Cargando…

Effects of a virtual reality video game exercise program on upper extremity function and daily living activities in stroke patients

[Purpose] This study examined the effects of training using virtual reality games on stroke patients’ functional recovery. [Paticipants and Methods] Twenty-four hemiplegia patients whose disease duration was longer than six months participated in this study. The participants were divided at random i...

Descripción completa

Detalles Bibliográficos
Autor principal: Kim, Ju-Hong
Formato: Online Artículo Texto
Lenguaje:English
Publicado: The Society of Physical Therapy Science 2018
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6279702/
https://www.ncbi.nlm.nih.gov/pubmed/30568325
http://dx.doi.org/10.1589/jpts.30.1408
_version_ 1783378518719070208
author Kim, Ju-Hong
author_facet Kim, Ju-Hong
author_sort Kim, Ju-Hong
collection PubMed
description [Purpose] This study examined the effects of training using virtual reality games on stroke patients’ functional recovery. [Paticipants and Methods] Twenty-four hemiplegia patients whose disease duration was longer than six months participated in this study. The participants were divided at random into a control group (n=12), which received traditional rehabilitation therapy, and an experimental group (n=12), which received both traditional rehabilitation therapy and training using virtual reality games. The program lasted for a total of 12 weeks. To examine the participants’ functional recovery, their upper limb function was measured using the Fugl-Meyer Assessment and Manual Function Test before and after they completed the training and their daily living activities were measured using the Stroke Impact Scale before and after they completed the training. [Results] The experimental group participants’ daily living activities improved after training. In addition, the experimental group scored significantly higher on all the tests than the control group, but upper extremity function between the groups was not significantly different. [Conclusion] Stroke patients who completed the additional training using virtual reality games showed significantly greater improvement in their daily living activities than those who only received traditional rehabilitation therapy.
format Online
Article
Text
id pubmed-6279702
institution National Center for Biotechnology Information
language English
publishDate 2018
publisher The Society of Physical Therapy Science
record_format MEDLINE/PubMed
spelling pubmed-62797022018-12-19 Effects of a virtual reality video game exercise program on upper extremity function and daily living activities in stroke patients Kim, Ju-Hong J Phys Ther Sci Original Article [Purpose] This study examined the effects of training using virtual reality games on stroke patients’ functional recovery. [Paticipants and Methods] Twenty-four hemiplegia patients whose disease duration was longer than six months participated in this study. The participants were divided at random into a control group (n=12), which received traditional rehabilitation therapy, and an experimental group (n=12), which received both traditional rehabilitation therapy and training using virtual reality games. The program lasted for a total of 12 weeks. To examine the participants’ functional recovery, their upper limb function was measured using the Fugl-Meyer Assessment and Manual Function Test before and after they completed the training and their daily living activities were measured using the Stroke Impact Scale before and after they completed the training. [Results] The experimental group participants’ daily living activities improved after training. In addition, the experimental group scored significantly higher on all the tests than the control group, but upper extremity function between the groups was not significantly different. [Conclusion] Stroke patients who completed the additional training using virtual reality games showed significantly greater improvement in their daily living activities than those who only received traditional rehabilitation therapy. The Society of Physical Therapy Science 2018-11-21 2018-12 /pmc/articles/PMC6279702/ /pubmed/30568325 http://dx.doi.org/10.1589/jpts.30.1408 Text en 2018©by the Society of Physical Therapy Science. Published by IPEC Inc. This is an open-access article distributed under the terms of the Creative Commons Attribution Non-Commercial No Derivatives (by-nc-nd) License. (CC-BY-NC-ND 4.0: https://creativecommons.org/licenses/by-nc-nd/4.0/)
spellingShingle Original Article
Kim, Ju-Hong
Effects of a virtual reality video game exercise program on upper extremity function and daily living activities in stroke patients
title Effects of a virtual reality video game exercise program on upper extremity function and daily living activities in stroke patients
title_full Effects of a virtual reality video game exercise program on upper extremity function and daily living activities in stroke patients
title_fullStr Effects of a virtual reality video game exercise program on upper extremity function and daily living activities in stroke patients
title_full_unstemmed Effects of a virtual reality video game exercise program on upper extremity function and daily living activities in stroke patients
title_short Effects of a virtual reality video game exercise program on upper extremity function and daily living activities in stroke patients
title_sort effects of a virtual reality video game exercise program on upper extremity function and daily living activities in stroke patients
topic Original Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6279702/
https://www.ncbi.nlm.nih.gov/pubmed/30568325
http://dx.doi.org/10.1589/jpts.30.1408
work_keys_str_mv AT kimjuhong effectsofavirtualrealityvideogameexerciseprogramonupperextremityfunctionanddailylivingactivitiesinstrokepatients