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Virtual Reality Analgesia for Pediatric Dental Patients

Background: Dental procedures often elicit pain and fear in pediatric dental patients. Aim: To evaluate the feasibility and effectiveness of immersive virtual reality as an attention distraction analgesia technique for pain management in children and adolescents undergoing painful dental procedures....

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Autores principales: Atzori, Barbara, Lauro Grotto, Rosapia, Giugni, Andrea, Calabrò, Massimo, Alhalabi, Wadee, Hoffman, Hunter G.
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Frontiers Media S.A. 2018
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6265341/
https://www.ncbi.nlm.nih.gov/pubmed/30532720
http://dx.doi.org/10.3389/fpsyg.2018.02265
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author Atzori, Barbara
Lauro Grotto, Rosapia
Giugni, Andrea
Calabrò, Massimo
Alhalabi, Wadee
Hoffman, Hunter G.
author_facet Atzori, Barbara
Lauro Grotto, Rosapia
Giugni, Andrea
Calabrò, Massimo
Alhalabi, Wadee
Hoffman, Hunter G.
author_sort Atzori, Barbara
collection PubMed
description Background: Dental procedures often elicit pain and fear in pediatric dental patients. Aim: To evaluate the feasibility and effectiveness of immersive virtual reality as an attention distraction analgesia technique for pain management in children and adolescents undergoing painful dental procedures. Design: Using a within-subjects design, five patients (mean age 13.20 years old, SD 2.39) participated. Patients received tethered immersive interactive virtual reality distraction in an Oculus Rift VR helmet (experimental condition) during one dental procedure (a single dental filling or tooth extraction). On a different visit to the same dentist (e.g., 1 week later), each patient also received a comparable dental procedure during the control condition “treatment as usual” (treatment order randomized). After each procedure, children self-rated their “worst pain,” “pain unpleasantness,” “time spent thinking about pain,” “presence in VR,” “fun,” and “nausea” levels during the dental procedures, using graphic rating scales. Results: Patients reported significantly lower “worst pain” and “pain unpleasantness,” and had significantly more fun during VR, compared to a comparable dental procedure with No VR. Using Oculus Rift VR goggles, patients reported a “strong sense of going inside the computer-generated world,” without side effects. The dentist preferred having the patients in VR. Conclusion: Results of this pilot study provide preliminary evidence of the feasibility of using immersive, interactive VR to distract pediatric dental patients and increase fun of children during dental procedures.
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spelling pubmed-62653412018-12-07 Virtual Reality Analgesia for Pediatric Dental Patients Atzori, Barbara Lauro Grotto, Rosapia Giugni, Andrea Calabrò, Massimo Alhalabi, Wadee Hoffman, Hunter G. Front Psychol Psychology Background: Dental procedures often elicit pain and fear in pediatric dental patients. Aim: To evaluate the feasibility and effectiveness of immersive virtual reality as an attention distraction analgesia technique for pain management in children and adolescents undergoing painful dental procedures. Design: Using a within-subjects design, five patients (mean age 13.20 years old, SD 2.39) participated. Patients received tethered immersive interactive virtual reality distraction in an Oculus Rift VR helmet (experimental condition) during one dental procedure (a single dental filling or tooth extraction). On a different visit to the same dentist (e.g., 1 week later), each patient also received a comparable dental procedure during the control condition “treatment as usual” (treatment order randomized). After each procedure, children self-rated their “worst pain,” “pain unpleasantness,” “time spent thinking about pain,” “presence in VR,” “fun,” and “nausea” levels during the dental procedures, using graphic rating scales. Results: Patients reported significantly lower “worst pain” and “pain unpleasantness,” and had significantly more fun during VR, compared to a comparable dental procedure with No VR. Using Oculus Rift VR goggles, patients reported a “strong sense of going inside the computer-generated world,” without side effects. The dentist preferred having the patients in VR. Conclusion: Results of this pilot study provide preliminary evidence of the feasibility of using immersive, interactive VR to distract pediatric dental patients and increase fun of children during dental procedures. Frontiers Media S.A. 2018-11-23 /pmc/articles/PMC6265341/ /pubmed/30532720 http://dx.doi.org/10.3389/fpsyg.2018.02265 Text en Copyright © 2018 Atzori, Lauro Grotto, Giugni, Calabrò, Alhalabi and Hoffman. http://creativecommons.org/licenses/by/4.0/ This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) and the copyright owner(s) are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms.
spellingShingle Psychology
Atzori, Barbara
Lauro Grotto, Rosapia
Giugni, Andrea
Calabrò, Massimo
Alhalabi, Wadee
Hoffman, Hunter G.
Virtual Reality Analgesia for Pediatric Dental Patients
title Virtual Reality Analgesia for Pediatric Dental Patients
title_full Virtual Reality Analgesia for Pediatric Dental Patients
title_fullStr Virtual Reality Analgesia for Pediatric Dental Patients
title_full_unstemmed Virtual Reality Analgesia for Pediatric Dental Patients
title_short Virtual Reality Analgesia for Pediatric Dental Patients
title_sort virtual reality analgesia for pediatric dental patients
topic Psychology
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6265341/
https://www.ncbi.nlm.nih.gov/pubmed/30532720
http://dx.doi.org/10.3389/fpsyg.2018.02265
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