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Exergaming for Children and Adolescents: Strengths, Weaknesses, Opportunities and Threats

Exergaming, or active video gaming, has become an emerging trend in fitness, education and health sectors. It is defined as digital games that require bodily movements to play, stimulating an active gaming experience to function as a form of physical activity (PA). Since exergaming is becoming more...

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Detalles Bibliográficos
Autores principales: Benzing, Valentin, Schmidt, Mirko
Formato: Online Artículo Texto
Lenguaje:English
Publicado: MDPI 2018
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6262613/
https://www.ncbi.nlm.nih.gov/pubmed/30413016
http://dx.doi.org/10.3390/jcm7110422
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author Benzing, Valentin
Schmidt, Mirko
author_facet Benzing, Valentin
Schmidt, Mirko
author_sort Benzing, Valentin
collection PubMed
description Exergaming, or active video gaming, has become an emerging trend in fitness, education and health sectors. It is defined as digital games that require bodily movements to play, stimulating an active gaming experience to function as a form of physical activity (PA). Since exergaming is becoming more popular, claims have been made on the usefulness of exergaming. It has, for example, been entitled as being “the future of fitness” by the American College of Sports Medicine, promoting PA and health in children and adolescents. However, research also suggests that long-term engagement in exergaming is difficult to achieve, and there is a noticeable reservation towards exergaming by parents, teachers and caregivers. To provide an overview and to outline the future directions of exergaming, the aim of this review was to critically illustrate the strengths, weaknesses, opportunities and threats of exergaming to promote PA and health in children and youth. The available evidence indicates that exergaming has the potential to improve health via an increase in PA. However, it seems that this potential is frequently underexploited, and further developments such as customized exergames are needed.
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spelling pubmed-62626132018-12-03 Exergaming for Children and Adolescents: Strengths, Weaknesses, Opportunities and Threats Benzing, Valentin Schmidt, Mirko J Clin Med Review Exergaming, or active video gaming, has become an emerging trend in fitness, education and health sectors. It is defined as digital games that require bodily movements to play, stimulating an active gaming experience to function as a form of physical activity (PA). Since exergaming is becoming more popular, claims have been made on the usefulness of exergaming. It has, for example, been entitled as being “the future of fitness” by the American College of Sports Medicine, promoting PA and health in children and adolescents. However, research also suggests that long-term engagement in exergaming is difficult to achieve, and there is a noticeable reservation towards exergaming by parents, teachers and caregivers. To provide an overview and to outline the future directions of exergaming, the aim of this review was to critically illustrate the strengths, weaknesses, opportunities and threats of exergaming to promote PA and health in children and youth. The available evidence indicates that exergaming has the potential to improve health via an increase in PA. However, it seems that this potential is frequently underexploited, and further developments such as customized exergames are needed. MDPI 2018-11-08 /pmc/articles/PMC6262613/ /pubmed/30413016 http://dx.doi.org/10.3390/jcm7110422 Text en © 2018 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (http://creativecommons.org/licenses/by/4.0/).
spellingShingle Review
Benzing, Valentin
Schmidt, Mirko
Exergaming for Children and Adolescents: Strengths, Weaknesses, Opportunities and Threats
title Exergaming for Children and Adolescents: Strengths, Weaknesses, Opportunities and Threats
title_full Exergaming for Children and Adolescents: Strengths, Weaknesses, Opportunities and Threats
title_fullStr Exergaming for Children and Adolescents: Strengths, Weaknesses, Opportunities and Threats
title_full_unstemmed Exergaming for Children and Adolescents: Strengths, Weaknesses, Opportunities and Threats
title_short Exergaming for Children and Adolescents: Strengths, Weaknesses, Opportunities and Threats
title_sort exergaming for children and adolescents: strengths, weaknesses, opportunities and threats
topic Review
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6262613/
https://www.ncbi.nlm.nih.gov/pubmed/30413016
http://dx.doi.org/10.3390/jcm7110422
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