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Virtual reality experiences, embodiment, videogames and their dimensions in neurorehabilitation

BACKGROUND: In the context of stroke rehabilitation, new training approaches mediated by virtual reality and videogames are usually discussed and evaluated together in reviews and meta-analyses. This represents a serious confounding factor that is leading to misleading, inconclusive outcomes in the...

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Detalles Bibliográficos
Autor principal: Perez-Marcos, Daniel
Formato: Online Artículo Texto
Lenguaje:English
Publicado: BioMed Central 2018
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6258149/
https://www.ncbi.nlm.nih.gov/pubmed/30477527
http://dx.doi.org/10.1186/s12984-018-0461-0

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