehabilitation, new training approaches mediated by virtual reality and videogames are usually discussed and evaluated together in reviews and meta-analyses. This represents a serious confounding factor that is leading to misleading, inconclusive outcomes in the...
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Formato: | Online Artículo Texto |
Lenguaje: | English |
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BioMed Central
2018
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Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6258149/ https://www.ncbi.nlm.nih.gov/pubmed/30477527 http://dx.doi.org/10.1186/s12984-018-0461-0 |