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Exergaming for Children and Adolescents: Strengths, Weaknesses, Opportunities and Threats
Exergaming, or active video gaming, has become an emerging trend in fitness, education and health sectors. It is defined as digital games that require bodily movements to play, stimulating an active gaming experience to function as a form of physical activity (PA). Since exergaming is becoming more...
Autores principales: | , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
MDPI
2018
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6262613/ https://www.ncbi.nlm.nih.gov/pubmed/30413016 http://dx.doi.org/10.3390/jcm7110422 |
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author | Benzing, Valentin Schmidt, Mirko |
author_facet | Benzing, Valentin Schmidt, Mirko |
author_sort | Benzing, Valentin |
collection | PubMed |
description | Exergaming, or active video gaming, has become an emerging trend in fitness, education and health sectors. It is defined as digital games that require bodily movements to play, stimulating an active gaming experience to function as a form of physical activity (PA). Since exergaming is becoming more popular, claims have been made on the usefulness of exergaming. It has, for example, been entitled as being “the future of fitness” by the American College of Sports Medicine, promoting PA and health in children and adolescents. However, research also suggests that long-term engagement in exergaming is difficult to achieve, and there is a noticeable reservation towards exergaming by parents, teachers and caregivers. To provide an overview and to outline the future directions of exergaming, the aim of this review was to critically illustrate the strengths, weaknesses, opportunities and threats of exergaming to promote PA and health in children and youth. The available evidence indicates that exergaming has the potential to improve health via an increase in PA. However, it seems that this potential is frequently underexploited, and further developments such as customized exergames are needed. |
format | Online Article Text |
id | pubmed-6262613 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2018 |
publisher | MDPI |
record_format | MEDLINE/PubMed |
spelling | pubmed-62626132018-12-03 Exergaming for Children and Adolescents: Strengths, Weaknesses, Opportunities and Threats Benzing, Valentin Schmidt, Mirko J Clin Med Review Exergaming, or active video gaming, has become an emerging trend in fitness, education and health sectors. It is defined as digital games that require bodily movements to play, stimulating an active gaming experience to function as a form of physical activity (PA). Since exergaming is becoming more popular, claims have been made on the usefulness of exergaming. It has, for example, been entitled as being “the future of fitness” by the American College of Sports Medicine, promoting PA and health in children and adolescents. However, research also suggests that long-term engagement in exergaming is difficult to achieve, and there is a noticeable reservation towards exergaming by parents, teachers and caregivers. To provide an overview and to outline the future directions of exergaming, the aim of this review was to critically illustrate the strengths, weaknesses, opportunities and threats of exergaming to promote PA and health in children and youth. The available evidence indicates that exergaming has the potential to improve health via an increase in PA. However, it seems that this potential is frequently underexploited, and further developments such as customized exergames are needed. MDPI 2018-11-08 /pmc/articles/PMC6262613/ /pubmed/30413016 http://dx.doi.org/10.3390/jcm7110422 Text en © 2018 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (http://creativecommons.org/licenses/by/4.0/). |
spellingShingle | Review Benzing, Valentin Schmidt, Mirko Exergaming for Children and Adolescents: Strengths, Weaknesses, Opportunities and Threats |
title | Exergaming for Children and Adolescents: Strengths, Weaknesses, Opportunities and Threats |
title_full | Exergaming for Children and Adolescents: Strengths, Weaknesses, Opportunities and Threats |
title_fullStr | Exergaming for Children and Adolescents: Strengths, Weaknesses, Opportunities and Threats |
title_full_unstemmed | Exergaming for Children and Adolescents: Strengths, Weaknesses, Opportunities and Threats |
title_short | Exergaming for Children and Adolescents: Strengths, Weaknesses, Opportunities and Threats |
title_sort | exergaming for children and adolescents: strengths, weaknesses, opportunities and threats |
topic | Review |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6262613/ https://www.ncbi.nlm.nih.gov/pubmed/30413016 http://dx.doi.org/10.3390/jcm7110422 |
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