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An App That Incorporates Gamification, Mini-Games, and Social Connection to Improve Men's Mental Health and Well-Being (MindMax): Participatory Design Process
BACKGROUND: Men have different mental health needs as compared with women, and women make up the primary audience of most digital mental health interventions. An Australian football-themed (specifically Australian Football League, AFL) app named MindMax incorporating psychoeducation, gamification, m...
Autores principales: | Cheng, Vanessa Wan Sze, Davenport, Tracey A, Johnson, Daniel, Vella, Kellie, Mitchell, Jo, Hickie, Ian B |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
JMIR Publications
2018
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6277826/ https://www.ncbi.nlm.nih.gov/pubmed/30455165 http://dx.doi.org/10.2196/11068 |
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