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Modulation of tactile perception by Virtual Reality distraction: The role of individual and VR-related factors

BACKGROUND: Virtual reality (VR) has shown to be an effective distraction method in health care. However, questions remain regarding individual and VR-related factors that may modulate the effect of VR. PURPOSE: To explore the effect of VR distraction on tactile perception thresholds in healthy volu...

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Autores principales: Lier, E. J., Harder, J., Oosterman, J. M., de Vries, M., van Goor, H.
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Public Library of Science 2018
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6277112/
https://www.ncbi.nlm.nih.gov/pubmed/30507958
http://dx.doi.org/10.1371/journal.pone.0208405
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author Lier, E. J.
Harder, J.
Oosterman, J. M.
de Vries, M.
van Goor, H.
author_facet Lier, E. J.
Harder, J.
Oosterman, J. M.
de Vries, M.
van Goor, H.
author_sort Lier, E. J.
collection PubMed
description BACKGROUND: Virtual reality (VR) has shown to be an effective distraction method in health care. However, questions remain regarding individual and VR-related factors that may modulate the effect of VR. PURPOSE: To explore the effect of VR distraction on tactile perception thresholds in healthy volunteers, in relation to personal characteristics and interactivity of VR applications. METHODS: A randomized three way cross-over study was conducted to investigate the effects of active and passive VR applications in 50 healthy participants. Main outcome measures were monofilament detection thresholds (MDT) and electrical detection thresholds (EDT). Personal characteristics (e.g. age, gender, susceptibility for immersion) and immersion in the VR conditions were analyzed for their effect on VR induced threshold differences. RESULTS: The use of VR caused a significant increase in both MDT and EDT compared to the control condition (MDT: F (2, 76) = 20.174, p < 0.001; EDT F (2, 76) = 6.907, p = 0.002). Furthermore, a significant difference in favour of active VR compared to passive VR was found in MDT (p = 0.012), but not in EDT. No significant gender effect was found. There was a significant positive correlation between age and active VR distraction (r = 0.333, p = 0.018). Immersion in the VR world was positively correlated with the effect of VR, whereas visualization and daydreaming were negatively correlated with VR effects. CONCLUSION: VR increased tactile perception thresholds, with active VR having the largest effect. Results indicate that the efficacy of VR may increase with increasing age. Gender did not affect VR susceptibility.
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spelling pubmed-62771122018-12-20 Modulation of tactile perception by Virtual Reality distraction: The role of individual and VR-related factors Lier, E. J. Harder, J. Oosterman, J. M. de Vries, M. van Goor, H. PLoS One Research Article BACKGROUND: Virtual reality (VR) has shown to be an effective distraction method in health care. However, questions remain regarding individual and VR-related factors that may modulate the effect of VR. PURPOSE: To explore the effect of VR distraction on tactile perception thresholds in healthy volunteers, in relation to personal characteristics and interactivity of VR applications. METHODS: A randomized three way cross-over study was conducted to investigate the effects of active and passive VR applications in 50 healthy participants. Main outcome measures were monofilament detection thresholds (MDT) and electrical detection thresholds (EDT). Personal characteristics (e.g. age, gender, susceptibility for immersion) and immersion in the VR conditions were analyzed for their effect on VR induced threshold differences. RESULTS: The use of VR caused a significant increase in both MDT and EDT compared to the control condition (MDT: F (2, 76) = 20.174, p < 0.001; EDT F (2, 76) = 6.907, p = 0.002). Furthermore, a significant difference in favour of active VR compared to passive VR was found in MDT (p = 0.012), but not in EDT. No significant gender effect was found. There was a significant positive correlation between age and active VR distraction (r = 0.333, p = 0.018). Immersion in the VR world was positively correlated with the effect of VR, whereas visualization and daydreaming were negatively correlated with VR effects. CONCLUSION: VR increased tactile perception thresholds, with active VR having the largest effect. Results indicate that the efficacy of VR may increase with increasing age. Gender did not affect VR susceptibility. Public Library of Science 2018-12-03 /pmc/articles/PMC6277112/ /pubmed/30507958 http://dx.doi.org/10.1371/journal.pone.0208405 Text en © 2018 Lier et al http://creativecommons.org/licenses/by/4.0/ This is an open access article distributed under the terms of the Creative Commons Attribution License (http://creativecommons.org/licenses/by/4.0/) , which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited.
spellingShingle Research Article
Lier, E. J.
Harder, J.
Oosterman, J. M.
de Vries, M.
van Goor, H.
Modulation of tactile perception by Virtual Reality distraction: The role of individual and VR-related factors
title Modulation of tactile perception by Virtual Reality distraction: The role of individual and VR-related factors
title_full Modulation of tactile perception by Virtual Reality distraction: The role of individual and VR-related factors
title_fullStr Modulation of tactile perception by Virtual Reality distraction: The role of individual and VR-related factors
title_full_unstemmed Modulation of tactile perception by Virtual Reality distraction: The role of individual and VR-related factors
title_short Modulation of tactile perception by Virtual Reality distraction: The role of individual and VR-related factors
title_sort modulation of tactile perception by virtual reality distraction: the role of individual and vr-related factors
topic Research Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6277112/
https://www.ncbi.nlm.nih.gov/pubmed/30507958
http://dx.doi.org/10.1371/journal.pone.0208405
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